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| | #46 (permalink) |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,268
+1 Internets | Why the fuck are people complaining about no heroic overland content? That shit absolutely never gets used by the vast bulk of players, and is a waste of developer time and resources. SOE should have made more use of the arrow con system, certainly they fucked up there, but both Blizzard and Sony have learned that non-dungeon group content is a wash and merely impedes character progression. This is actually one of the most positive things they've learned from the past few years. The only real problems of RoK are itemization (always fucking itemization), terrible mob strength variety (Although each class/race of enemies is different than ever before), and no choice when it comes to faction. If you had to choose between Rillis or Di'Zok and all the other big players in Kunark it would be much more fun, but because that doubles the amount of content needed to get people to 80 it sadly didn't happen. There's enough t7 content to negate any need for a SoS for kunark, even though that doesn't console the people who have been plugging away at t7 stuff for the past year and a half. My only massive complain with RoK is that there are too many one shot quests and nowhere near enough story arcs to get caught up in.
__________________ Hatcher No one cares where |
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| | #47 (permalink) |
| Registered User Join Date: Nov 2004 Location: Earth
Posts: 1,288
| Not to place complete blame, but this would be Gallenite's last game he touched, and it doesn't exactly sound too great. This is the reason I remain skeptical. Of course, I haven't played Kunark myself, so all the things listed could not be an issue for me (although I am big into lore, and from what I've heard Kunark lacks it). |
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| | #49 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 697
| So much for seeing that new skeleton system anytime soon... Quote:
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| | #50 (permalink) |
| The future, I came from it Join Date: Mar 2012 Location: Portland, Oregon
Posts: 3,660
+3 Internets | Am I the only one that misses "camps" and fighting over them? Ever since LDON I have despised instances to the fullest. But then again I live and breathe competition. |
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| | #51 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| The idea of PvE 'competition' is just silly. The only real comnpetition is who can kill what first, and that is still just as doable with instances.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #52 (permalink) | ||
| Fires of Heaven WoW Member Join Date: Apr 2005
Posts: 1,493
| Quote:
yeah, except the sense of accomplishment is barely there if its not a world/server first, and the fucktardedness of instances it what brought us to every strat being out on the intarweb for easy access.
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| | #56 (permalink) |
| Dates women on TV with the help of Chuck Woolery Join Date: Feb 2006
Posts: 322
| Although T2 fights are still cutting edge (lols), I will let out the top secret strat for this uber fight: 1. One person from your raid sits in a corner away from the raid clicking statues every few seconds. FAIL 2. He does an AE where, if you don't cure it by the time an AE "check" hits, it one-shot wipes the raid. Okay, I can live with that. but sometimes it aligns perfectly and you get wtfpwned with no chance of survival. FAIL 3. The mob is capable at any time of putting together a double attack+crit and onerounding your tank with no chance of survival (this is true for the entire expansion). FAIL 4. at 60%, he puts an effect on the entire raid (cannot be cured), and it works like this: if you're above a certain power (mana) percentage, he does a mana tap that does a bunch of damage. If you're below a certain percentage, it summons epic adds that wipe the raid. edit: oh, and he has a buff on him that procs a 5 sec fear 8% of the time on melee or spell attack, so you can't burn him that easily. he also does a thing called mana sacrifice which drains 9% (I believe) and makes every spell you cast cost something like 220% more power. It sounds really cool on paper, but between random tank spikes, occasional statueclicking retardation, and the ONE person that ends up fucking up on the power phase every time, I fucking loathe this fight. In its current state, it's going to be very, very hard for a lot of middle of the road guilds. |
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| | #57 (permalink) |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 2,282
| Well people were bitching that EQ2 was too easy and had no real raid progression (tears for 2+ years). Id say this is just an answer to feedback, possibly a kneejerk. It wouldnt surprise me if the lead designer said "EQ2 looks great, but I gotta have more wipes" every time he came by to check on RoK expansion status. Spontaneously wiping the raid = difficulty amirite? Last edited by jayrebb; 12-18-2007 at 10:12 PM.. |
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| | #58 (permalink) | |
| Fun is not annoying. Join Date: Nov 2004 Location: Pluto
Posts: 241
| Quote:
A large portion of the raid content is "different" in ROK. Some mechanics used are clear mistakes (rooted mobs). Some are pretty awesome (events like Phara/Silverwing).
__________________ Noah EQ2 Guardian Something else in a different game | |
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| | #60 (permalink) | |
| Dates women on TV with the help of Chuck Woolery Join Date: Feb 2006
Posts: 322
| Quote:
This is a fight that is fine for worldwide guilds like Second Dawn, but it's something that a lot of mid-range guilds are going to struggle mightily with. and for what? T3 is a joke, and the first 4 bosses in VP are a total joke. They're so much easier that it's ridiculous. The fight is retarded, period. I hated Magtheridon's cubes in WoW and I hate this too. Last edited by Arrr; 12-18-2007 at 11:33 PM.. | |
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