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Old 10-16-2007, 01:02 AM   #46 (permalink)
UnchainedAcolyte
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Quote:
Originally Posted by Zhaun's_Shade View Post
Your other arguments aside, the lay offs make sense with the move I think and not an inherent indication of SOE putting Vanguard out to pasture. You simply don't need the same size team when you're able to work in the same office and share resources easilly.

Now, specific loss of individual members of the team may be an issue, as could people questioning the capabilities of this new boss (Planetside? Oh dear). The move and subsequent layoffs on their own don't particularly cause concern for me.
If the layoffs were happening by themselves for the transition, yes. However, the dev team was already cut by 50% with the takeover. With the loss of Hasium, and especially Aruspex (sphere lead developer) though, things look very bleak.

Not to mention Vanguard still has a way to go before being a well-rounded game. I don't see SOE allocating any devs from other projects to Vanguard.

If I'm wrong, great for Vanguard. I would love to see SOE truly commit themselves to developing and relaunching the game. Sadly, I don't think I am.
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Old 10-16-2007, 01:07 AM   #47 (permalink)
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Originally Posted by Kodylan View Post
Vanguard – Saga of Heroes



A refresher for anyone curious what Twobit means.
Wow.

Is that a joke? Or...

Wow.
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Old 10-16-2007, 01:09 AM   #48 (permalink)
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Old 10-16-2007, 01:10 AM   #49 (permalink)
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theres no reason to be grumpy. Give it 2 years and vanguard will be one of the top products for modding and free server play. We may even enjoy custom content like shards of dalaya(everquest 1 custom mod clone). Perfect for me would be if they would drop the ball and close the game.
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Old 10-16-2007, 05:53 AM   #50 (permalink)
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Vanguard – Saga of Heroes



A refresher for anyone curious what Twobit means.

This guy could DEFIANTLY turn it around for VG~!!!!111
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Old 10-16-2007, 10:04 AM   #51 (permalink)
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Apparently Vanguard lost 18 people, leaving the game with only half it's previous staff...

Do the math!

(Before anyone asks, the source didn't show anything in the form of proof, but if this does turn out to be true. Vanguard = dead(er))
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Old 10-16-2007, 10:33 AM   #52 (permalink)
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Quote:
Originally Posted by Laerazi View Post
Apparently Vanguard lost 18 people, leaving the game with only half it's previous staff...

Do the math!

(Before anyone asks, the source didn't show anything in the form of proof, but if this does turn out to be true. Vanguard = dead(er))
It's 14, not 18. Brent (your source) had the number wrong.
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Old 10-16-2007, 10:35 AM   #53 (permalink)
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Considering they had at most 40 people a couple of months ago and some left prior to this (Cylus for example) I don't see what difference it will make. 18 people or 22 people on staff.. when the pace of updates has been glacial, Blizzard-like even (hah a pun!) I don't think it will get any faster.
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Old 10-16-2007, 10:38 AM   #54 (permalink)
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It's 14, not 18. Brent (your source) had the number wrong.
Nice, 14 people working on the game. I don't see how anyone could still play this game knowing it has no future.
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Old 10-16-2007, 10:43 AM   #55 (permalink)
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I don't see how anyone could still play this game knowing it has no future.
Some of us have been saying that since alpha.
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Old 10-16-2007, 10:57 AM   #56 (permalink)
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Quote:
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Nice, 14 people working on the game. I don't see how anyone could still play this game knowing it has no future.
I said 14 in reference to how many people were laid off, not how many people are still working there.
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Old 10-16-2007, 11:42 AM   #57 (permalink)
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I would think SoE's two options are just shut down VG permanetly and do something else with the what's left of the staff. Or shut it down for a period and revamp it and relaunch it.

A relaunch without some signifiant actual shut down time wouldn't help. People need to think they actually reworked it from the inside out and not just made minor incremental changes to come back. Honestly I couldn't understand why anyone was still playing a month after launch - but there was - so that proves that at least some minor percentage of people will play anything. Hearing the game has improved from those people wouldn't really sway me.

Stringing VG along for a year more with a patch every 3 months I don't see what this accomplishes unless it's a contractual obligation of some sort before they kill it.
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Old 10-16-2007, 11:46 AM   #58 (permalink)
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They won't kill it just like they haven't killed MxO or Planetside. It adds value to the Station Pass and it doesn't cost them much to have half a dozen people maintaining it. It's pretty simple really. Finish GU3 so you have a 'raid game' and finish the trial isle so you have a free demo. Release them and let it take care of itself. If you suddenly get 100k subs, then allocate funds to support it, if you don't then put the bare minimum to keep it working on it and shove it to the back while you work on newer, more promising titles.
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Old 10-16-2007, 12:04 PM   #59 (permalink)
Ogun Nagoura
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Dear Jesus,

Please let this game die now. I can't stand to even hear about it.

Oh and let Brad McQuaid get dysentery.

Love, Timmy
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Old 10-16-2007, 12:10 PM   #60 (permalink)
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lol @ the negativity here. It's almost a year after release. VG is actually a pretty good game now. You might as well hate on EQ2 while you're at it. I hear it still sucks too.
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