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Old 12-18-2007, 03:38 PM   #31 (permalink)
Kharza-kzad
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Be cautious of triple buffering. Remember, every buffer increases the time between input and action, meaning your mouse clicks and movement will be delayed.

Delay can also be caused by the video driver stacking up frames, letting the game loop get ahead. This is mainly a benchmark cheat.

You can also see this in games that use alot of extra buffers for post processing effects if you have a sli / crossfire rig. All buffers / Z / stencil need to be cleared every frame, otherwise they have to get copied from one card to the other every frame.
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Old 12-20-2007, 05:36 AM   #32 (permalink)
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A quick question: I have an AMD dual core cpu (AMD X2 64 4400+ on AM2 socket) and with wow my framerate has always been locked to 60 fps, even if I don't use Vsynch (and have a LCD monitor, BenQ 20" widescreen 1650x1080).

It's not a biggie, but I wonder if there is a way to fix it and actuqally see my fps go up as my 8800 GTS should allow. The problem existed also with my old 3800+ on socket 939 with a 7900 GT and later with an ATI 1950pro.
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Old 12-20-2007, 05:45 AM   #33 (permalink)
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A quick question: I have an AMD dual core cpu (AMD X2 64 4400+ on AM2 socket) and with wow my framerate has always been locked to 60 fps, even if I don't use Vsynch (and have a LCD monitor, BenQ 20" widescreen 1650x1080).

It's not a biggie, but I wonder if there is a way to fix it and actuqally see my fps go up as my 8800 GTS should allow. The problem existed also with my old 3800+ on socket 939 with a 7900 GT and later with an ATI 1950pro.
If your FPS is "locked" at 60, then you have v-sync on. You just have to figure out how to disable it.
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Old 12-20-2007, 06:54 AM   #34 (permalink)
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If your FPS is "locked" at 60, then you have v-sync on. You just have to figure out how to disable it.
Which unless you're on a CRT monitor, isn't really the best idea. 60 FPS is more then enough for the game to run smoothly, especially considering you're always going to be limited by your monitors refresh rate anyway
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Old 12-20-2007, 08:13 AM   #35 (permalink)
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If your FPS is "locked" at 60, then you have v-sync on. You just have to figure out how to disable it.
Apparently WoW is the only game capping it for me and in its option panel it's not turned on.
The nvidia control panel is not forcing it and in other games I can go way higher than 60 (250-300 etc.). I know there was an issue back more than 1 year ago, with a 100+ pages thread on tech support that was never answered or resolved.
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Old 12-20-2007, 08:25 AM   #36 (permalink)
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There used to be an issue with WoW and dual core AMDs where it would lock the framerate. I don't know if they ever fixed it though.
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Old 12-21-2007, 09:22 AM   #37 (permalink)
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Well...there is a set timing method that can be used in the config.wtf file. People experience much faster loading and apparently one of the values unlocked the frame rate lock.
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Old 12-21-2007, 09:31 AM   #38 (permalink)
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Quote:
Originally Posted by Miele View Post
A quick question: I have an AMD dual core cpu (AMD X2 64 4400+ on AM2 socket) and with wow my framerate has always been locked to 60 fps, even if I don't use Vsynch (and have a LCD monitor, BenQ 20" widescreen 1650x1080).

It's not a biggie, but I wonder if there is a way to fix it and actuqally see my fps go up as my 8800 GTS should allow. The problem existed also with my old 3800+ on socket 939 with a 7900 GT and later with an ATI 1950pro.
I'm just curious why you all keep wanting this 60+ FPS? First off, your eyes/brain can't discern any difference above that anyways. Second of all, nearly any 3D game/software is going to exhibit screen tearing of various degrees with V-synch off.

Is it just some e-peen thing, to brag about your uber FPS? Hell, I can do constant 150+ FPS in WoW with V-synch off (8800 GTX), but it tears the screen pretty bad. It's even worse in Oblivion, where I can do 50-250 FPS if I don't mind things looking shitty. These games with V-synch on are a gorgeous, solid 60 FPS at all times. What's not to like about that?

I'm not understanding something here.
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Old 12-21-2007, 07:10 PM   #39 (permalink)
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This seems like a good thread to ask a question IŽve been wanting to ask for a bit. My computer locks up completely for 1-2 mins while playing WoW. It might not happen for an hour, it might happen twice in 10 mins. I play EQ2 with 2 instances open, I play a bunch of non MMOs, none of them do this which makes me think its not heat or drivers but who knows. It happens much more frequently if I leave the character select screen of WoW open in the background.

IŽll probably just reinstall, but was curious if anyone knew.
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Old 12-21-2007, 07:26 PM   #40 (permalink)
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Originally Posted by Grumpy Old Fart View Post
I'm just curious why you all keep wanting this 60+ FPS? First off, your eyes/brain can't discern any difference above that anyways. Second of all, nearly any 3D game/software is going to exhibit screen tearing of various degrees with V-synch off.

Is it just some e-peen thing, to brag about your uber FPS? Hell, I can do constant 150+ FPS in WoW with V-synch off (8800 GTX), but it tears the screen pretty bad. It's even worse in Oblivion, where I can do 50-250 FPS if I don't mind things looking shitty. These games with V-synch on are a gorgeous, solid 60 FPS at all times. What's not to like about that?

I'm not understanding something here.
Queue the FPS crowd moaning about how they can too tell!

Me, I set mine to 60 as a cap intentionally. It stays cheerfully pegged there and I like the results. Then again, I'm that asshole that was listening to compressed music (and even ancient vinyl, although that became trendy again with audiophiles) back when everyone was raving about digital music and such. If I can't tell the difference then I don't care.
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Old 12-21-2007, 07:35 PM   #41 (permalink)
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You can "tell" in some FPS games by how fast you can move and spin (not some actual visual improvement, more of a feeling) which is somewhat "real".

However, that has absolutely nothing to do with a game like WoW. There's absolutely no reason to go over 60 FPS in WoW, especially when it's going to create tearing by having v-sync off. V-sync is your friend. There's absolutely no visual improvement and there's no gameplay or character responsiveness improvement going from 60 fps to 90 fps or to 3000 fps.
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Old 12-21-2007, 09:34 PM   #42 (permalink)
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Queue the FPS crowd moaning about how they can too tell!
Back before they patched Quake3, there were several jumps you were only able to make with a specific number of frames per second. Your framerate could and would be the difference between being able to jump straight up to the megahealth or not.
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Old 12-22-2007, 01:00 AM   #43 (permalink)
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First off, your eyes/brain can't discern any difference above that anyways.
Yes they can, really. Stop perpetuating this myth!
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Old 12-22-2007, 07:14 AM   #44 (permalink)
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Anyone that is able to see how crappy a 60Hz frequency screen is, is able to see the same in games. On old CRT's and TV's, the thing is that if a lot of other stuff is taking the attention of your brain, like movement, colors, et.c, then you won't truly 'notice'. Especially on old TV's, that in addition to a low frequency also have abysmal resolution and are interlaced, the effect becomes unobtrusive.

Now where in-game FPS is concerned, the effect will never be as obvious, because it's not going to be the entire picture that's affected, but only moving objects inside the game (this includes the gameworld if you are moving the camera view though). People can actually observe the differences here, but its not something you're going to 'notice' outside of perhaps unconsciously feeling that animations or such appear a bit 'smoother' at higher fps settings. Of course the tearing issue, which occurs when your renderer spits out frames quicker than the screen is refreshing the image, makes this a bit irrelevant.

And please don't bring up the film and movie 24-30fps thing, that stuff uses motion blurred frames to blend together the still ones, it's not comparable.

Last edited by Dynalisia : 12-22-2007 at 07:18 AM.
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Old 12-22-2007, 07:42 AM   #45 (permalink)
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The display will obviously never exceed your refresh rate with vsync off but in many games limiting the engine to running at 60 fps has an adverse effect on gameplay. An obvious example of this is the HL engine, where at 100 fps you bunnyhop and even move faster than someone at 60 fps.
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