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Old 12-14-2007, 06:44 PM   #31 (permalink)
The Edge
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I predict Scott will take some of his fellow workers with him and create a new gaming company. Let's call it "Ligis." He will start working on a next gen. MMO that will have learned from mistakes of the past and will introduce RTS warfare. This game will follow the vision that he believes the core gamer is after. I can't wait for beta!
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Old 12-14-2007, 06:54 PM   #32 (permalink)
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Quote:
Originally Posted by The Edge View Post
I predict Scott will take some of his fellow workers with him and create a new gaming company. Let's call it "Ligis." He will start working on a next gen. MMO that will have learned from mistakes of the past and will introduce RTS warfare. This game will follow the vision that he believes the core gamer is after. I can't wait for beta!
Not enough brown.
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Old 12-14-2007, 08:38 PM   #33 (permalink)
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Good luck Scott and can't wait to hear about your new MMO project(hopefullly)
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Old 12-14-2007, 09:10 PM   #34 (permalink)
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Thanks for providing me with weeks of entertainment. Hope you get on board a project that lets you have just as much control.
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Old 12-14-2007, 09:26 PM   #35 (permalink)
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You've added this email address to receive a heads up when we have something to talk about regarding our next project.

Whenever that happens to be, we'll let you know.

Thanks!

- Scott Hartsman, Don Neufeld, and Eric Swanson
So...Don "Silverfrost" Neufeld was EQ2s Lead Programmer and Eric Swanson was a programmer on EQ2.

I wonder what Scott has cooking.
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Old 12-14-2007, 09:56 PM   #36 (permalink)
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So...Don "Silverfrost" Neufeld was EQ2s Lead Programmer and Eric Swanson was a programmer on EQ2.

I wonder what Scott has cooking.
I was thinking the same exact thing, if they stay with SoE I'd like to see something churn up for The Agency.

They are releasing big news in January at one of the conventions so I wonder if Scott leaving EQ2 now has anything to do with it.
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Old 12-14-2007, 10:50 PM   #37 (permalink)
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If they were going to be working on a SOE product or a product being distributed by SOE they probably would have just said so. And I doubt they would have gone to the trouble of setting up a mailing list.

To me it seems more like they are starting their own studio and they may work with SOE to publish/distribute what ever they are going to be working on some where down the road.
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Old 12-14-2007, 11:24 PM   #38 (permalink)
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The Agency's Producer is Dan Myers, I kinda doubt they'd boot him off or demote him to put Scott in but hey..who knows.

Quote:
Originally Posted by Menion
To me it seems more like they are starting their own studio and they may work with SOE to publish/distribute what ever they are going to be working on some where down the road.
I agree, it wouldnt make sense for him to make it sound like he's leaving SOE altogether when he's just moving to a different part of the company. In the past when people switch teams like this they just say so upfront.
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Old 12-14-2007, 11:42 PM   #39 (permalink)
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I hear Interplay is about to make a new MMO, dear lord please join and eradicate the suck that you do so well.
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Old 12-15-2007, 12:15 AM   #40 (permalink)
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Just curious, but I really haven't heard any feedback from Rise of Kunark, yet. How is it being accepted compared to previous EQ2 expansions?

The only feedback from players, I've heard, was that there are a significant amount of fetch quests, and a lack of feeling of "purpose" (ie storyline) until the later stages of Kunark. Other than that, silence...

Any ideas?

Oh, and I'll definitely be looking into Gallenite's next project. I still have my reservations, but you never know. ~ Good luck.
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Old 12-15-2007, 12:32 AM   #41 (permalink)
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I wouldnt be surprised if he has a one year can not compete clause.
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Old 12-15-2007, 12:39 AM   #42 (permalink)
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Well I'd imagine whatever game he goes to work on next wouldn't even be out for a few years.
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Old 12-15-2007, 12:55 AM   #43 (permalink)
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Is ccp's new mmo being devv'd on iceland or usa?
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Old 12-15-2007, 01:20 AM   #44 (permalink)
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Iceland for the most part but they did just open an Atlanta office.
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Old 12-15-2007, 04:21 AM   #45 (permalink)
The Edge
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Originally Posted by Laerazi View Post
Just curious, but I really haven't heard any feedback from Rise of Kunark, yet. How is it being accepted compared to previous EQ2 expansions?

The only feedback from players, I've heard, was that there are a significant amount of fetch quests, and a lack of feeling of "purpose" (ie storyline) until the later stages of Kunark. Other than that, silence...

Any ideas?

Oh, and I'll definitely be looking into Gallenite's next project. I still have my reservations, but you never know. ~ Good luck.
Here's something someone else wrote, but I agree with it so far:

The things I hate about ROK .....

1. Almost total lack of heroic content outside the dungeons.

2. Almost total lack of linked multi-mob encounters make AOE classes very very unhappy.

3. Quests that can be solo'd, yet which yield Legendary items.

4. Legendary items that aren't much of an upgrade (if at all) over Treasured quest rewards.

5. Faction grinding to the point you can see what a given faction merchant has available, only to discover that nothing they have is even as good as what you're already using, much less better.

6. Cabilis used to be a starting city, & one would think that like Kaladim, Klak'Anon, & Felwithe, it would be turned into a high level dungeon. But, no; it's just a quest area crawling with wimpy undead & a couple of ^ non-heroic nameds. Well, maybe we can hope it will become a real dungeon later on SMILEY

7. Kurn's Tower is visible, but can't yet be accessed. Of course, when it is, this formerly 10-15 zone will undoubtedly become a level 80 raid instance SMILEY

8. Mines Of Nurga -- an excellent small group dungeon in EQ1 -- is no longer a dungeon, just a cave system. The Temple Of Droga -- another excellent small group dungeon -- no longer exists at all, & has been replaced by a faction hub with which one can obtain faction. Joy! Two more dungeons eliminated in favor of faction grinds!!!

9. Not even a sniff of Kaesora or Veksar. Combined with #8, this means 4 dungeons from EQ1 are vanished completely. I guess that's maybe why there isn't anywhere near enough group content in ROK SMILEY

10. Largely, or even wholly borked itemization, of which the healer armor fiasco is only one small part.

The first couple of days in ROK, I was pretty happy, it was all fun, I was leveling & gaming with my guildies & all, & then, the farther I get into the expac, the more it all becomes crashingly the same. Every ROK overland zone is a matter of:

A. Find the sokokar posts

B. Find & do the quests that get you happy with the patrolling factions

C. Faction grind your eyeballs out

D. Wash-rinse-repeat in next zone.

I can only shudder to think what they're going to do to Velious SMILEY

--------------

Also, I know the land areas are larger than what we're used to with EQ2, but it still has that feel of zones scrunched together. It just doesn't feel as big as EQ1 Kunark. I would bet that the EQ1 LOIO, Dreadlands, SONH, Skyfire are larger than the EQ2 versions. This just further makes it feel like EQ1 is the sequel to EQ2, in that they made everything bigger and better.

Strangely enough it's still a good game by itself. However, if you remember what the source material was, and realize what the game could have been with the newer technology and updated graphics, it leaves you very depressed and disappointed.

Check out this thread The WORST thing about RoK is?

Last edited by The Edge : 12-15-2007 at 06:29 AM.
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