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| | #17 (permalink) |
| Registered User Join Date: Feb 2007
Posts: 1,061
+7 Internets | So let me ask you guys, as people ask in every VG thread.. the updates seem great, but truthfully is the game "there" yet? I mean, how are things otherwise? Performance in general been fixed? Still ghost towns in the early levels? Balance fixed? |
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| | #18 (permalink) | |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,160
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The Devs have been awesome on the boards lately. It took them to damned long to get involved with the fan base, but they have been great lately.
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| | #20 (permalink) | |
| Unplayed Namer Join Date: Apr 2004
Posts: 612
| Everquest all over again. And, no, that isn't a bad thing.
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| | #21 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 122
| I played beta and eventually quit around 20 because it was just too damn boring. Has leveling gotten any better? I liked the game in terms of what it had for potential, but the travel and the other asinine requirements that had to be met before I could have fun made it intolerable. So the question is, would it be worth getting on now that they have fixed some things and added raid content? Is the economy still jacked up from the exploits? Is anyone playing from this board in any number that I might be able to hook up with? |
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| | #23 (permalink) | ||
| Kiss me where it stinks. Join Date: Oct 2004
Posts: 286
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Unless something is beyond seriously fucked up with the software design, a client sniffing ethernet frames and disassembling the packets already sent to it in NYC can't pin the CPU's on the servers in San Diego. I am not saying some type of (inadvertent or otherwise) denial of service attack is impossible to cause the end result you are witnessing (4k pings), however it's astronomical odds there. Even client side memory hacks that make you fly around are all local. Its just the nature of a client server app and what is possible on each side. I would think its more special sauce code floating around when certain classes/items/spells are used in quick succession. Remember the 'long strider' or whatever the hell it was monk ability that could crash a chunk at will around beta 2? Nothing can surprise me in the area of VG and weird shit happening.
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| | #24 (permalink) |
| Registered User Join Date: Jan 2003 Location: Las Vegas , NV
Posts: 111
+1 Internets | With Ancient Port Warehouse, how much content does this actually give? 4 hours? 8 hours? 12 hours total? 4 cheese difficulty bosses to start, then what? How soon will that content be all done and have people looking for more? |
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| | #26 (permalink) |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 2,294
| I logged in and tried to play APW but all my packets got sniffed, and and I got a crash message telling me I had been snuffed out of the game. Any idea whats happening in APW?? |
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| | #28 (permalink) | |
| Registered User Join Date: Jul 2002
Posts: 149
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However that's not now ShowEQ worked - it just decrypted packets from the server that were being sent to your PC, and used the info to display stuff on another screen, etc. God I hate people who don't have a clue...if Sony really said it was due to some 3rd party program, you believed them?!? lol | |
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| | #29 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 62
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| | #30 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 3,452
| I have played the game three times now (beta, after launch and last month). IMO, I still don't think its ready. I am still catching a decent bit of lag. Also, the charachter models really bother me. They bend forward at the waist when fighting (a no-no of combat). Also, the animations suck. As someone has said before, its because they didn't use motion capture, but hand-drew them. I know they are making changes to the models to look better as well as raise your fps, and the game might be worth it then. |
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