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Old 12-27-2007, 09:42 AM   #166 (permalink)
Angerz
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Originally Posted by Nenai View Post
you guys have fun transferring to Mal'Ganis. We left that shithole after the 2 hour queues for battlegrounds. 15 min queues are very well welcomed. I do miss all the groups though.
You talking about BGs or logging into Mal'Ganis? We haven't had a queue to log into MG for like 2 weeks.

As far as BGs, if you're horde, good luck with AV, and that's a stromstrike's (and one other battle group) problem. The most I saw open last weekend was 7. My buddies who have horde alts on MG told me the queue was about 2 hours and 40 minutes.

Alliance average about 0 honor per AV, so good luck seeing one open aside from the people grinding up tokens for a ring.
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Old 12-27-2007, 10:36 AM   #167 (permalink)
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Originally Posted by Clug View Post
Back in the day? Ya, all of 1.5 months ago, back in the day indeed.
Maybe he meant ZG, I remember the first time we went in, we killed pretty much everything, but it was still quite harder than the crap we were used to in BWL(ZOMG RUN FROM BLOOD DRINKERS STOOPID ROGUES HE'S HEALING, and stuff). The optional idiot I forgot the name of, the one that would poly your tank and teleport people in skeletons and crap, he also was pretty hard.

Obviously, this is roughly at intended gear level, once we were in full T2 or even after AQ40 was released, we were steamrolling anything in there.
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Old 12-27-2007, 10:55 AM   #168 (permalink)
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Originally Posted by Zehn - Vhex View Post
He was responding to someone else that was T6 geared and getting his ass handed to him. I've found ZA fairly trivial as well. If I'm paying attention that is. It's hard to box my alt in AV while doing eagle boss. 8(

Another matter entirely that I think needs looking at is 'the shadow priest' problem. I love that shadow priests bring vital raid functionality to groups, but they're a ridiculous wild card now, especially in 10 mans. Either an encounter is tuned around them and it's hard/impossible without, or it's tuned without them in mind and having one makes it trivial.

This wouldn't be an issue if they had just, y'know, gotten rid of mana back in the original WoW beta like myself and thousands of others suggested...but nooooo...

Fuck mana.
That was pretty much my point. I find the place easy as hell but without a shadow priest I do have to chug mana pots on a few fights depending on how good the DPS is (Eagle, Hex Lord, and most definitely that faggot assbag Zul'jin).
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Old 12-27-2007, 11:23 AM   #169 (permalink)
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Originally Posted by Xequecal View Post
Eagle is difficult for many guilds because a lot of people run on shitty comps and have spell effects all the way down, which means they can't see the forming clouds to signal lightning storm, nor can they see the giant purple beam that indicates the position to run to.

Eagle and Hex Lord are pretty badly designed though, imo. Not difficult to execute at all, just a 100% check on your gear level and how many consumables you're willing to pop.
Hrm. Lightning storm is on a timer, and if everyone clusters on the MT you don't have to react to anything but "it's time to cluster." Hopefully that helps some undergeared guilds, this boss is completely trivial for us and shouldn't be hard for even a KZ guild if they're doing it right.

As far as Awake's comment...yeah nothing new there...#1 guild in the world found it really easy while their raid force is highly skilled and sporting almost exclusively T6 gear? A SHOCK. It's not tuned for you...
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Old 12-27-2007, 11:51 AM   #170 (permalink)
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Yea - just have someone with a timer and when the timer is up, have everyone collapse on the tank and eat the ae damage if that happens. No need to watch for the storm that way.
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Old 12-27-2007, 11:58 AM   #171 (permalink)
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Originally Posted by FoghornDeadhorn View Post
Hrm. Lightning storm is on a timer, and if everyone clusters on the MT you don't have to react to anything but "it's time to cluster." Hopefully that helps some undergeared guilds, this boss is completely trivial for us and shouldn't be hard for even a KZ guild if they're doing it right.

As far as Awake's comment...yeah nothing new there...#1 guild in the world found it really easy while their raid force is highly skilled and sporting almost exclusively T6 gear? A SHOCK. It's not tuned for you...
Clustering on the MT when the timer is up almost exclusively fucks over under geared guilds when he chain lightnings with a 3 stack debuff on everyone. You end up taking way less damage if you make sure you have run/walk set to run and use your eyes.
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Old 12-27-2007, 12:35 PM   #172 (permalink)
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If you say so, I really have never seen a problem with the strat.
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Old 12-27-2007, 01:02 PM   #173 (permalink)
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Clustering on the MT when the timer is up almost exclusively fucks over under geared guilds when he chain lightnings with a 3 stack debuff on everyone. You end up taking way less damage if you make sure you have run/walk set to run and use your eyes.
That's what my guild thought intiially. We gave up on the strat, wiped like 15 more times. Next week, tried the strat again after concluding collapsing was a lot better than the alternative killed him the first time.

A general geared guild really needs 3 healers too, at least in our experience, which we didn't have the first time either.
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Old 12-27-2007, 01:09 PM   #174 (permalink)
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Originally Posted by Rotanee View Post
That's what my guild thought intiially. We gave up on the strat, wiped like 15 more times. Next week, tried the strat again after concluding collapsing was a lot better than the alternative killed him the first time.

A general geared guild really needs 3 healers too, at least in our experience, which we didn't have the first time either.
AE healing rules it as well. Chain Heal + Prayers are better than hot spams and pallies on that fight, as is VE in one of the groups.

The bottomline is really that the fights are *all* doable in full KZ+ gear as a minimum. I've done it with alts once everyone knew the strats and had a strong class balance in place. There are tons of little tweaks that can be made: which tanks to use, what healers, and then positioning, that take the fights from "we get raped" to "we did it flawlessly."

You can take a bad T5 geared group in there and fail horribly, repeatedly. You can bring people who know the fights but the class and raid makeup don't dovetail.

I'd definitely bring 2 AE healers and a paladin as a minimum if you're undergeared.
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Old 12-28-2007, 04:30 AM   #175 (permalink)
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Originally Posted by Angerz View Post
You talking about BGs or logging into Mal'Ganis? We haven't had a queue to log into MG for like 2 weeks.

As far as BGs, if you're horde, good luck with AV, and that's a stromstrike's (and one other battle group) problem. The most I saw open last weekend was 7. My buddies who have horde alts on MG told me the queue was about 2 hours and 40 minutes.

Alliance average about 0 honor per AV, so good luck seeing one open aside from the people grinding up tokens for a ring.


not the server queues, the BG queues. Shit was retarded. Najazter = 8-15min AV queues with 70% being wins. We actually have alliance to fight, which makes the games actually fun instead of total blowouts.
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Old 12-29-2007, 06:36 PM   #176 (permalink)
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He channels the lightning storm, he can't chain lightning while he's doing it.

He's the easiest boss in there imo, the birds are more of a factor than the lightning storm.
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Old 12-29-2007, 10:54 PM   #177 (permalink)
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One warlock trivializes the birds, just have them chain-cast Seed of Corruption on the boss in addition to a dot stack and your melee hosing the boss will AE down the birds.

Clustering up under the Lightning Storm is the only reasonable way to do that fight that I can see - are people trying to heal through it or something? The ability is timered so it's not hard to expand back out once the storm is over.

ZA is an absolute blast, and the timed event is the single most stressful and awesome thing I've done in a while(particularly when you and the hunter fucking disconnect in the middle of the trash gauntlet). My teammates that run were pro as fuck - they somehow managed to kill a double-flamecaster pull with 2 healers and hold steady till the two of us were able to reboot our computers and log back in.
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Old 12-30-2007, 12:19 AM   #178 (permalink)
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Last ZA run we were going for three (we hadn't seriously tried to do the timed run yet and knew we didn't have the comp for dragonhawk) and didn't get the first one because we were having our healers DCing during bear trash. Even with T5'd-out tanks that shattered our dreams -_-

I'm "looking forward" to the next one I guess but in the end I guess I really don't enjoy raids of that size, and between Dragonhawk, ZJ P3, and the relatively easy but still susceptible to annoyingness Dragonhawk gauntlet, I really don't think of it fondly in general. If I had my druthers I'd have done it once to see the sights and check it off my list and never come back. That would have been fine.

In fact, I really wish there was enough content in the game to do that more often than not. Farming zones with almost nothing special about them except the loot table on repeat visits is just a tiresome mechanic in general. I really, really don't know how the PVPers have dealt with the same zones ad nauseum for as long as they have.
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Old 12-30-2007, 12:41 AM   #179 (permalink)
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Originally Posted by Wodin View Post
One warlock trivializes the birds, just have them chain-cast Seed of Corruption on the boss in addition to a dot stack and your melee hosing the boss will AE down the birds.

Clustering up under the Lightning Storm is the only reasonable way to do that fight that I can see - are people trying to heal through it or something? The ability is timered so it's not hard to expand back out once the storm is over.

ZA is an absolute blast, and the timed event is the single most stressful and awesome thing I've done in a while(particularly when you and the hunter fucking disconnect in the middle of the trash gauntlet). My teammates that run were pro as fuck - they somehow managed to kill a double-flamecaster pull with 2 healers and hold steady till the two of us were able to reboot our computers and log back in.
Clustering up for the storm is probably the strategy for 99% of people. The issue I initially brought up was is it's tough for kara/pvp geared healers to heal through the entire fight. But as people brought up since, a shadow priest would make a huge difference, so I'll have to give it a try. These are pug groups, so I'm sure ZA is a breeze for organized guildmates.
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Old 12-30-2007, 01:10 AM   #180 (permalink)
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I think the clustering for the storm thing isn't about grouping under the cloud, but more like, when you group up.

First strat is stay away from each other until he casts the cloud, then run under the cloud, second strat is stack up as the timer is running out for the cloud, so everyone is grouped when he does cloud. In the 2nd situation, if he chainlighting before he casts the cloud(since the timer isn't a 100% thing), it's a fuckton of raid damage, but if you stay spread out and someone for some reason is far away and get targetted by the cloud, it also sucks. Or if people are slow to move.

Overall both strats work, one is idiot friendly but will usually require more gear, the other is just execution.

From my point of view(resto druid), the eagle boss is the hardest in the whole instance, everything else is rather easy, but maybe lynx phase on zuljin which sucks horribly for a druid.
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