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Old 10-20-2007, 09:41 PM   #181 (permalink)
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Originally Posted by Twobit Whore View Post
I think it's the tension that arises from knowing that can occur which inspires people. It keeps them motivated and interested. Yes, it can be a drag too.. if the drag outweighs the excitement, don't do it. If it doesn't, enjoy!
Wham. I like the risk and the rush of both ganking and being ganked.
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Old 10-20-2007, 10:25 PM   #182 (permalink)
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Ganking != PvP.

You have to have thick skin and shrug off ganking.
And when does actual same level 100% health no mobs involved pvp actually take place? One side is almost always fucked from the get go of the fight. Being able to kill a 68 as a 62 is obviously just a fluke and attributed to the complete shittyness of the 68, not the overall balance of world pvp.

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I like ganking people to make up for my shortcomings IRL.
Fixed.
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makata is the stephen colbert of MMOs, except he is fat, ugly, smelly, and makes no money off it
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Old 10-20-2007, 10:27 PM   #183 (permalink)
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There's varying degrees of gankage, and I'm sure everyone loves the tension of someone within a certain amount of levels randomly popping out and getting that surprise victory over them. "Eat shit 5 levels higher rogue, you just got owned by a paladin in greens." It's when that level 60+ person jumps you in STV, or kills you randomly in Ashenvale, that is not fun. If you say it is, you've got far deeper issues than is possible to deal with in a gaming forum. Just about -everyone- loves killing people that they can't lose against. Some people also like fighting against people that they can lose against. Nobody, period, likes fighting against people they can't win against. Not as in "Omg I'm the wrong class to fight this class, they're gonna rape me" but as in "Hey, this guy hits for 2x my max hp each round. Awesome."

I don't think people even really give a fuck if it's a group of "gankers" their level vs. one person, because that same situation can be repeated in the one person's favor later. Seriously, why they haven't instituted a max level that you can gank someone is beyond me. 5 Levels is imo the absolute min preferable difference you should be able to rape someone lower as a cap. 10 is what I would consider reasonable. Anything beyond that difference should simply be impossible without the gankee having to start something. Then it's open season.
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Old 10-20-2007, 11:28 PM   #184 (permalink)
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I think just preventing people from attacking people who are grey in some sort of newly designated "middle-ground" contested zone would suffice. The closer you get to enemy territory the wider the gap becomes until there is no prevention if you enter enemy territory. Would need provisions for attacking back out of self-defense though and for hidden healers etc.

Because flags worked SO well in SW:G ;\
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Old 10-20-2007, 11:31 PM   #185 (permalink)
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Because flags worked SO well in SW:G ;\
That's because there a lot of exploits to get people to be flagged, and every other which way.
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Old 10-20-2007, 11:45 PM   #186 (permalink)
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Wow, guys, congrats on arguing shit from fucking closed ass beta. Keep it the fuck on topic.
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This is a really fucked up link, I dont know where I found it but if anyone know's the name of this song I'd appreciate it.

http://dictionary.reference.com/search?q=diden%27t
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Old 10-20-2007, 11:48 PM   #187 (permalink)
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insulting me
OK, buddy, you can cook up whatever funny psychological justifications you like, but that doesn't change that a significant segment of the playerbase likes to gank and kill people through world PvP and either they like getting ganked as well or they feel it's the price you pay for fun. Feel free to think of us as fucked up faggots but PvP servers were created as Blizzard's accommodation for us.
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Old 10-21-2007, 12:08 AM   #188 (permalink)
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Because flags worked SO well in SW:G ;\
Makata's idea would work pretty well in WoW. 99% of world pvp pre-70 is one person getting attacked. It's just that 99% of that 99% of the time, it's either a 5v1 or someone 10 levels over you.

It would need serious tweaking and a ton of 'what if' scenario's dealt with first, but it's something worth looking into, at least for future games.
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Old 10-21-2007, 12:46 AM   #189 (permalink)
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The problem with "what-if" scenarios is that inevitably the player will find a way around them unless they're extrodinarily simple or atomic operations. SWG tried lots of what-if scenarios and they all ended up with gankfest traps, etc.

Not that the idea doesn't have merit, just that these things often don't work.
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Old 10-21-2007, 01:10 AM   #190 (permalink)
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I rolled PVP from day one, i got ganked, i still hit 70.

Who gives a fuck if a PvE'r wants to move to a PVP server to hang with his guild or RL friends. Fuck, i wish i had rolled PvE, but whatever.

Just because you rolled PvP and put up with shit doesn't make you a better player, get over yourselves.
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Old 10-21-2007, 01:47 AM   #191 (permalink)
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I remember when i was leveling with my rogue when an even alliance rogue shows up and watches me. He didnt attack he didnt leave and i didnt want him there. So we had a rogue battles and i killed him over the next 1-2hours every single time he came back to the camp (countless times) but once. Know how that ended? He ended up bringing level 60escort.

My point is if you can literally hammer trough someones thick dumb skull for hours death and death again and he can just come back like nothing happened then the pvp factor is near nonexistant(penalty ect).If you cant even make someone leave after 20 deaths then open world pvp is nothing more like an annoyance/gimmick. All you have to do is run back. This is why i think not allowing pvp/pve transfers is silly, its not about leetness/skill its about endurance of grief and avoidance of grief.

Anyone could level on a pvp server, even a monkey if that monkey had enough patience to put up with the gankers. Not to belittle WOW pvp (actually its great)but i cant see any valid reason to not allow it, no enduring random deathtouches doesnt count imo ( even tho with a guerilla mindset you can boost your survival rate a great lot and its fun too to be paranoid... sometimes )

"hard" my ass, more like random and annoying
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Old 10-21-2007, 08:15 AM   #192 (permalink)
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Originally Posted by Zehn - Vhex View Post
Makata's idea would work pretty well in WoW. 99% of world pvp pre-70 is one person getting attacked. It's just that 99% of that 99% of the time, it's either a 5v1 or someone 10 levels over you.

It would need serious tweaking and a ton of 'what if' scenario's dealt with first, but it's something worth looking into, at least for future games.
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Old 10-21-2007, 08:26 AM   #193 (permalink)
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I rolled PVP from day one, i got ganked, i still hit 70.

Who gives a fuck if a PvE'r wants to move to a PVP server to hang with his guild or RL friends. Fuck, i wish i had rolled PvE, but whatever.

Just because you rolled PvP and put up with shit doesn't make you a better player, get over yourselves.
I think we've moved away from that conversation Saban by about page 3. Any rational thinking individual knows that PvE -> PvP transfers would be good for the health of WoW.

WoW is in dire need of server mergers anyways. I mean, all they have to do is wait for their next press release stating, "WoW now at 12 billion players!" and then hit us the same day with, "WoW merging servers.'

Give us some rhetoric about how as WoW's stability has progressed they're now able to house more players per server and the've decided to bring together all the lower population servers to give them the same enticing gameplay that the high pop server enjoy.

Anyways...

The conversation has moved on I guess to the value of World PvP and how Blizzard can make the whole experience better for the player. A vast plurality of people enjoy ganking others.

It may not be that you play while sitting in a vat of crisco and your own man batter masturbating furiously every time you spot a level 56 night elf hunter afk like Torrid does but there is some satisfaction in getting the opening shot on someone, them fighting back, and you triumphing. There's even more glee in someone jumping you and you putting that fucker in his place.

However, what makes world PvP bullshit is that most of of the time pre-70, it's not a simple one on one. It's a group of 5 people on their way to a dungeon that just steamroll you or a level 67 taking a break from the daily grind to pwn some noobs.

And worse, even when you do reign victorious it's worth, at most, 15 honor? Even with an epic mount seeking out same level challenges to prove your worth you might get in 3 hours what you got in a single AV in 10 minutes.

There are solutions though. But much like the LFG system and fixing AV, Blizzard is kinda just flailing in the dark without much of a clue...or maybe they're just stubborn and want to do it 'their way.' Also known as 'the stupid way.'

Last edited by Zehn - Vhex : 10-21-2007 at 08:33 AM.
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Old 10-21-2007, 11:30 AM   #194 (permalink)
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It's easy to merge servers without anyone knowing. Just merge them but list them separately in the server window. You'd have to combine within the same battlegroup, or reset them between seasons, but it's very easy. Savvy people might notice the sudden increase in lvl 70s in shattrath but those people probably aren't the ones who are going to care if servers merge anyway.
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Old 10-21-2007, 12:22 PM   #195 (permalink)
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I think that people would notice a whole influx of people on the same tier of content as them.
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