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Old 11-08-2007, 07:09 AM   #136 (permalink)
sticktastic
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Originally Posted by ismaris View Post
Honestly this is not some hallmark of a failed game. Some of you guys are overreacting.

When did responding to player feedback become a bad thing? Do you think MMO's just spring to live, perfectly balanced, and ready to play? No, they don't. Some things are wrong with WAR and they are going to work on them. Let's not call it a bad game until it goes live and proves to be so.

You'd think the MMO community would have learned from Vanguard not to judge a game until you've played it live. Sheesh.
I agree that DAOC was the most fun I have ever had in the early days of PVP, however that being said it was so clear that Mythic did not even play their own game. A lot of the formulas they gave to the playerbase so we could figure out how much dex would get you what crit % and stuff like that was continually incorrect. The changes they made to rvr combat alot of times was just so far off in left field that there was no real explanation of how they got to the reason to do it. The biggest thing tho IMO as far as public examples was the fact that their PR chick Sonya...would constantly give out wrong information in the grab bag that they had every week, it was really sad.

Also, can you guys name another game where the majority of the player base begged for a server that did not include one particular expansion because that expansion screwed the entire game up? I mean TOA was such a wrong direction Anyhow....it was fun in the beginning
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Old 11-08-2007, 07:14 AM   #137 (permalink)
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ToA sucked initially but down the road you could finish all your MLs and get all your artifacts activated in like a week. Hell, you could bot pretty much any encounter with an ML 9 pet and some buffage.
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Old 11-08-2007, 07:24 AM   #138 (permalink)
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Originally Posted by sticktastic View Post
I agree that DAOC was the most fun I have ever had in the early days of PVP, however that being said it was so clear that Mythic did not even play their own game. A lot of the formulas they gave to the playerbase so we could figure out how much dex would get you what crit % and stuff like that was continually incorrect. The changes they made to rvr combat alot of times was just so far off in left field that there was no real explanation of how they got to the reason to do it. The biggest thing tho IMO as far as public examples was the fact that their PR chick Sonya...would constantly give out wrong information in the grab bag that they had every week, it was really sad.

Also, can you guys name another game where the majority of the player base begged for a server that did not include one particular expansion because that expansion screwed the entire game up? I mean TOA was such a wrong direction Anyhow....it was fun in the beginning
I was posting about WAR, not DAoC. I hadn't read as far as the last page, so my post was a bit out of context. I honestly don't know anything about DAoC.
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Old 11-08-2007, 09:21 AM   #139 (permalink)
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ToA sucked initially but down the road you could finish all your MLs and get all your artifacts activated in like a week. Hell, you could bot pretty much any encounter with an ML 9 pet and some buffage.
Making all that shit so easy was made ToA lame. They gimped it so retards could do it with ease. The only thing they had to do was up the drop rate on some of the necessary items and make it bug free. The difficulty was good as is.
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Old 11-08-2007, 09:28 AM   #140 (permalink)
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I played DAoC for the pvp, the pve sucked. Abidingly, ToA was pretty innovative and interesting the first time I did it, it fucking blew having to do every time I rerolled. Being able to get lvl 50, get all my artifacts, and get ml 10 in 2 weeks was a godsend.
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Old 11-08-2007, 05:32 PM   #141 (permalink)
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Making all that shit so easy was made ToA lame. They gimped it so retards could do it with ease. The only thing they had to do was up the drop rate on some of the necessary items and make it bug free. The difficulty was good as is.
No, it was still retarded because it was still a massive timesink. That kind of shit is fine in a PvE game, where it 'is' the endgame, but forcing people to go through such a long and boring grind just to be competative, on each of their fucking characters, was completely ridiculous.
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Old 11-09-2007, 10:17 AM   #142 (permalink)
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No, it was still retarded because it was still a massive timesink. That kind of shit is fine in a PvE game, where it 'is' the endgame, but forcing people to go through such a long and boring grind just to be competative, on each of their fucking characters, was completely ridiculous.
so than why even have people start at lvl 1 and have to go to 50?

Are you saying 1-50 in DAOC wasnt a time sink suck fest just to be competitive?

Did you really expect all forms of advancement to just be purely PVP?
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Old 11-09-2007, 04:29 PM   #143 (permalink)
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so than why even have people start at lvl 1 and have to go to 50?

Are you saying 1-50 in DAOC wasnt a time sink suck fest just to be competitive?

Did you really expect all forms of advancement to just be purely PVP?
Except that 1 - 50 served the same purpose it did in all MMO's, to allow a player to familiarize themselves with the game, the gameworld, make friends, learn their characters, etc.

Personally I think the game could have used a much faster levelling time (Modernagrav style PLing aside), but I say that with almost every MMO, I just don't enjoy levelling.

You could put forward that ToA helps build the abilities for players to form groups, work as a team, work as a realm in large raids etc. which all translates over to RvR, but I think it was completely and ridiculously over the top as a time sink.

ToA was a worse timesink than levelling, because levelling was something that you could do at a somewhat casual pace, sure it would take you longer but you'd get to 50 eventually just RvRing in the BG's and casually grinding or whatever between them. ToA you 'had' to sink huge amounts of time in large chunks for ML raids, you 'had' to deal with idiot raid leaders and bugged encounters, you 'had' to spend hours farming ridiculously low drop rate scrolls, you 'had' to have access to a farm char, a buffbot char and a load of plat.

All in all, it was just a long, painful, frustrating experience that just served to further seperate players from the part of the game they really wanted to play. Levelling in the old days was bad in some respects, but to compound that by deciding to shove a massive raid based grind right between 'ding 50!' and 'wow RvR is fun!', when a huge portion of the playerbase have little interest in that kind of gameplay, was tantamount to suicidal for the game. People only put up with it as long as they did because there was nowhere else to go until WoW came along.
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Old 11-09-2007, 04:47 PM   #144 (permalink)
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People only put up with it as long as they did because there was nowhere else to go until WoW came along.
Even then WoW was not a suitable replacement for DAoC rvr. WoW pvp is like CS with swords and is just fucking stupid imo. RvR had insanely intense battles and I LOVED the long drawn out keep battles that could happen. Sitting inside the main keep hearing the sound of the ram hit the door, and knowing like 100 pissed off elves were on the other side was a fucking blast. Doing AB for the 19348538945 time is not.

If WAR captures that early DAoC epic pvp feel then I will be happy.
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Old 11-09-2007, 04:50 PM   #145 (permalink)
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Even then WoW was not a suitable replacement for DAoC rvr. WoW pvp is like CS with swords and is just fucking stupid imo. RvR had insanely intense battles and I LOVED the long drawn out keep battles that could happen. Sitting inside the main keep hearing the sound of the ram hit the door, and knowing like 100 pissed off elves were on the other side was a fucking blast. Doing AB for the 19348538945 time is not.

If WAR captures that early DAoC epic pvp feel then I will be happy.
Yeah I agree, but to me nothing as far as MMO's go has come close to DAoC.

But a lot of people had hope that WoW would give us some kind of decent PvP, as well the whole 'lol it's Blizzard and everyone else is playing' thing. By the time WoW came along, DAoC was so fucked up that people were looking for any chance to jump ship.
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Old 11-09-2007, 05:49 PM   #146 (permalink)
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you 'had' to spend hours farming ridiculously low drop rate scrolls,
the one thing i liked about ToA the most had to be the scrolls, for a while i was making SI focus farmer plat.
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Old 11-10-2007, 03:25 PM   #147 (permalink)
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