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| | #76 (permalink) | |
| EQ2 FoH Member Join Date: Dec 2004
Posts: 219
+2 Internets | Quote:
Like tentacles coming from the ground as with C'Thun, or some giant blocking animation or other animation alerting you that a certain AE is about to happen, but if you click this lever or hit the creature with some spell, that the AE, and it's animation is stopped? (and I don't mean like the statue thingy in CT with Venekor, I mean more animated than that). I'm not sure that is technically or financially (art team/dev time) feasible in EQ2. I do agree that we should have had more scripts like Act of War, and less like giant "insert PC here" with a retarded looking hat on, and 15 AE's that are copied from the last expansions encounters just with slightly different numbers. Case en point, FFXI which does have more scripted/unique encounters than endgame EQ2 has an expansion with a release date two weeks after RoK's published release date. I can guarantee that it will probably have more content, be more complete and less buggy than EQ2's venture. Last edited by Ssinurn : 10-17-2007 at 11:52 AM. | |
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| | #77 (permalink) |
| Registered User Join Date: Jul 2007
Posts: 110
| I know it seems like SOE is in a position to turn their shit around with the community. I'm not sure why this is. Most of it likely has to do with EQ2 getting a few competent devs. It also seems like a lot of people almost pity SOE for having to deal with Vanguard (which allowed everyone to see that you can fail worse than EQ2). On the whole though, SOE still doesn't have that many good people. Being born out of Verant it always seemed like SOE got the stiffer devs from EQ, but with Vanguard collapsing and all of its devs (Nino excluded) being shamed from here to high heaven the days of EQ nostalgia are quickly vanishing. I don't consider that IP fruitful anymore, and certainly not in the hands of SOE. They really only have a handful of devs that anyone likes, Hartsman and Nino leading the way. But really, are these guy the kind of artistic masterminds that could produce a game that would prove to be a Big Step for SOE instead of constant poop treading? I don't think so. Honestly, I'm not trying to hate, but the likelihood of SOE ever creating games on the level of the tops dogs in the gaming industry (Blizz, Bethesda, Bungie, Bioware, Epic, etc) is just almost laughable. Expect mediocrity. |
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| | #80 (permalink) | |
| Watches the Watchmen Join Date: Dec 2003 Location: Dallas
Posts: 3,960
+3 Internets | Quote:
Scripting and dynamic encounters are a HUGE draw and a great reason to see the end game.
__________________ Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft Last edited by Braen : 10-17-2007 at 12:50 PM. | |
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| | #81 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 97
| It's actually amazing when you think about the resources, experience, and people behind all those SOE games and how much they all suck. Seriously it's not about the WoW clone it's about some bloody standards boys and girls. Don't release unpolished bug ridden crap that feels like something some 6 year olds with crayons worked on. This just in SOE making a quality game and pigs can fly!! If WoW did one thing for the MMO market it's up the standards across the board. |
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| | #82 (permalink) | |
| Registered User Join Date: Jul 2007
Posts: 110
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I don't mean that SOE cannot make a good next step, I just wouldn't invest much other than mild interest in their next iteration of games. If the next games are pretty good, then yay. If they feel fresh, then even better. But even if they learn from their past mistakes SOE still has a few good leaps and bounds to jump to create a truly great game. Those leaps and bounds are in a completely opposite direction from their current catalogue as well. EQ and it's IP just seem tired and stretched beyond reason. I hope there isn't an EQ3. | |
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| | #83 (permalink) | |
| Registered User Join Date: Nov 2004 Location: Earth
Posts: 1,249
| Quote:
I'm sure WoW expansions would suck, too, if it had a 6 month production time (that, or it would be very small). I think SOE managers finally started to realize that pushing out rushed content, even though it might have gotten money to SOE faster, resulted in pissed off customers, reduced subscriptions, and overall gave a bad impression of SOE's products. Last edited by Laerazi : 10-17-2007 at 01:41 PM. | |
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| | #85 (permalink) |
| misses Sand Giants and shit like that Join Date: Aug 2002 Location: Derv 2
Posts: 752
| I think SoE hasn't ever even tried to do it right. I bet if they slowed down and took their time they could do it. They have been (pre Wow at least) so arrogant and with their heads up their but it didn't ever even OCCUR to them to do it right. They released EQ2 early as a POS to compete with WoW... that worked great. They have never made a game with a long, public beta cycle for starters - a Beta cycle where it doesn't end until its perfect and everyone knows it. A Beta thats playable as a day in day out game before its released. I hate to say it but a beta like WoW. EQ2, SWG, VG (which they bought, but still) all had awful betas filled with people screaming not to release and short open segments of beta. The secret is to not clone WoW the game, but clone Wow the development process and design philosophy. |
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| | #86 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 97
| Every MMO should have a one month open beta. Iron all the shit out get it polished and release a finished game. There is no miracle patch there's no omg it's just beta fix. This is the game you will be playing on release you just get to play it early to see how kick ass it is. Of course maybe it sucks balls and they want box sales but they are just shooting themselves in the foot by not releasing a quality running product and cashing in on the subs. |
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| | #87 (permalink) |
| EQ2 FoH Member Join Date: Dec 2004
Posts: 219
+2 Internets | Totally agreed Ravensign. I have also thought about "What if..." not just with SOE, but any large MMO company at this point actually took the whole "it will be released when it's ready" philosophy to heart. Not just lipservice, but actually delaying a project 6 months like Blizzard has done many times to end up with really good product. I want my MMO selection to be as varied as the "good" TV selections we have been blessed with as of late. Oh and yea, having been a member of most of the larger betas - if your forums are full of DO NOT RELEASE posts instead of class v class debates and what not, do not ship. |
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| | #88 (permalink) | |
| Registered User Join Date: Oct 2003 Location: Cleveland
Posts: 363
| Quote:
Plus, to add insult to injury, they had all those adventure packs and expansions the first two years rushed out the gate, in a greedy attempt to cash in more, seemingly forgetting this was a half finished pay to play game to begin with. SOE were in such a rush to push content out, they never stopped to ask if it was good or needed content, and if their business model was justified, or the reason they were getting creamed by WOW. The only thing that seemed to have given their management a clue was checking out their competitions subscription numbers. The new expansion is nice, but unless they rework the game so their terrible zones such as Commonlands, Antonica, Rivervale, etc are retooled few people will make it past level 20, the end of the new race starting area and word of mouth will tell people to steer clear of ROK since it's too little in regards to fixing the shoddiness of EQ2. The problem with EQ2 is Smed is a suit, and the game seems to still be run by bean counters. If it were run by gamers with a clue, they'd rework the dozens of terribly designed zones and overhaul the game to make it a seamless fun world instead of a haphazard collection of disheveled craptastic zones that make no sense and are terrible to play in. This isn't even going into the endgame encounters and leveling issues. | |
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| | #89 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 924
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| | #90 (permalink) | |
| Registered User Join Date: Jun 2002 Location: Austin
Posts: 74
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__________________ Jaytan, Elitist Jerks (Mal'Ganis) | |
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