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| | #811 (permalink) | |
| Death Panel Supporter Join Date: Oct 2002 Location: Rhode Island
Posts: 2,633
| Quote:
Of course, many will say battlegrounds aren't real PvP, but I think the fact is, the number of people who enjoy getting ganked by people who are 10+ levels or by groups outnumber them 5-to-1 is a pretty small minority. And the person who gave you that -internets has an opinon shared by many. A lot of people are sick of on side of PvE/PvP being nerfed because of the other one, because they only play one or the other. Maybe there needs to be another Guildwars-style title with mostly PvP with a small side of PvE? I'm not sure myself. | |
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| | #812 (permalink) | |
| Registered User Join Date: Jun 2007
Posts: 54
| Quote:
Blizzard have always said they didn't want to do that as it made classes play differently between PvE and PvP, but resilence does that anyway. If you dont you get into the constant cycle of PVP impacting upon PVE impacting upon PVP etc etc. | |
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| | #813 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 1,235
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| | #814 (permalink) | |
| Registered User Join Date: Jun 2002
Posts: 1,505
| Quote:
- When your opponent is flagged as PvP, then every combat formula assumes that your opponent has the same level as you, and vice-versa (your hit is against an opponent of same level, your AC assumes the same, and so on). - Your damage is modified by the ratio of your opponent level against yours. You're level 20, your opponent is level 40? He hits you at half damage, you hit him a double damage. (of course, this has to change once you go over 60, since the level stat progression changed from a linear to an exponential formula, where every 10 levels means double stats) Of course, maxed level characters still get an advantage, because they usually collected max level equipment vs progression equipment. And you enjoy more talent points. But you can't gank a level 70 at 80 with absolute impunity - you have to work a bit on your pvp skills. | |
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