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Old 11-01-2007, 05:02 PM   #1 (permalink)
Guzrog
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[WAR]State of the Game - November 2007

They actually pushed back the game (for once) so I felt this was worth a new thread as its quite the opposite of what we generally see.

Source - Warhammer Alliance

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In addition to Octobers Newsletter, below is the State of the Game from Mark Jacobs, VP and General Manager for the Studio. You can also find the state of the game in the October Newsletter which has just started to go out, please note it may take a couple of days to get all of them to your in-boxes.

In 2005, when Mythic signed the licensing agreement for Warhammer, I promised Games Workshop that we would create a great and glorious game. When Electronic Arts acquired us a year later, I told them the same thing. Now, a year after that acquisition, nothing has changed: we still intend to deliver the next great MMORPG. As many of you may have heard, we have extended WAR’s development cycle until the 2nd quarter of 2008. The reason is simple; we will not release Warhammer Online until it is the game we set out to create two years ago.

Our goals for Warhammer Online are not easily met. The game includes many new and innovative ideas, a feature set that is going to blow players away, and, most importantly, the best RvR system in MMORPG gaming. These things take time to implement and test properly. During the last phase of beta testing, we received valuable feedback from our testers that will help make these features even better. When we looked at our options, two paths lay before us: 1) Ship the game on time with fewer features and less polish, or 2) Extend the development cycle and spend the needed time and money to make WAR great. We chose the latter path - to invest additional time and effort in implementation and polish to make WAR great. Fortunately, we have the resources and support of EA behind us to extend our development cycle; time that will be used to make sure the game is everything we want it to be. WAR is coming, and it will be glorious.

One of the “popular” topics of discussion regarding EA Mythic this past week has been the subject of layoffs within the studio. While we did let several people go from the Warhammer Online team, the number was *quite* small and their loss had no impact on our development schedule. These layoffs were part of our normal studio operations and a necessary step for EA Mythic to ensure that we have a focused and committed team working on WAR going forward.

On the Beta front, we will begin a new phase of testing in December, and we look forward to getting even more people involved in WAR by the end of the year. We are approaching a half a million registrants, and, to my knowledge, this could be the most ever signups for a Western MMORPG beta. I am very proud of this as it is a testament to the strength of the community, the popularity of the Warhammer license, and the outstanding work the team at EA Mythic is doing on the game. When we open the beta in Asia, we expect the numbers to continue to climb as we’d like to see one million players signed up to test the game. At that point, we will be well on our way to bringing about the second part of the double entendre of our motto as WAR really will be everywhere.

Over the next few months in Beta, our players will find all-new content to experience, careers to play and cities to siege. Our Capital City team continues to push the envelope by creating the next generation of living cities in MMORPGs and Altdorf is simply breathtaking. New Community systems will be in place and we look forward to getting many existing guilds into the beta to try them out.

In addition, we’ll be making changes to the RvR (open field RvR FTW!) and Server Rule Set Systems. These changes bring WAR a step closer to fulfilling the promise that “War is Everywhere” while ensuring a great play experience for those that do not choose to engage in RvR 24x7. This is another example of how EA Mythic talks to the community, listens to what they have to say, and takes action. We will continue this process over the next three quarters as we continue to develop, expand and improve WAR.

As I often quote from movies, one line particularly leaps to mind right now: “Creation is an act of sheer will,” said John Hammond in Jurassic Park. Unlike his creation in that film, however, what EA Mythic creates will be great and glorious, and nobody will get eaten by giant reptiles. That is, until we get bring Lustria to life and then all bets are off.

As always, we thank you for your patronage, support and interest.
Mark Jacobs
VP and General Manager, EA Mythic
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Old 11-01-2007, 07:53 PM   #2 (permalink)
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I love how they changed the Shadow Warrior before even releasing the latest podcast. Podcast had SWs as ranged/melee hybrid and then a voice over comes on, saying they were being changed to ranged.

But I guess that means White Lion will be melee pet class.
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Old 11-01-2007, 08:27 PM   #3 (permalink)
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Well, I guess blizzard will delay there expansion now.
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Old 11-01-2007, 08:48 PM   #4 (permalink)
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Originally Posted by bonanno View Post
I love how they changed the Shadow Warrior before even releasing the latest podcast. Podcast had SWs as ranged/melee hybrid and then a voice over comes on, saying they were being changed to ranged.
No, the issue was that Paul Barnett overstated the melee aspect. They can choose to 'spec' as either full-Ranged or Ranged/Melee. Paul made it sound like speccing melee would mean they wouldn't use a bow, which isn't the case. Probably not unlike the Ranger in DAoC. You could have full-ranged Rangers, or you could have melee-specced Rangers. But the bow was powerful enough, that even the melee-specced ones would still use them.

Also, Mark Jacobs has another large post at Warhammer Alliance.
Spoiler Alert, click show to read:
Quote:
Originally Posted by Mark Jacobs
Folks,

Okay, the news is out about WAR being delayed till to the second quarter 2008 (of the calendar year (April, May and June), not fiscal year for those accounting types in the audience) and it’s time to don the flame-retardant suit for me. Here’s some more straight talk, no hype, spin or rinse and dry cycles. In regards to the delay, there are 4 phrases that you should know (oh, and if some of you want to, right now, expand my vocabulary by using some of your own choice words/phrases, please resist the temptation):

1) Content complete – When we have the entire content into the game this includes quests, NPCs, etc.
2) Feature complete – When all the game’s systems have been added to the game.
3) Balancing – Something that is impossible to do 100% correctly in an MMOPRG, no matter how hard we try to make sure that the systems are balanced so that races/classes/abilities all fit nicely together.
4) Polish – The time that is spent after (1) & (2) are done that is geared to improving existing content, chucking out some stuff that isn’t working and overall, adding nice touches to the game here, there and everywhere.

Over the last couple of months the team has been delivering its content in the hopes of being content complete on schedule. Once that was done, we intended to have many months of polishing that content (like all the great games do) before release. The same holds true for the systems that go into the game as well (RvR, crafting, etc.) and we would then spend time balancing and also polishing them. While the team has been delivering lots of content and features, we were eating into the time that we had allocated for polishing the game once we were content and feature complete. So, as the SotG says, we had two paths opening up in front of us. We could cut out some of the features from the final milestones and have less time to polish the game or bite the bullet and extend out the schedule. We made the choice, supported by EA, to allow us the time we wanted to both polish the game and put in the features that this game needs to be great. We now have all the polish and balance time we need to get this game ready for its debut.

Additionally, during the course of beta, our testers raised a number of issues regarding the game, among them RvR, repetitive PQs and classes that didn’t feel special enough as you play them through Tier 4. We listened to their feedback and because of it we are making lots of adjustments to those things as well. This too has been factored into the new schedule. That is the proper purpose of Beta, getting lots of feedback and then, if you are smart and have the resources, going back and getting it right. That process has begun at Mythic and with the extra time, we will be able to deal with them. With the additional of open field RvR, multiple server types including Open RvR (kill any enemy you meet other than true newbs), Core Ruleset (once you’re in enemy territory you’re flagged automatically and you can’t unflag yourself but PvP is still consensual in PvE protected areas, you can *never* unflag in RvR areas) and RP we believe this will be a great system at launch. And, according to the beta testers, they agree. Their feedback has been overwhelmingly supportive of this system though a small percentage would still like to see DAoC 2 (which we have said no to right from the beginning). In actually, the Core Ruleset is closer to DAoC than you think but still has enough difference to make it quite interesting and the Open RvR Ruleset is very different. One suggestion that I’ve seen here and elsewhere is for an Open RvR RP Ruleset which we are considering. During the ongoing beta test we will continue the polling and if there is enough support for that, we will consider it. There also has been some support for a FFA server as an additional server type, not as a primary, but we have no plans to do that at the present time.

Now, I know that on a number of levels that this news doesn’t seem to be very good. I haven’t tried to spin things but simply, as always, tell it like it is. Over the last year a number of people have raised certain fears for WAR after Mythic was acquired by EA. Among those classics are:

1) That EA will meddle in the design to make the game more like WoW.
2) That EA will not allow Mythic the time to complete WAR and make us shove it out the door on schedule regardless of the game’s quality.
3) That the game is not going to come out at all.
4) That Mythic is out of touch with what the player’s want and we are not listening.

I hope that this delay serves to quell those fears for now and for ever. They are backing our play to create a great game and if it takes a little longer, then it takes a little longer; that is the price of playing with the big boys. We are listening to our beta testers as well as our internal teams and doing what is right for WAR over the long-term not what is right just for now. As I’ve said before, and I’ll say again, we set out to make WAR a great MMORPG and that is what we intend to do. While the delay may seem like forever, it is only another quarter and not another year.

And as our CEO said in our earnings call, EA continues to invest in Mythic and in Warhammer and they expect it to be a bigger hit due to the extra time. Gotta love it when a CEO (especially of a public company) says that about your studio and your game! Not too bad eh?

Our beta will reopen on schedule in December and we will open the Guild Beta about a month later once we’re sure that everything is back up and running properly and ready to go for the guilds.

Over the years the MMO industry has seen too many games crash and burn at launch as well as some games, while marginally successful, that just didn’t live up to the hype. We are spending the additional time on WAR to make sure that it doesn’t fall into any of those categories. We could have waited till the last minute, as some other games have done, and then announced a delay. This might have been better to do from a marketing perspective but not from our perspective. I would rather disappoint some of you now, not later and especially not when we release the game.

If the delay causes some of you to lose faith, that’s okay, take a break and come back when we are further along with the game, you’ll be welcomed back with open arms by a friendly DE holding a Heartseeker when you return.

Mark
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Old 11-01-2007, 08:58 PM   #5 (permalink)
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i really wish they didn't have any plans for multi server types.
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Old 11-01-2007, 09:32 PM   #6 (permalink)
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This puts to shame everyone who told me "lol pushing back beta for 2 months doesn't mean the game will be delayed" when in reality...its Q2 now.

Other than that I guess I'm happy people are committed to a quality product, but I smell something more sinister going on in the inside. Too many people have said that the game doesn't sell itself. I hate to conjure Aradune up, but I smelled something sinister there; that some of what people were saying was indicative of a deeper problem (which turned out to be at a minimum, managerial).
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Old 11-02-2007, 03:01 AM   #7 (permalink)
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I'm glad they have the balls to do this, so many other companies would have just released for quick profits.

As long as they stick to this mindset, I'm willing to keep some kind of hope for this game. It sounds like they're really taking the communities input into account with this game, and you have to give respect for that.

Quote:
Other than that I guess I'm happy people are committed to a quality product, but I smell something more sinister going on in the inside. Too many people have said that the game doesn't sell itself. I hate to conjure Aradune up, but I smelled something sinister there; that some of what people were saying was indicative of a deeper problem (which turned out to be at a minimum, managerial).
I don't think they're really comparable. The game isn't horribly bugged and incomplete, just suffering from some shitty design decisions that they're going to take the time to go back and revamp, from what I can gather.


To anyone bitching about delays, who gives a fuck. I'd prefer a good WAR in Q2 than a shitty WAR I wouldn't even bother playing (so effectively no WAR) in Q1.

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Old 11-02-2007, 04:14 AM   #8 (permalink)
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Originally Posted by goatface View Post
i really wish they didn't have any plans for multi server types.
I dont get it, you dont want to have different types of servers? What could they possibly gain by not doing that?
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Old 11-02-2007, 05:11 AM   #9 (permalink)
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conflicting implementations.

In EQ1 they added the command to /target other players and NPCs a good distance off, but then the range was nerfed because PKs complained it was too powerful. So the PvE game suffered ever so slightly to appease a special ruleset. There have been other situations, and I don't know how this applies to WAR which is more invested in PvP.
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Old 11-02-2007, 05:30 AM   #10 (permalink)
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Well they could always nerf it on one ruleset and not another.

And I think the benefits far, far outweigh the drawbacks.
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Old 11-02-2007, 07:24 AM   #11 (permalink)
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But I guess that means White Lion will be melee pet class.
What is this White Lion you speak about?

Oh and I give Mythic props for pushing back WAR again. The part where Jacobs mentioned "Playing with the big boys" (aka, WoW) and how you had to have a complete, polished game makes me once again thankful as hell for WoW being released.

In my opinion, both WoW and Vanguard will make all future MMOs that much better. WoW by making MMO devs realize that the bar is now raised in making a fun, complete MMO and Vanguard for showing devs what happens when you shoot for less than that bar when you have competition like WoW.
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Old 11-02-2007, 07:30 AM   #12 (permalink)
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Well they could always nerf it on one ruleset and not another.

And I think the benefits far, far outweigh the drawbacks.
Too much wasted development. Spend more time on content, less time on making the same content for 3 different rulesets.
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Old 11-02-2007, 07:33 AM   #13 (permalink)
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What is this White Lion you speak about?
If I remember correctly from my Warhammer army book, White Lions are the bodyguards of the Phoenix kings. They wear the pelt of a white lion, which proved their prowess in combat. Why this makes them a pet class, I have no idea
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Old 11-02-2007, 07:37 AM   #14 (permalink)
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I dont get it, you dont want to have different types of servers? What could they possibly gain by not doing that?
unless they end up like WoW with a huge number of special rule servers, they will end up neglecting them as they did in doac. Roleplay servers eat up CS time, with unless mythic has changed how they do CS,which was/is terrible.

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I'm glad they have the balls to do this, so many other companies would have just released for quick profits.
I am pretty sure GWS has power to stop any release unless they feel it done.
seems like mythic could end up in the middle at some point.
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Old 11-02-2007, 08:19 AM   #15 (permalink)
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They just needed more time to reverse engineer the WoW codebase for WAR. They had to add the Blood Elves and Draenei.

Say what you want but WAR is nothing more than a very expensive WoW clone.
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