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Old 11-29-2007, 08:20 AM   #136 (permalink)
Szlia
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As far as I am concerned quest in EQ were extremely entertaining. Not fun, not good reward, not well written, but entertaining because most were so broken or so obfuscated, that it felt like you were Champolion in front of the Roseta stone or something. You had to use your brain and you often had the feeling that you were maybe discovering something, solving an age old mystery.

The problem is that you can't justify such a design from a business perspective. Having a guy work on a quest that three people will ever complete and maybe 100 attempt while 99% of the population is saying "quests are crap dude, it's a waste of time", is not efficient.

The opposite design is WoW quests were 90% of the quests are completed by 90% of the players, so it makes sense to spend some time creating them, so you have creative well written stuff, but mystery is inexistant. That's the part where I quote Laughing Jack and wonder if that quest line is still broken/incomplete or if it was/is simply unsolved.
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Old 11-29-2007, 08:27 AM   #137 (permalink)
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Old 11-29-2007, 08:31 AM   #138 (permalink)
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Quote:
Originally Posted by Twobit Whore View Post
Thousands? No. Original EQ had quests in the dozens. And the ones worth doing could be counted on your fingers.
There were dozens of quest at release in freeport alone... seriously stop exagerating. Just because you didn't deem them worthwhile doesn't mean they didn't exist.
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Old 11-29-2007, 08:34 AM   #139 (permalink)
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I loved all the cabalis 'quests' that just sort of stumbled around brokenly.

I will say though that the 'cudgel of pain' quest in cabalis was the best quest in a game ever. if you some how lost your starting newbie weapon or if you were a non iksar shadowknight like myself who wanted the greenmist, you had to go to this one asshole task master and tell him you lost your newbie weapon. He gave you the 'cudgel of pain' and told you to go kill skeletons with it. it was a ridiculously shitty weapon. worse than newbie weapons and a really long delay on the attack. every time you attacked a skeleton with it there was like a 5% chance it procc'd an effect that gave you a shattered bone shard in your inventory. the quest guy wanted like 80 of them.

the sarnak wrap/band thing quests were neat too, i loved the idea of an item you could wear in several slots. the trooper pike quest reward could go on back too which was awesome. It was neat being non KOS in chardok, i occasionally played scout or corpse fisherman for chardok raids

now i'm all nostalgic I'll need to fight off the urge to re-up eq2.

did they ever offer free server transfers for EQ2 to go along with kunark's launch?
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Old 11-29-2007, 08:44 AM   #140 (permalink)
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Once and for all Cabalis was a typo in the faction message, the name of the city is Cabilis.
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Old 11-29-2007, 08:50 AM   #141 (permalink)
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The whole "wow has no community!" line makes my eyes roll out of their sockets. Now I'm looking up at myself from my lap. Thanks tad.

Dumbest fucking argument ever. Its completely subjective. I prefer WoW's community to "You aren't in my guild? Then I fucking hate you."
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Old 11-29-2007, 09:10 AM   #142 (permalink)
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That quest to assemble the Staff of the Wheel was fucking awesome. Had you going all over the world for those pieces, really felt epic as a mid-level Wizard at the time.

I wish someone could find a balance between that old feeling of mystery and discovery EQ had, and the current age user-friendly quests.
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Old 11-29-2007, 09:46 AM   #143 (permalink)
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Quote:
Originally Posted by Twobit Whore View Post
Robe of the Lost Circle and Testament of Vanear.
Yeah that's the one. Remembered the name as I was driving home from work between posts.

I also remember you needed someone with high tailoring to make some swatch that went into the final combine. (This got patched out though).
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Old 11-29-2007, 09:48 AM   #144 (permalink)
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When I first started EQ, I did a quest for a Tarnished 2H Sword... at the time, that was worthwhile because it was an upgrade to my Rusty 2H Sword (no, I didn't know about tradeskills at all, let alone sharpening stones).

Saying a quest isn't worthwhile because the reward is crap is dumb... especially if you're comparing to modern quests. Even the most insignificant crap like that was useful once.
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Old 11-29-2007, 09:58 AM   #145 (permalink)
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Quote:
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Let's try:

- Orc Belts
- Aviac Charms
- Tumpy Tonic
- Stein of Moggok
- Temple of Solusek Ro armor
- Troll shaman snare necklace (Innoruuk)
- Jboots once they got moved from Najena

Anything else worth to be mentioned?
Also the Bone Chip quest in Kaladim.
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Old 11-29-2007, 10:22 AM   #146 (permalink)
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There was tons of quests at release, too many to name. Guard helmets in freeport. Turning in axes from dwarves (although selling them was far better =p) Lightstone quests. Plenty of crappy ones in Neriak Foreign quarter, not to mention the SK guild quests. Lady Shae. Milk and Muffins. Langseax. Warrior crafted armor. Mail runs. If it wasn't 7+ years ago I could go on all day.
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Old 11-29-2007, 10:26 AM   #147 (permalink)
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The opposite design is WoW quests were 90% of the quests are completed by 90% of the players, so it makes sense to spend some time creating them, so you have creative well written stuff, but mystery is inexistant. That's the part where I quote Laughing Jack and wonder if that quest line is still broken/incomplete or if it was/is simply unsolved.
WoW quests are almost 90% direct and to the point. Yeah there's no mystery, but at least you're not spending countless hours hailing different NPCs in different zones trying to figure out who to talk to, and if you have enough faction for you to warrant a reply. The "mystery" aspect in EQ was largely due to vague or incomplete quest lines. I'm not even sure how people figured out the original epic quests. Back when if you gave an NPC the wrong item you could kiss that sucker good-bye.

I also attribute the loss of mystery to mega-spoiler sites like Thottbot and co. Back in EQ hayday, where were you going to check? The only major spoiler site back then was uh...that one wizard site.
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Old 11-29-2007, 10:28 AM   #148 (permalink)
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When did the Cobalt armor Quest go in? Was that before or after Epics? I can't remember.
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Old 11-29-2007, 10:29 AM   #149 (permalink)
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When did the Cobalt armor Quest go in? Was that before or after Epics? I can't remember.
You mean Crafted? Cobalt was the Kunark set. Crafted was in about the time PoFear came out I think. Before epics.
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Old 11-29-2007, 10:32 AM   #150 (permalink)
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That quest to assemble the Staff of the Wheel was fucking awesome. Had you going all over the world for those pieces, really felt epic as a mid-level Wizard at the time.

I wish someone could find a balance between that old feeling of mystery and discovery EQ had, and the current age user-friendly quests.
i loved that quest. i actually miss some of those old eq style quests where you weren't hand held through the entire quest and the quest giver didn't just come out and tell you where to go next or what to do next, you actually had to figure shit out on your own and think (but then again that's just me and i'm a masochist).

i also remember doing a quest where you had to get a key from the frenzied ghoul in unrest. i think it was for a cloak. i remember how excited i was when that fucker finally spawned for me.
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