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Old 10-11-2007, 07:14 PM   #46 (permalink)
Arbitrary
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Originally Posted by Makata View Post
Yea because it's really cool to shut down an entire class short of micro-managing a pet to the point of nuisance or wasting 2-3 seconds for a wand. I'd have a minor amount of sympathy if the 10 second "cooldown" actually started when it absorbs the first spell but when you can be immune 2 casts in a row, shock the third, and be immune for the 4th, it's rather stupid.

You clearly haven't read the warlock forums recently. There are more "nerf lock" posts than posts by actual warlocks.
Huh? The only time Grounding Totem eats more than one spell per cooldown is with something that actually travels through the air. I don't get Shadowbolted too often by Warlocks but I have seen some cool stuff happen against 3 minute Mages. And fuck, in a 5v5 there are so many dumb instant cast spells flying through the air it never absorbs anything I actually give a shit about (something meaningful targeting me).
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Old 10-11-2007, 07:18 PM   #47 (permalink)
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Originally Posted by Nanaki Ikanan View Post

(Yes, I realize different tanks are good in different situations, but just the way things are going, Paladins are quickly overtaking the main-tank spot, while Prot warriors are getting shafted.)
It would take an army of Hunters to make a Paladin into MT material and even then it would be commical to watch.

Anyone have t6 rotting and turned into prot paladin crap yet?
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Old 10-11-2007, 07:21 PM   #48 (permalink)
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No, the "upper tier" teams there were jokes of their former selves due to disqualifications and the hunter was only in because it was the only setup they could run.
Yup, Pandemic no longer play with Panzer, CLC no longer play with Hammura, and I think the only big name team that still uses a Hunter is PVE Clickers.

Hunters are in a bad state, I mean why bring a Hunter who you have to try and mold your whole game / positioning around when you can just bring a Shaman who does a lot more simple, effective, and efficient job while bringing even more bonuses to your team?

Anyone who argues that Hunters are in a good state is just an idiot who needs to shut the fuck up.

Last edited by syeren : 10-11-2007 at 07:35 PM.
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Old 10-11-2007, 07:34 PM   #49 (permalink)
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Yup, Pandemic no longer play with Panzer, CLC no longer play with Hammura, and I think the only big name team that still uses a Hunter is PVE Clickers.

Hunters are in a bad state, I mean why bring a Hunter who you have to try and mold your whole game / positioning around when you can just bring a Shaman who does a lot more simple, effective, and efficient while bringing even more bonuses to your team?

Anyone who argues that Hunters are in a good state is just an idiot who needs to shut the fuck up.
A friend of mine hates Hunters (he calls them Huntards). I'll have him read this tomorrow.

Then again, he's a Paladin...

Are they just bad at Arena pvp? Or pvp in general?
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Old 10-11-2007, 07:35 PM   #50 (permalink)
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Drain life just got fucked in the arse pretty hard then this patch.
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Old 10-11-2007, 07:56 PM   #51 (permalink)
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Without all the internal balancing I wonder how long they could roll out a patch. It would be great if they had a few devs for like 1 month compile a general concensus of all the bitching against and for each class on the forums, and than without interal balancing put it on the test servers to let people try. And when they realized how horrible the game was with all the forum bitching being listened to a Blue post could be made saying, "see the game with all your ideas sucks. now STFU"
Sadly, a large amount of what people suggest does make it through. People whine endlessly about drain life, without actually considering the point of it outside of a sp/warlock set up or just 1v1, and our sole non-fear defense is nerfed in 3 separate ways. If they want to balance small scale vs larger scale for warlocks, make Fear (single target, or maybe howl too but not PS or IS) break much more quickly on damage, even on any damage at all, but increase our survivability in non-mitigated ways. Soul Link and MD with a VW are nice, but all they do is stall. We maintain no way of casting anything that's non-instant and every single spell we have is shadow so even trying a fear, ua, non-instant howl, or a lolbolt is asking to be put in the corner.

I could mention some easy fixes, but I'm sure I'd get flamed for them, but the bare minimum is a defensively triggered talent. Priests and mages have several; we have 0.
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Old 10-11-2007, 08:02 PM   #52 (permalink)
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Huh? The only time Grounding Totem eats more than one spell per cooldown is with something that actually travels through the air. I don't get Shadowbolted too often by Warlocks but I have seen some cool stuff happen against 3 minute Mages. And fuck, in a 5v5 there are so many dumb instant cast spells flying through the air it never absorbs anything I actually give a shit about (something meaningful targeting me).
I could be mistaken but from both playing a shaman and against one, I think the way it works is from the time it is put down, it's aura effect on you is refreshed every 10 seconds. Meaning if you drop it and 9 seconds later it absorbs a spell, the next second the aura is back up. Since it's not too hard to have one up in advance, it is very easy for that to absorb 2 spells nearly back to back. I still vividly remember doing a 5v5 against 2 shamans and having 5 consecutive fears flagged as immune. With a 15 second cooldown and tremor on a different element, I really see no reason it has to absorb multiple spells .. especially when the ONLY class this problem is majorly affecting is warlocks. SPriests have death and blast to get rid of it and while it does hurt them, grounding totem absorbs but isn't destroyed from every single spell I cast. I have seen it absorb a death coil (which does instant damage) without being destroyed.

Whine about warlocks all you want, there's no reason that totem should be so ridiculously strong against 1 class.
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Old 10-11-2007, 08:13 PM   #53 (permalink)
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A friend of mine hates Hunters (he calls them Huntards). I'll have him read this tomorrow.

Then again, he's a Paladin...

Are they just bad at Arena pvp? Or pvp in general?
The only WOW conversation you should be in is that newbie thread you created. Now shut the fuck up.

I'm looking forward to elemental shaman threat reduction on LO. My guild has shitty warriors so I pull aggro from time to time.
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Old 10-11-2007, 08:23 PM   #54 (permalink)
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It would take an army of Hunters to make a Paladin into MT material and even then it would be commical to watch.

Anyone have t6 rotting and turned into prot paladin crap yet?

Yes, I believe we have a paladin who has nearly a full set of T6 or equivalent gear for "prot". I know he got 2 T6 set pieces in the last week that both went to prot, and he's gotten a good deal of other BT quality loot over the past month for prot.

Basically its banking rot type items on the off chance that a paladin tank might just be godly in the next 2-3 months.
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Old 10-11-2007, 08:26 PM   #55 (permalink)
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Is Blizzard just trying to make Prot Warriors obsolete? Paladins are already extremely good tanks, and can hold aggro easier than anything else in the game. And now they're getting more HP than warriors as well, while warriors get some nice DPS Buffs. Oh, and now warriors can more easily fulfill their new offtank position with the buffs to tactical mastery. Not much need for a prot warrior anymore.

I mean, if warriors are really going to be mostly relegated to be a DPS class, that's fine, but Prot is gonna need some serious buffs besides an almost worthless change to devastate.

(Yes, I realize different tanks are good in different situations, but just the way things are going, Paladins are quickly overtaking the main-tank spot, while Prot warriors are getting shafted.)
You're joking, right? Paladins have to spend ilvl "points" on spell power to generate threat. That's ilvl points not dedicated towards helping them live longer. Warriors get their threat gen handed to them on a platter, they don't really need to gear to increase it, they can just focus on survival. Paladins also need to get about 30% block rating from their gear to become uncrushable, Warriors need ZERO block rating. Even more gear points that can be focused on armor/STA/avoidance.
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Old 10-11-2007, 09:00 PM   #56 (permalink)
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About the hunter state in arenas, back when I played, there was only one team with a hunter that was making it into the top10, and I think that's only because we had many melee based teams in our bracket, so frost trap shit was working very well. If you're facing a team that doesn't stack a war a rogue and a feral, hunters are pretty useless. The damage isn't so good, burst damage from the lolaimedshot days are gone, and los in arenas is so easy to break with the pillars and bridge and all this crap.

Hunters are probably still good in normal pvp in bgs where you pick newbs out with long range and kiting, but in arenas they sure don't look good at all.

Anyway from the point of view of someone who has stopped playing wow, this patch ain't too bad, especially the guild bank/AV revamp part, sounds rather good. Almost feel like resubbing and leveling a new char, but I think I'll pass until next patch/expansion ^^
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Old 10-11-2007, 09:18 PM   #57 (permalink)
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Whine about warlocks all you want, there's no reason that totem should be so ridiculously strong against 1 class.
Wand the totem you fuckstick, or macro your pet to do it for you. As usual the 1600 rated players have figured that out and you're still here crying about how much you suck because the game makes you suck.
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Old 10-11-2007, 09:20 PM   #58 (permalink)
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Whine about warlocks all you want, there's no reason that totem should be so ridiculously strong against 1 class.

Dispel magic getting gobbled up and not returning messages was pretty bad too. But, I would just make sure to wand them when up?
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Old 10-11-2007, 09:33 PM   #59 (permalink)
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Are they just bad at Arena pvp? Or pvp in general?
We do just fine in all of the BG's because we're not confined to a box and the focus of constant LoS'ing, snares, and deadzoning.

I'm not amazingly geared for PvP (My arena teams consist of real life friends who couldn't really give two fucks about it =/ ). 300 Resilience. 11.8k hp 1880 atk power with 29ish crit, but I MOW people down in every BG I play in. I'm usually the top damage dealt unless there happens to be a few seed happy warlocks running around.

Anyway,

Kalgan posted that they're considering adding MS to Aimed Shot (granted they said if they go that route they're going to rework how Aimed shot works entirely) but......lol? WTF is that going to do? It's simply going to make us more of a target and STILL FOR FUCKS SAKE .....STILL
does not address the core Hunter problem in the Arena

I'll summarize.

MOBILITY

is our issue. Fuck complaining about the deadzone, it's not going away, fuck complaining about LoS, abuse it too. JUST GIVE ME SOME FUCKING WAY TO GET THE FUCK AWAY from hamstring, frostshock, crippling poison, chill, earthbind (not so much of an issue), exhaustion, etc etc etc.

I'm not even going to go off on how easy it is to kill our pets, and that's a 100% loss scenario against a lot of teams.

Kalgan also posted that they're considering doing some other things for Hunters (in 2.3) that haven't been posted so I guess I'll wait and see. If 2.3 goes live anywhere close to the state it is now I'm just going to move my Hunter to a seperate account and sell it. Fuck.

I've ground enough honor (for my mage) to buy all the current gear, and have 75k banked to scoop up some season one gear and I can fucking guaruntee you I'll surpass my highest rating playing my hunter (1979) the first week of playing my Mage. Although admittedly, my partner is pretty bad =(.
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Old 10-11-2007, 09:38 PM   #60 (permalink)
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Wow what a GREAT idea. Between actually finding and getting los of the totem (I'll just assume /target grounding macro even though I sure as shit don't have room on my bars) that's a solid 2 maybe 3 seconds lost per grounding during which I have to remain stationary during the cast of the wand. You on the other hand can throw it down on the fly without having to lose target and can always get at least 1 cast time spell to be eaten and unless I have the reflexes of a gazelle it's not hard to get an instant dot either.

Yes, we can kill grounding. But it's up again every 15 seconds and during the heat of battle you don't know it's there until it's already done what it's supposed to. Spamming a pet attack macro makes sure he's never actually meleeing your target (sl/sl they actually melee for a meaningful amount) and probably out of los for the crucial spell lock or dispel we not only rely on but seem to be assumed are up with no cooldown ever by anyone bitching about them.
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