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Old 10-24-2007, 01:17 PM   #151 (permalink)
Vatoreus
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Well, I had heard about the pay for currency type stuff second hand, so never got any info straight from the source. That's good that they will be making it possible for people who don't want to spend actual money to still get the stuff that will cost actual money. Makes me feel a whole lot better about it.
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Old 10-24-2007, 01:39 PM   #152 (permalink)
Hachima
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I wonder what you will actually want to but with the money? ATM vendor stuff is junk and drops are almost always better. Maybe special rare maps though.
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Old 10-25-2007, 05:50 AM   #153 (permalink)
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really interested in playing this game if anyone has a spare invite around please let me know
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Old 10-26-2007, 12:18 AM   #154 (permalink)
Nako Mistako
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I wonder what you will actually want to but with the money? ATM vendor stuff is junk and drops are almost always better. Maybe special rare maps though.
Fancy potions seem to be extremely popular among games in the "pay-to-pwn" genre, plus things like glow effects and advanced teleporting; I don't think there will be any problem with them coming up with some things for people to spend money on, especially as they will be very motivated to do so with it being their only source of income from the game.

As for the leveling speed, what the email I got said was that they are simply calling it a beta because it's not totally public accessible yet, and there's really not going to be anything special about release (with the possible exception of the pay-pwn system being put into place at some point, my own conjecture here), one day they will just say "ok it's released" and the game will go public. No char wipe or anything, just "public release." Hopefully they will stick to that plan as long as things don't get too bent out of shape at some point (broken advancement, or too many people hitting caps).
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Old 10-26-2007, 10:54 AM   #155 (permalink)
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k the game is growing old on me. I'm autoattacking with double wands (lol) and using a single skill (meteor) in tough situations. Both hellgate and mythos seemed to have seriously dumbed down the variety of skills from D2.
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Old 10-26-2007, 04:11 PM   #156 (permalink)
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Plays alot like titan quest to me. Even the skill tree's are fairly close. I've only played for a few hours, it's fun for a while.
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Old 10-26-2007, 07:45 PM   #157 (permalink)
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Looks interesting, would like to try it out if anyone has a spare invite..
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Old 10-27-2007, 08:24 PM   #158 (permalink)
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Plays alot like titan quest to me. Even the skill tree's are fairly close. I've only played for a few hours, it's fun for a while.
Yeah, it really plays like DII. Me and my friend are level 15 and we're just stockpiling items for when we want to make other characters.
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Old 10-30-2007, 07:58 PM   #159 (permalink)
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I've played a bunch of hours but they haven't granted me any beta invites. Sorry!

It's a LOT like D2. No overarching quest line, though, as far as I can tell. That bothers me.

There are missions (maps & epic maps), which I like. The epic maps are only slightly harder than a normal quest map or purchased map, though.

As I said earlier, I would love an option to play in FPS. You can switch to vanity mode in the middle of movement, which shows that the current system could support it.

Balance and tuning appears far from complete. The marksman (ricochet) build in gadgeteer is insanely powerful. Melee combat appears incredibly underpowered. As far as I can tell, dual wielding anything is broken; swing left followed by swing right is only slightly faster than continuously swinging right (e.g., if using 1h + shield or a 2h that is the same speed as 1h). I don't see the point of using dual pistols when a rifle/shotgun is the same speed and fires a spray instead of 1 shot at a time.
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Old 10-30-2007, 08:04 PM   #160 (permalink)
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Well the game apparently the game is due for like a mid 08 release. I love it and I can definitely see dedicating a good portion of my gaming time to it.
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Old 10-30-2007, 08:19 PM   #161 (permalink)
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I don't see the point of using dual pistols when a rifle/shotgun is the same speed and fires a spray instead of 1 shot at a time.
Because as a Gadgeteer with pistols and extra range you can kill things out of window. Not fun at all but you can just kill anything without taking one hit.
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Old 10-30-2007, 09:57 PM   #162 (permalink)
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I'm loving Mythos. As people have said, it feels like you're playing D2, but with the TQ skill system.

The monsters, bosses, items all work pretty close to identically to D2.

I'm playing a coalsmasher pyromancer. Full wisp with 1 point in the golem to tank for me. I really enjoy walking to the beginning of a room then just chaincasting pets until everything is dead.
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Old 10-30-2007, 10:13 PM   #163 (permalink)
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just dont build a piercing shot gadget, shooting a shot at a random mob in a hallway could take out the room beyond in an epic +5 before you even know theres a room there. that spoils any other build b/c nothing kills even remotely close to that speed in epics.
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Old 10-31-2007, 03:10 AM   #164 (permalink)
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Old 10-31-2007, 07:14 AM   #165 (permalink)
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just dont build a piercing shot gadget, shooting a shot at a random mob in a hallway could take out the room beyond in an epic +5 before you even know theres a room there. that spoils any other build b/c nothing kills even remotely close to that speed in epics.
Yeah, I'm doing +5-8 epics solo at 30, and with lucky bounces I can kill 2-3 rooms at a time with a few piercing shots. For some reason I see that build being nerfed
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