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Old 12-19-2007, 12:17 AM   #61 (permalink)
Tyen
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Venril being so damn tough makes me smile.

Vp being easymode is an amazingly huge letdown. Also people entering the zone so damn early.

I'd kill for some insanely hard zones/quests that give insane items. Whatever happened to this concept?
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Old 12-19-2007, 01:42 AM   #62 (permalink)
Arrr
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I'd kill for some insanely hard zones/quests that give insane items. Whatever happened to this concept?
Casual players and PVP. and an improved understanding of the economics of the MMO industry.
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Old 12-19-2007, 02:28 AM   #63 (permalink)
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Quote:
Originally Posted by Tyen View Post
Venril being so damn tough makes me smile.

Vp being easymode is an amazingly huge letdown. Also people entering the zone so damn early.

I'd kill for some insanely hard zones/quests that give insane items. Whatever happened to this concept?
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Old 12-19-2007, 04:33 AM   #64 (permalink)
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Gallentite played/raided with us on the EQ1 test server during the PoP era, and he's nothing short of awesome. I started EQ2 a couple months ago and it's been tons of fun which is his doing if I understand correctly.

Anyways, good luck dude wherever you end up.
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Old 12-19-2007, 06:01 AM   #65 (permalink)
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Quote:
Originally Posted by Noah EQ2 View Post
What, a mob that requires all people in the raid to watch what they are doing or fuck everyone over? Not to mention it calls out who the retard is that fucks up. Honestly, this is probably the best encounter designed in ROK as far as full raid concentration and challenge (sans the 10 second statue shit). What is fun - Tank and Spank everything with jerking off to high dps numbers because thats lolsome?

A large portion of the raid content is "different" in ROK. Some mechanics used are clear mistakes (rooted mobs). Some are pretty awesome (events like Phara/Silverwing).
I completely agree(I think Venril Sathir's clicking of statues is a dumb concept completely too, specially since I'm the one doing it! It's not fun, it's stupid and basically makes me stare at a wall, I hit sprint to get my power down low enough and then just click statues the entire time). Except, the big mechanic used that's also clearly a mistake is the fact that mobs hit too god damn hard. Arrrr, you think that Venril Sathir hits hard? Just wait if you ever get to Silverwing or Phara Dar. Then say, jesus what the fuck just hit my tank.
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Old 12-19-2007, 07:14 AM   #66 (permalink)
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Although I don't play EQ2, I have always respected and admired your efforts with making the game more attractive and fun for a larger population.

It will be interesting to see where you land and what project you next undertake. It will definitely be a game (if it is a game) that I will be interested in from the beginning.
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Old 12-19-2007, 09:19 AM   #67 (permalink)
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Wasn't Arrr bitching about how boring and easy raids were prior to RoK? And now that there's something he's not shit-stomping, he's complaining about how hard and random it is?

Maybe you should just, you know, suck it up since all the guilds that are ahead of you have.
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Old 12-19-2007, 11:57 AM   #68 (permalink)
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Arrrr, you think that Venril Sathir hits hard? Just wait if you ever get to Silverwing or Phara Dar. Then say, jesus what the fuck just hit my tank.
He doesn't USUALLY hit hard. It's the same mechanic as all the other bosses.

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Quote:
Wasn't Arrr bitching about how boring and easy raids were prior to RoK? And now that there's something he's not shit-stomping, he's complaining about how hard and random it is?

Maybe you should just, you know, suck it up since all the guilds that are ahead of you have.
I'm complaining because it's a cheap way of creating difficulty. and I never said I wasn't sucking it up. I can do the goddamn fight in my sleep. I'm saying it's bad design.
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Old 12-19-2007, 09:44 PM   #69 (permalink)
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You can't fool me! This is all a big diversion while you work on EQ3 from the ground up! haha

Just as I said on the EQ2 / SoE forums, best of luck Scott you really did some great things. The last 3 expansions have been great and I find very little fault in any of them. (I have to be pretty picky)

I knew EQ2 was a great game when I noticed, much like EQ1, no matter how frustrated I became or what game I would "leave" to, I always came back to EQ2. I hope PvP continues to get attention and future projects are just as successful.


Thanks Scott and I look forward to the next project you are involved.

Take care,
Muli
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Old 12-20-2007, 05:42 AM   #70 (permalink)
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I like the amount of solo content in RoK... I hate the amount of group content and raid content in RoK. Is it realy that much more difficult to design heroic and epic encounters that they didn't put much of it in? Was it a problem of being understaffed or what? Solo content = fine where it is now. The next expansion should just be adding like 20 grp zones and 20 raid zones within the next 6 months. With proper itemization. Now that fyreflyte has experiance, he can go off that and not repeat the same mistakes. And if you think thats unreasonable, hire more people gosh darn it! Its not like you can't afford it with all those Legends of Norath crap...


Oh darn kinda the wrong thread, but good luck Scott! Thanks for turning eq2 around.
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