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Old 11-29-2007, 01:24 PM   #181 (permalink)
kcxiv
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Originally Posted by Tyen View Post
It would be insanely win if there was a reputation system in place so you know which people where asshats and which were valuable assets to a group.

Although, I would have no way to implement/pitch a system like that without it being abused. Maybe if you could only add a positive reputation to someone instead of giving someone negative rep. A whole entire guild could negative rep you just for the sake of doing it. With positive reputation in place, only those outside of your guild are able to rep you and only one person can do it to you per account. But then after reading that idea it sounds kind of dull.

Maybe even public notes in-game for player-on-player infractions.
Just like they do on xboxlive, Your going to get certain people that are dicks, but in the overall scheme of things everything will even out. Just make it so you can vote once/twice per account on any said person's account.
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Old 11-29-2007, 01:27 PM   #182 (permalink)
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Speaking of X-box live, I could imagine more MMOs on consoles and the achievement system. Not only by looking at the player and seeing their equipment could tell you what they have done, but looking at their Gamercard could see the acheivements they have earned.

25 points for Killing Ragnaros
20 points for forging Sulfuras
etc.

you could even have ones for server firsts and other rare events.
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Old 11-29-2007, 01:29 PM   #183 (permalink)
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Scott's one of the coolest guys eva.

He's going to rock whatever project he works on, no doubt about it.
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Old 11-29-2007, 01:53 PM   #184 (permalink)
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Scott's one of the coolest guys eva.

He's going to rock whatever project he works on, no doubt about it.
Would be a bit intrigued if he went over to hook up with Nick Beliaeff and the other ex-SoE folks at Trion in SD.

Best of luck, in any case
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Old 11-29-2007, 02:12 PM   #185 (permalink)
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Just like they do on xboxlive, Your going to get certain people that are dicks, but in the overall scheme of things everything will even out. Just make it so you can vote once/twice per account on any said person's account.
in this regard i think maple story has a neat system, you can raise/lower someone's fame. of course at this point its abused because you need certain fame to use certain items, so fame is purchased from people... but its a good start.
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Old 11-29-2007, 02:15 PM   #186 (permalink)
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Scott's one of the coolest guys eva.

He's going to rock whatever project he works on, no doubt about it.
No doubt about it. Since he took the handles of EQ2, he and his team have done an amazing job at saving what was an utter failure of a game to that point.

I have no doubt the team there will carry on his legacy after he has left as well.
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Old 11-30-2007, 07:17 AM   #187 (permalink)
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The whole "wow has no community!" line makes my eyes roll out of their sockets. Now I'm looking up at myself from my lap. Thanks tad.

Dumbest fucking argument ever. Its completely subjective. I prefer WoW's community to "You aren't in my guild? Then I fucking hate you."
Half the population on any given WoW server can't talk to the other half in WoW. And morons in both halfs tend to dislike each other for just that reason. But whatever -- of course that's not due to instancing but design stupidity.

In any event, my experience with EQ, WoW and VG -- instanced and non-instanced content is that, at the high-end, it is/was usually easier to find groups for the non-instanced content you want to do in VG and EQ (well at least on Seradon -- Heaven help y'all on Sartok). You can go to a popular VG/EQ zone and solo kill or harvest until you find a group as opposed to sitting and spamming Ogrimmar back in the day to get a group for whatever 5/10 endgame you wanted to do. So no, I don't think it is subjective unless LFG has radically changed in TBC?

Anyway, enough derail.
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Old 11-30-2007, 07:26 AM   #188 (permalink)
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Half the population on any given WoW server can't talk to the other half in WoW. And morons in both halfs tend to dislike each other for just that reason. But whatever -- of course that's not due to instancing but design stupidity.
How is Horde vs. Alliance stupidity? There's no marmot race for you to play on either side?
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Old 11-30-2007, 07:35 AM   #189 (permalink)
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Half the population on any given WoW server can't talk to the other half in WoW.
I actually think this is a strength of WoW. it helps foster a competitive/hatred for the other side. It gets people pumped up to hate on the other side. it makes people call out the other side as overpowered or having advantages (especially back in the pally/shammy division days). It prevents peacefull resolution to world pvp and prevents cooperation across sides. Essentially it adds a sort of a 'us vs them' attitude which gives people something to talk about, work towards, or think about while playing the same 1-60 game over and over again, the same BG's over and over again, or the same raids over and over again.



whereas in eq2 Your starting city (team you're on?) pretty much just dictates the architecture you're used to and where your house is.
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Old 11-30-2007, 08:02 AM   #190 (permalink)
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...B]world pvp[/b]...
wat
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Old 11-30-2007, 08:15 AM   #191 (permalink)
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I won't claim that the world pvp inWoW is worth a shit or entertaining, but there were plenty of times when I was playing on a pvp server, I'd see some night elf looking in my direction, and I'd immediately get ready for them to attack. if talking was possible we could have said "I'm after that ore." "I'm after that herb." and gone our separate ways.
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Old 11-30-2007, 08:18 AM   #192 (permalink)
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I don't know, I guess I'm more ruthless (read: asshole). When I'm on PvP, if you aren't in my guild or truced with it, you're dead. I don't like restricted factions because it limits your play options if you want to play with your friends.
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Old 11-30-2007, 08:21 AM   #193 (permalink)
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I won't claim that the world pvp inWoW is worth a shit or entertaining, but there were plenty of times when I was playing on a pvp server, I'd see some night elf looking in my direction, and I'd immediately get ready for them to attack. if talking was possible we could have said "I'm after that ore." "I'm after that herb." and gone our separate ways.
Yeah, nothing quite as exciting as picking up an herb and having a bear drop out of the sky and kill you.

But I do love playing on a PVP server. I think World PVP could improve if they had some non-instanced PVP objectives. Remember when people would siege cities for points? yeah, I remember that, day.
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Old 11-30-2007, 08:24 AM   #194 (permalink)
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You can go to a popular VG/EQ zone and solo kill or harvest until you find a group as opposed to sitting and spamming Ogrimmar back in the day to get a group for whatever 5/10 endgame you wanted to do. So no, I don't think it is subjective unless LFG has radically changed in TBC?
They pulled their heads out of their ass and put the global LFG channel back in.

But yeah, the primary community is among the PVPers, because PVP groups mean going outside of your guild. Arena teams are rarely made up of just one guild. The community is a hell of a lot more obvious on BDF than it was on Hyjal, its another reason PVP servers are a more interesting place to be and it helps you forgive the ganking.

But as I said, the only difference I see between EQ and WoW socially is the vast majority of your interaction with other players in WoW is cooperative rather than conflict. EQ was near constant conflict and drama. You didn't have to be in FoH or any other bleeding edge guild to experience that either. I want to camp item x. Someone else is already camping x. I'm killing mobs in area y. Someone else comes along and starts killing, now there isn't enough in y to support the both of us. You can't tell me you enjoyed that shit when you were the one getting the short of it. Hell, I almost never got the short end, and I still hated it. I outlined how you could pseudo-instance mobs years ago. (individual lockouts, I think VG is doing it)

In short, to say you enjoyed EQ's community vastly more than what you find in WoW to me means you must really enjoy bickering. And that's not surprising, because that's what this board is famous for ;p
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Old 11-30-2007, 08:30 AM   #195 (permalink)
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They pulled their heads out of their ass and put the global LFG channel back in.

But yeah, the primary community is among the PVPers, because PVP groups mean going outside of your guild. Arena teams are rarely made up of just one guild. The community is a hell of a lot more obvious on BDF than it was on Hyjal, its another reason PVP servers are a more interesting place to be and it helps you forgive the ganking.

But as I said, the only difference I see between EQ and WoW socially is the vast majority of your interaction with other players in WoW is cooperative rather than conflict. EQ was near constant conflict and drama. You didn't have to be in FoH or any other bleeding edge guild to experience that either. I want to camp item x. Someone else is already camping x. I'm killing mobs in area y. Someone else comes along and starts killing, now there isn't enough in y to support the both of us. You can't tell me you enjoyed that shit when you were the one getting the short of it. Hell, I almost never got the short end, and I still hated it. I outlined how you could pseudo-instance mobs years ago. (individual lockouts, I think VG is doing it)

In short, to say you enjoyed EQ's community vastly more than what you find in WoW to me means you must really enjoy bickering. And that's not surprising, because that's what this board is famous for ;p
Kreug's just mad that I ganked his Roleplaying carpenter in UO! Someday they'll get to build boats!!
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