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Old 10-07-2007, 11:21 PM   #16 (permalink)
Kodylan
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Quote:
Originally Posted by Terant View Post
Metaverse Market Index Will Bring Comparative Tracking To Online Worlds

News is a few days late since I couldn't remember my password.. I've been lurking for a while here I guess.

I figured this would be a good place to see the opinions of people who have from the begining, watched the emergence of IGN and sites like player auctions. We have seen alot of people make a lot of money.

I'm wondering
1) if Metaverse can be sucessful by properly utilizing this data to track virtual world currencies and player interaction
2) can they use this information to drive and estimate real world profits?
3) will this cause future MMORPG development to have their virtual economies influenced by investors trying to reep the most revenue from creating a sustainable and managable virtual marketplace?
- and will this start increasing the amount of Venture Capitalist involvement in MMORPG development?

I would love to hear more speculation on this concept.
I suggest you get company names correct before talking about IGN in the same light as RMT.

I believe you meant IGE?
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Old 10-08-2007, 08:25 AM   #17 (permalink)
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I hope that if they do it they take player count into consideration. I notice that, as usual, they have a fucking Second Life screencap there as if that's the end-all be-all in MMO economics. Stupid considering how WoW basically single-handedly turned MMO money into a real currency.

Also, I've been against real-world trading for in-game items pretty much since Everquest stuff started going on ebay, and especially when dual-boxing became huge, it's pretty much what made me stop playing EQ when I'd try to join a guild and they'd tell me to go buy a second account. If it's gonna be that fucking fake, why even play? I play for the experiences in actually you know, getting stuff with friends, not just buying my fucking way to the top (and I know I'm not alone, that much is evident from the old school EQ event going on here). And I can't just ignore it if the games I play are going to allow me to/make me compete with players that have that ability.

Even worse is the fact that Blizzard basically endorses it, whether or not they act like it.

Farmers made me quit EQ and WoW, and since then I just haven't been interested in an MMO. It's to the point where I'd see an MMO boast "no trading between players" and consider it a valuable feature (in fact, I was actually writing up a concept for an MMO for that "wishlist" thread a while back encompassing an idea where players could trade but it was in more of a nomadic fashion where goods and services were dynamic and sometimes "immaterial" (i.e. buying information), and thusly would have no value to anyone not playing the game at that given moment).
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Old 10-08-2007, 08:26 AM   #18 (permalink)
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Kodylan:

ehh my bad on that one - pretty substantial error.

Truthfully, I am just wondering what a project like this could mean for the gaming world if it were infact successful.
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Old 10-09-2007, 05:02 PM   #19 (permalink)
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Well since most game companies prohibit this activity, they aren't going to share any data with this project. So they expect the RMT companies to share their data with this project? I doubt they do, especially the big ones like IGE. They already know what worlds make more money than others and have no need of this service.

As has been said before, if you can't tell a good MMO from a bad one you shouldn't be in the business in the first place.

It sounds like a money grab for funding from people that are clueless about MMOs by making it sound like it's something important and has potential, when it doesn't.
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Old 10-12-2007, 10:27 PM   #20 (permalink)
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Quote:
Originally Posted by TwiNCannoN View Post
I hope that if they do it they take player count into consideration. I notice that, as usual, they have a fucking Second Life screencap there as if that's the end-all be-all in MMO economics. Stupid considering how WoW basically single-handedly turned MMO money into a real currency.
What are you talking about? Gold had a solid, definable value in UO within a year of launch. Thousands of dollars went through Ebay every day for fuck's sake.

Do you just make up this shit as you go?
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Old 10-13-2007, 05:56 AM   #21 (permalink)
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It makes everyone feel better if we just blame all the world's problems on WoW. Nevermind the fact I made thousands of RL dollars selling plat in EQ before I ever heard WoW was in production.
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Old 10-13-2007, 07:52 AM   #22 (permalink)
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i dont think you understand , the rich people have like nothing to spend all their money on.

as soon as the united states of embarresment wakes up things will change though
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Old 10-13-2007, 08:35 AM   #23 (permalink)
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i dont think you understand , the rich people have like nothing to spend all their money on.

as soon as the united states of embarresment wakes up things will change though
You keep telling yourself that.
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Old 10-13-2007, 02:39 PM   #24 (permalink)
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Quote:
Originally Posted by Faddor View Post
What are you talking about? Gold had a solid, definable value in UO within a year of launch. Thousands of dollars went through Ebay every day for fuck's sake.

Do you just make up this shit as you go?
Um, not really. "Thousands of dollars on eBay" is not comparable to "multi-million dollar corporations based solely on acquiring and selling virtual money".
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Old 10-13-2007, 05:17 PM   #25 (permalink)
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Hey guys, what's going on in this thread?
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Old 10-15-2007, 11:09 PM   #26 (permalink)
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Quote:
Originally Posted by TwiNCannoN View Post
Um, not really. "Thousands of dollars on eBay" is not comparable to "multi-million dollar corporations based solely on acquiring and selling virtual money".
So, if you take a market that already exists with thousands of throughput per day (nice leaving the daily part out), and just make it bigger, that equates to "single-handedly turned MMO money into a real currency"?

Mine is a lot closer than yours.
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Old 10-16-2007, 12:47 AM   #27 (permalink)
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Quote:
Originally Posted by Faddor View Post
So, if you take a market that already exists with thousands of throughput per day (nice leaving the daily part out), and just make it bigger, that equates to "single-handedly turned MMO money into a real currency"?

Mine is a lot closer than yours.
I resisted last time, but, since you insist: are you a fucking idiot? Read my fucking posts before replying and making yourself look like a goddamn mongoloid.
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