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| | #1 (permalink) | |
| Registered User Join Date: May 2006
Posts: 661
| SoE new move (or not so new) Source: Live Gamer - The Trusted Source for Virtual Trading Quote:
I'm already vomiting at the idea of seeing this shit everywhere. Fuck you SoE (and Funcom too). | |
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| | #2 (permalink) |
| Registered User Join Date: Oct 2007
Posts: 119
+3 Internets | Is this supposed to mimic a SOE sanctioned player auctions site, or are they attempting to be the middle men in these market transactions as well? It seems like the only way they could effectively gaurntee safe transactions is if they are the party that's on the other end of the transfer, which seems to put the free market aspect of this deal in jeopardy. Unless they created some type of in game interfaces to facilitate this type of transfer, there'd be a lot of risk to still let the players handle the transfers themselves. I seriously doubt that they'd have the resources to hunt down every potential scam that went through their system due to letting the sellers trade directly with the buyers via the current trading infastructure in place. Most of the difference in pricing that goes on in player auctions is related to percieved buyer security. If their system can put all sellers on a level playing field in terms of security, the first time seller who just wants to cash out can finally get a decent deal for his currency. It seems like the prices would also drop a bit in general, as the big time sellers don't have any excuse for their premium prices due to security being a non issue. Unless they set up a auction-house type system, with paypal instead of gold, I see a lot of problems with what they're trying to offer. How can they claim security and reliability in these deals if all of the transfers would still be in the hands of the sellers? If not, are they going to hire their own massive team to provide the 24/7 service that a lot of the premium sellers offer? If they run their own team, what happens when a dupe outbreak comes and SOE, acting as the middle man, is sopping up all this excess that was put into the market? However this plays out, it'll certainly play a huge role in the future of online selling for SOE games. I find it funny that they tote around the 1.x billion dollar number, when almost all of that comes from WoW and Lineage. |
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| | #3 (permalink) |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Sounds like an "if you can't beat em, join em" arrangement. I can only but see this encouraging even harder farming, since now people fighting over spawns are doing so because it puts sanctioned real money into their pockets. |
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| | #4 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 54
| Quote:
Live Gamer Key Features Seamless In-Game Virtual Trading Players can access the Live Gamer marketplace directly from within any participating game for uninterrupted game play and instant fulfillment. Guaranteed Delivery Anti-fraud mechanisms protect both sides of every transaction: buyers are assured of receiving purchased goods, and sellers are assured of receiving payment. Flexible Commerce A sophisticated marketplace engine gives players the option of both highest bidder and buy-now transactions. A Level Playing Field Live Gamer provides Publishers with a rich set of tools that allows them control and flexibility in managing the in-game economy to preserve balanced game play. | |
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| | #6 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 1,856
| As someone who has bought plat in EQ, gold in WoW, and accounts (but never farmed to sell,) I still don't like this. I'm betting at least the majority of us here have bought or sold something in an MMO at one point. However, I still don't like the idea of making it "legit." |
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| | #7 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,670
| Quote:
My magic 8-ball says it's probably less then 1/3rd, more like 1/4 of the 100 people polled. It's a significant share definately, but I don't think it's the majority.
__________________ Quote:
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| | #8 (permalink) | |
| Registered User Join Date: Jul 2003
Posts: 1,130
+5 Internets | Quote:
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| | #9 (permalink) |
| Registered User Join Date: Oct 2007
Posts: 119
+3 Internets | Interesting. If they can pull off their claims, it will make EQ currency a lot more liquid. Before, if you wanted to 'cash out' of a server, you had to take a serious discount on your goods, unless you knew someone or had a serious selling history. Now, even small players can exchange small sums of currency for fair market value. For a server like FV, a system like this will create some sweeping changes. If SOE is getting some small commission % on the trades, it will probably give them inscentive to open more FV type servers, just from the increased sellling activity on those servers. I agree with Bristlebane though, this sets a pretty bad precedence. It encourages people to subvert the natural way that that these games were made to play out. If they are using a commission, this also gives companies like SOE even more inscentive to create money sinks in games (more need for money, more buying, more commissions). |
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| | #10 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,856
| Quote:
For instance, earlier this year, when we had that EQ 1 guild going on FV, probably a solid 80 percent of us bought plat, and that was like 50 people. | |
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| | #11 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 2,738
| That's why this is a bad idea. For example, now when you play a new SOE game, and you have to save for weeks for your mount, you'll be wondering if the devs designed the moneysink just to get you to spend real money on it. I can't see how I would ever play an SOE game where this was a part of the design (and it was across all servers). |
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| | #12 (permalink) | |
| Registered User Join Date: Jul 2003
Posts: 1,130
+5 Internets | Quote:
But there's obviously a market for it, I've yet to see it stopped in a game. Games have to figure out if legitimizing it is worth it to them. | |
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| | #13 (permalink) | |
| Read Farmer Join Date: Jan 2004 Location: Hawaii
Posts: 5,206
+19 Internets | Quote:
I take it this service will act like the gaming version of eBay? People could sell shit online before ebay but they were afraid of getting scammed/identity theft/too complicated. Now grandma roadshow can sell her knits on ebay with 10 minutes and a CC. This service will make things more accessible to general public. Which means the market will be flooded. I'm a little bit confused at what LiveGamer actually provides to these companies though? Do they handle the secure servers that their clients games will connect to in-game? edit: Holy fuck. George Scotto is the Customer Service Director. I'm pretty sure that was his old job title at SOE. Didn't know he left, but man he was quite the idiot when it came to EQ. He would be backstabbing mezzed shit lol. One time he got a group of us together to show some media people how EQ works (in-game demonstration). So our group of veterans, we're wearing test gear and have some GM buffs, head to umbral plains. Scotto runs out and pulls like 30 mobs and brings them back. All of us die, including the media people. So I guess they did get the full EQ experience. Last edited by Zarcath : 12-18-2007 at 07:06 AM. | |
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| | #14 (permalink) |
| Registered User Join Date: May 2006
Posts: 661
| I think the day people will no longer accept NBG loot even among friends because "it's money lolz" is the day MMOs will die and some new shit will take their place. Honestly I'm concerned about this. I have no problems saying that if it comes in EQ2, I'll be gone before they can say "don't unsuscribe". Funcom is in this too, what is that they are making now? Age of Conan? |
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| | #15 (permalink) | |
| Registered User Join Date: Aug 2006
Posts: 185
| Quote:
__________________ Calaglin, Illusionist of Confirmed on Unrest in Everquest2 | |
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