|
| |||||||
| |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #151 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 9,038
| Sometimes you have to sacrifice a few things to make the game better overall. I'm sure some people would love to be able to plow through a newbie city and slaughter all the level 3's.. and maybe a couple of those level 3's would like it as well but a large majority of them wouldn't. On the other subject, the ending of WC3 left the 2 factions kind of at an uneasy truce. There isn't open war but skirmishes do occur.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
| | |
| | #152 (permalink) |
| DPS Paladin Lolz Join Date: Oct 2002 Location: texas
Posts: 628
| I agree with the idea behind restricting the transfers (gear being easier to get and leveling being easier on PVE servers), but when examining the reality of the game there isn't enough of a difference to warrant the severe restriction this rule puts on players, especially since as the OP so insightfully pointed out, most players make their server choice without a full understanding of the long-term consequences. I personally would have no problem whatsoever with allowing PVE to PVP transfers. Additional point: The current planned implementation of Death Knights (and presumably all future Hero Classes) is that you can create one if you have at least one character that is the same level that Hero Classes start at (currently planned to be 55-60). It is not a server specific unlock. Considering that, you would be able to create a brand new mostly-leveled character on a PVP server even if all your existing characters are on a PVE server. If Blizzard doesn't put something in place to keep this from happening, then I see no reason to not go one step further and remove the transfer restriction.
__________________ Note to MMO Devs: Paladins are not main healers. |
| | |
| | #153 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,441
+61 Internets | Quote:
Anyways... We're one step away from one of you retarded monkey fucking faggots going, "LOL it's world of WARcraft not world of PEACEcraft" Fucking stop it. Nobody gives a shit that your own social ineptitude has prevented you from making any friends that would come help you kill someone that ganked you. None of this has any relevance towards PvE -> PvP transfers. You talk like doing so would fucking doom any chance you ever have of doing any kind of world PvP ever after. Don't you fucking realize how -great- this would be for you stupid shits? | |
| | |
| | #154 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 1,357
+14 Internets | Quote:
When I talk to random people irl that are casuals and whatever, they all seem to have chosen pvp somewhat, and none of them regret it. If it was old school pvp/pk stuff like UO back in the days, I'm sure they'd regret it, but wow is so secure and instanced that pvp even for a casual isn't much of a problem, and it's actually an incentive. Pure PvE games might be a dieing genre, now all the rage is about so-called pvp games, with instances and no death penalty and competitive fair pvp bullshit. I don't really agree with the concept, but it's probably what origin envisionned when they made UO, not the griefing fest that it soon became. And it works. Anyone arguing that pvp servers are so hard and whatever is just an idiot. Even at wow launch, it was so carebearish the game was almost pink, oh yeah I got ganked while leveling, a whole 5times or so, because I was leveling faster than gankers. The PvP in wow has always been an afterthought, at least world pvp. PvE to PvP transfers are long overdue, as the title says, because nothing differenciates a pve player from a pvp player on wow, besides the average number of people on his server which is usually much lower, and his options for high end raiding progress, which are ALSO much lower. | |
| | |
| | #155 (permalink) |
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,351
| Yea! They should be total assholes to someone they've never met just because the name above their head is red! Get over yourself. If you enjoy pissing off people you've never met and have done nothing to you, you've got one fucked up sense of reality.
__________________ BTW whichever of you mods removed the banner sig, I never made it nor put it there in the first place and if anything just gives me a reason to make a new one bigger and more annoying. |
| | |
| | #157 (permalink) |
| You fucking kids get off my lawn! Join Date: May 2007 Location: North Dakota
Posts: 493
| Wow, no kidding. For all the thousands of "uber WoW gamer" posts of his I've read, I'd never really got this horrible "pussy" vibe from him before. I guess you like to let your opponent in chess move five times before you get to move once then. No sense pissing off a fellow gamer. |
| | |
| | #158 (permalink) |
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,351
| Going into a BG means you're there to pvp. Discussions of whether or not AV is pvp aside, you know full well that you're going to be attacked, you're going to be doing the attacking, and it's generally a fair fight (pug vs premade notwithstanding). You can also leave any time you want and you are rewarded for your efforts, win or lose. PvP servers are the exact opposite. I don't go to STV or arathi or w/e to pvp, I go there to level. I have 0 interest in doing any pvp 1-69. All I want to do is get max level and THEN pvp. You're also not fighting people your own level. If I actually was, I might be able to stomach it. It's nothing but 70s with the social skills of a houseplant (and an intellect to match) running around killing people in 2 hits and thinking it's "fun." I can't turn my flag off just to level (the equivalent of /afk) and "go to another zone" is such a retarded notion that I'm actually forced to waste even more time and give up quests just because johnny mc basementvirgin thinks what he's doing is real pvp. If world pvp was something to the effect of forced duels, I'd be fine with it. Someone no higher than say 5 levels above you spots you and hits a button, you both get a 3 second countdown and then you have to fight to survive. Gives someone who's fighting a mob or low on health an actual chance of winning, even against someone their own level. I'm sorry if you actually find this sort of thing entertaining, as I truly feel bad for you. I don't like wasting time online and by the sheer fact that I don't want some dickhead wasting my time, I'd find it pretty hypocritical if I did the same to someone else.
__________________ BTW whichever of you mods removed the banner sig, I never made it nor put it there in the first place and if anything just gives me a reason to make a new one bigger and more annoying. |
| | |
| | #160 (permalink) |
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,351
| Believe me, I won't make the mistake again. Didn't even want to in the first place .. but roommate insisted on it. Going back to my pve chars and finding it much more enjoyable.
__________________ BTW whichever of you mods removed the banner sig, I never made it nor put it there in the first place and if anything just gives me a reason to make a new one bigger and more annoying. |
| | |
| | #162 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 9,038
| I thought the topic was about old school moreso than new school. The PvP servers coming out on top of progression is relatively recent no?
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
| | |
| | #164 (permalink) |
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,351
| It is the first sign. Keep on the lookout for 4 guys on horses.
__________________ BTW whichever of you mods removed the banner sig, I never made it nor put it there in the first place and if anything just gives me a reason to make a new one bigger and more annoying. |
| | |
| | #165 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 9,038
| I think just preventing people from attacking people who are grey in some sort of newly designated "middle-ground" contested zone would suffice. The closer you get to enemy territory the wider the gap becomes until there is no prevention if you enter enemy territory. Would need provisions for attacking back out of self-defense though and for hidden healers etc.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |