Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 10-15-2007, 03:31 PM   #136 (permalink)
Gecko
Registered User
 
Gecko's Avatar
 
Join Date: Oct 2003
Location: Cleveland
Posts: 298
+0 Internets
Tux Racer!
Gecko is offline   Reply With Quote
Old 10-16-2007, 05:58 AM   #137 (permalink)
Venjenz
Registered User
 
Join Date: Jun 2003
Posts: 536
+0 Internets
Quote:
Originally Posted by Wilfan View Post
Can't remember even one open source game that went beyond "cool concept, one day this could be a game people could play". The closest are few flight simulators. It seems it's only programmers who make their day job a hobby.
That's because of what making a good game requires. Take the Doom3 engine mod of the original levels of Doom. That took something like a dozen people over two years to pull off. They had the level maps already, the mob placements and AI, and most of all, they had the engine from id to work with. And it still took 2+ years? Now we all know what kind of team is needed to make a good game, and the majority will be artists if you want the screenshot fapping on Gamespot to help market your game. But you also need a team of reall good programmers who can cover a broad range of disciplines, and they need to be able to devote 40-50 hours a week to the project for at least 2 or 3 years. Pretty sure not too many people are geeked so much that they'll spend that kind of time on something that might not ever see dime one for all their time. So someone has to pay them to be that geeked. When da boss man be payin' da workers, da boss man make da rules ya.

The other reason most indy video game projects don't leave the basement is because of how ruthless and merciless the fan base is with criticism. So add it up - long hours, probably little to no pay, and the least appreciative target audience possible. Not a real big mystery on why we don't have a bigger pool of game designers making good product, or why companies like EA have assimilated their legion of drones.
__________________
Quote:
Originally Posted by Zehn Vhex
Even when virtual reality is invented and we're all fucking Alyssa Milano in the ass all day long I'll still log out long enough to complain that she isn't crying hard enough and that the developers need to add a "More tears" option to the interface.
Venjenz is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 06:35 AM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6