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Old 10-11-2007, 06:02 PM   #31 (permalink)
Nanaki Ikanan
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Is Blizzard just trying to make Prot Warriors obsolete? Paladins are already extremely good tanks, and can hold aggro easier than anything else in the game. And now they're getting more HP than warriors as well, while warriors get some nice DPS Buffs. Oh, and now warriors can more easily fulfill their new offtank position with the buffs to tactical mastery. Not much need for a prot warrior anymore.

I mean, if warriors are really going to be mostly relegated to be a DPS class, that's fine, but Prot is gonna need some serious buffs besides an almost worthless change to devastate.

(Yes, I realize different tanks are good in different situations, but just the way things are going, Paladins are quickly overtaking the main-tank spot, while Prot warriors are getting shafted.)
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Old 10-11-2007, 06:13 PM   #32 (permalink)
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Hey........

Where are all those Paladin changes I was hearing about?

Really, seems like like a strange mix of nerfs, buffs, and lateral moves. I don't get it. It is like things are changing just so things are changing.
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Old 10-11-2007, 06:20 PM   #33 (permalink)
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so it took em 3 years to finally try to find some sort of balance in the priest racials? bravo blizz.

and wow between starshards change, and modified elunes grace suddenly NE doesnt seem so lame.
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Old 10-11-2007, 06:22 PM   #34 (permalink)
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Originally Posted by vynde View Post
in regards to paladins, the idea of a healbot is so strong that people truly believe that we were healers at release...
Uh, we were. Clothadin ring a bell?
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Old 10-11-2007, 06:24 PM   #35 (permalink)
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Originally Posted by Nanaki Ikanan View Post
Is Blizzard just trying to make Prot Warriors obsolete? Paladins....
Are you for fucking real? This kind of makata level retardation doesn't even deserve debunking. Shut the fuck up.
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Old 10-11-2007, 06:27 PM   #36 (permalink)
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Wow, that grounding totem change is just fucking retarded.
Yea because it's really cool to shut down an entire class short of micro-managing a pet to the point of nuisance or wasting 2-3 seconds for a wand. I'd have a minor amount of sympathy if the 10 second "cooldown" actually started when it absorbs the first spell but when you can be immune 2 casts in a row, shock the third, and be immune for the 4th, it's rather stupid.

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Not that I expect anyone cares about warlock nerfs, but why did soul siphon get a double nerf?
You clearly haven't read the warlock forums recently. There are more "nerf lock" posts than posts by actual warlocks.
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.
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Old 10-11-2007, 06:33 PM   #37 (permalink)
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Originally Posted by Makata View Post
You clearly haven't read the warlock forums recently. There are more "nerf lock" posts than posts by actual warlocks.
Without all the internal balancing I wonder how long they could roll out a patch. It would be great if they had a few devs for like 1 month compile a general concensus of all the bitching against and for each class on the forums, and than without interal balancing put it on the test servers to let people try. And when they realized how horrible the game was with all the forum bitching being listened to a Blue post could be made saying, "see the game with all your ideas sucks. now STFU"
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Old 10-11-2007, 06:34 PM   #38 (permalink)
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Originally Posted by vynde View Post
in regards to paladins, the idea of a healbot is so strong that people truly believe that we were healers at release...
Because you were, we killed Onyxia 1st (legitimately) using broken Paladin 1 mana heals for 500 each.
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Old 10-11-2007, 06:34 PM   #39 (permalink)
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Uh, we were. Clothadin ring a bell?
yeah that came about when many people started raiding. before raiding most paladins were in the front lines meleeing. i even remember how holy/ prot specced paladins would have 2h and would use sor. now, this was no where near effective, but i'm saying this to show that the idea of a melee fighter was present.

but even when raiding started, lawbringer had melee stats on it. remember that?
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Old 10-11-2007, 06:38 PM   #40 (permalink)
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I remember all MC loot being 100% fucktarded in its stat distribution.

P.S. Paladins can still melee and all that other shit just fine. Nothing has changed in that respect, it's just if you want to raid you better have some damn good friends that let you suck or you heal.
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Old 10-11-2007, 06:46 PM   #41 (permalink)
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Originally Posted by vynde View Post
yeah that came about when many people started raiding. before raiding most paladins were in the front lines meleeing. i even remember how holy/ prot specced paladins would have 2h and would use sor. now, this was no where near effective, but i'm saying this to show that the idea of a melee fighter was present.

but even when raiding started, lawbringer had melee stats on it. remember that?
Huh?

There was a guild on my server that was all paladins. Eastern Calculus Order, and they died out because of exactly what you're talking about... it isn't better than keeping real dps alive. It never was. The "pre-raiding" time you're talking about, you could also have a shadowpriest main heal a group...
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Old 10-11-2007, 06:46 PM   #42 (permalink)
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Originally Posted by Twobit Whore View Post
P.S. Paladins can still melee and all that other shit just fine. Nothing has changed in that respect, it's just if you want to raid you better have some damn good friends that let you suck or you heal.
you just contradicted yourself, unless if you mean that autoattack is working for paladins. but whatever, i'm right and you're wrong so i'm gonna stop arguing with you.
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Old 10-11-2007, 06:48 PM   #43 (permalink)
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so i'm gonna stop arguing with you.
You should because you are making Makata look well-informed.
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Old 10-11-2007, 06:48 PM   #44 (permalink)
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I'm enraged so I had a particularly nasty response for you, but I'll try and be calm.

First of all. What the fuck does the fact that a championship team had a Hunter on it really have anything to do with anything? Clearly since he was on a championship team the class obviously has absolutely no relevant issues. Epic logic there.
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Arena is about competition. Upper tier teams bring what it takes to win. If we were less of a liability and more of an asset that disparity wouldn't be ANYWHERE near what it is now.

Wait, the upper tier teams bring what it takes to win. In 5v5 the upper tier teams can easily include a hunter, including the winning-est team.

Please to explain.
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Old 10-11-2007, 06:53 PM   #45 (permalink)
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No, the "upper tier" teams there were jokes of their former selves due to disqualifications and the hunter was only in because it was the only setup they could run.
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