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Old 12-15-2007, 08:39 AM   #31 (permalink)
Hachima
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VGBuddy looks like it makes the game playable!

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Old 12-15-2007, 12:55 PM   #32 (permalink)
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Fuck that program.
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Old 12-15-2007, 05:44 PM   #33 (permalink)
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I'm glad the raiders got their bone. That should keep a small percentage of the extremely small game population happy. Better enjoy the hell out of it though, with the current resources the game is getting the next raid content should be out some time in 2012.
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Old 12-15-2007, 06:04 PM   #34 (permalink)
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So what's the lore behind this place?

I'm sorry, but if the first major raid zone in a game is called "Ancient Port Warehouse", I'm not going to get too excited about it. Does it actually have a good storyline?

/boggle at that decision when it could've been something really cool, or at least, yknow, have a name.
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Old 12-15-2007, 06:56 PM   #35 (permalink)
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Quote:
Originally Posted by Shinrai View Post
I'm glad the raiders got their bone. That should keep a small percentage of the extremely small game population happy. Better enjoy the hell out of it though, with the current resources the game is getting the next raid content should be out some time in 2012.
it will be alot faster to buildcontent know they have an idea what dev's and players can and cant do.

I dont know about the lore, but there is all kinds of damned npc's down here with lore. I mean tons. A damned Gnome City in the middle of thezone. Well Gnome hub.



We been at this one mob all day litterally we almost got her down. lol
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Old 12-15-2007, 07:12 PM   #36 (permalink)
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A damned Gnome City in the middle of thezone.
I originally tried to get a large, actual city of feral gnomes down there...ie, the monsters in the movie "The Descent" but in a dilapidated city with hints of Mekalian architecture. Alas, not enough time or resources. I personally would have enjoyed killing pasty gnomes *shrugs*
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Old 12-15-2007, 08:26 PM   #37 (permalink)
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I originally tried to get a large, actual city of feral gnomes down there...ie, the monsters in the movie "The Descent" but in a dilapidated city with hints of Mekalian architecture. Alas, not enough time or resources. I personally would have enjoyed killing pasty gnomes *shrugs*
haha, Glip would have been upset with you i think!

Anyways, that zone is really freaking huge. We are up in the sky pirate area, wow, talk bout assbeat mobs.
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Old 12-15-2007, 09:12 PM   #38 (permalink)
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Anyways, that zone is really freaking huge.
Heh, it was originally intended for single groups, not raids (someone said otherwise but they were mistaken). It was changed to a raid zone after the SoE acquisition when folks realized that the proposed/outlined raid areas probably wouldn't get done. There's a bunch of ducts that are closed off to y'all, I believe, to prevent leap-frogging content due to them connecting many of the areas. They would have been fine if just a bunch of groups were running around in there but couldn't happen for raids.

I just wish that areas of it were more distinct so folks didn't feel as though it was such a maze. Rooms on fire or frozen due to boilers being overactive or broken, rooms with oil leaking everywhere, etc etc... Again, not enough time.

Oh wells, it turned out decent...we were just jazzed when art agreed on the zeppelin and submarine aspects of it Too bad the gondolas never worked out due to movers being asstactic in the engine (ie, elevators).
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Old 12-16-2007, 12:05 AM   #39 (permalink)
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Too bad the gondolas never worked out due to movers being asstactic in the engine (ie, elevators).
Mmm, Vanguard elevators. It's like old school D&D where you have to roll a fort save or you die!

I'm debating if I want to level my Cleric to 50 and check out APW on him since Rangers recently got some changes I am not digging so much. There were some good changes, but the "bad" out weighs it.
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Old 12-16-2007, 01:28 AM   #40 (permalink)
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Quote:
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Heh, it was originally intended for single groups, not raids (someone said otherwise but they were mistaken). It was changed to a raid zone after the SoE acquisition when folks realized that the proposed/outlined raid areas probably wouldn't get done. There's a bunch of ducts that are closed off to y'all, I believe, to prevent leap-frogging content due to them connecting many of the areas. They would have been fine if just a bunch of groups were running around in there but couldn't happen for raids.

I just wish that areas of it were more distinct so folks didn't feel as though it was such a maze. Rooms on fire or frozen due to boilers being overactive or broken, rooms with oil leaking everywhere, etc etc... Again, not enough time.

Oh wells, it turned out decent...we were just jazzed when art agreed on the zeppelin and submarine aspects of it Too bad the gondolas never worked out due to movers being asstactic in the engine (ie, elevators).
You can tell that some of the aquaducts are closed off, some arent and you can travel. I went searching through a few the other day. Cant go to far tough becuase mobs will slap ya silly.

All in all, i think the dungeon is awesome. I had to log a little after 9pm, but when i left they were up to the Blimp area.
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Old 12-16-2007, 02:43 AM   #41 (permalink)
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Did they ever get the scripting worked out? Or are the harder bosses just mobs that do more damage/have more hp/do AE's/have adds?
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Old 12-16-2007, 03:22 AM   #42 (permalink)
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Did they ever get the scripting worked out? Or are the harder bosses just mobs that do more damage/have more hp/do AE's/have adds?
They have ae's, adds, death touches, charmable adds, mez's on you, stuns on you and plenty of other tricks. Some mobs are like EQ's rampage, but its not the 2nd person in line on the hate list, they just pick random targets and bitch slap you. lol

Tonight we beat Arthriss or someshit. Some enchanter boss. Took us about 6 hours before we beat her. lol Anyways, after her, the trash mobs were really really hard. I mean, insane hard, you had to do every trash mob perfect or your raid is toasted. For me, i am not used of that shit. in EQ the adds are ZZZZzzz. I remember they were a bit hard in Demiplane, but not this hard.

Just click on the www.vgbow.org and you can see some of the raid bosses we killed so far.
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Old 12-16-2007, 10:13 AM   #43 (permalink)
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APW's been a blast on Sartok the last couple days. We have only downed the pre-hub bosses (excluding siliusaurus, although he's a bit of a detour mob!).

I can't wait to see some of the bosses you guys are at kciv. We didn't test this dungeon at all and every boss we killed was done in less than three tries, so I'm looking forward to some of the more challenging content.

Cylus: The route you were going to take it sounds very Gnomereganesque, so I would definitely have approved as that was the only WoW instance I liked. But personally I love it. I love the feel, I love the besieged gnomes at gnome city, the artwork, lore, I think it's all great.

Plenty of stuff for us to sink our teeth into over the coming months..


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. They bend forward at the waist when fighting (a no-no of combat).
Just as an aside, I'm a fencer for nigh on 5 years and in saber fencing I was taught to bend forward at the waist.
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