Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 10-03-2007, 02:08 PM   #16 (permalink)
xmod2
The Orange Bard
 
Join Date: Jun 2003
Posts: 341
-1 Internets


Is that a dragon or a statue of a dragon? Maybe a dragon who got turned to stone?
xmod2 is offline   Reply With Quote
Old 10-03-2007, 02:30 PM   #17 (permalink)
Hateyou
Registered User
 
Hateyou's Avatar
 
Join Date: Feb 2005
Location: Indianapolis, IN
Posts: 1,896
+0 Internets
Good lord that looks like shit.
Hateyou is offline   Reply With Quote
Old 10-03-2007, 02:33 PM   #18 (permalink)
Lost Ranger
Still Lost
 
Join Date: Jul 2002
Posts: 1,667
I think they were going for the rotting flesh look but failed heh.

That needs a retexture BIG time.
Lost Ranger is offline   Reply With Quote
Old 10-03-2007, 03:33 PM   #19 (permalink)
Izuldan
Registered User
 
Join Date: Jun 2005
Posts: 168
+0 Internets
The overall environment looks nice, and I think meshes well with the nostalgiac feel of old PoF.

The dragon.....looks fake. The head and horns are OK, but the wings and claws (especially the wings) have so many straight lines and right angles coming from it that it looks like it is origami.
Izuldan is offline   Reply With Quote
Old 10-03-2007, 03:37 PM   #20 (permalink)
Kreugen
Fires of Heaven Ancient
 
Join Date: Jan 2002
Posts: 2,534
+22 Internets
Thats the drake model thats been in the game from the beginning. Which is no surprise, because every model you see in practically every bleeding edge zone is also the same stuff you'll find in antonica.

And yeah, I hope thats supposed to be stone.
Kreugen is offline   Reply With Quote
Old 10-03-2007, 03:46 PM   #21 (permalink)
fuffalo
Registered User
 
Join Date: Jul 2003
Posts: 193
+0 Internets
isn't he supposed to be bone?
fuffalo is offline   Reply With Quote
Old 10-03-2007, 03:58 PM   #22 (permalink)
Pasteton
Registered User
 
Join Date: Jan 2003
Posts: 265
-1 Internets
from the temple graphics to every mob to every texture, it's all been cut and pasted from the same design elements from eq2 release. these things should be being released free by some community of modders, not being hawked off as professional content from a paid game developer. it's incredible the laziness with which they approach content creation.

I still remember running through one of the zones in kingdom of sky, i can't remember the name now but it had the entrance to deathtoll on one of the islands, and there were several blatantly obvious places they cropped huge chunks of lavastorm and retextured it purple, then turn around and charge us for it as an expansion. On one of the islands which had a portal to another zone, was a spot that was such a hack job crop from lavastorm i half expected Asphyxia to spawn in the corner with all the other visual cues.

halls of seeing? lyceum of abhorrence? sanctum of scale? this greenish tinged rockpath with regular stone columns is the eq2 duploblock of new content. Toss in a few bias/gamma tweaks and you have years of expansion raiding ready and waiting. my guess is by now whoever actually designed deathtoll was long ago fired for obviously putting effort into a task.

who cares, they think, people want the loot and the new content, snazzy details like high production values get ignored after the first time in. perhaps so, but it also shows you don't care for or take pride in your product, and that shines through in everything that you do.
Pasteton is offline   Reply With Quote
Old 10-03-2007, 04:10 PM   #23 (permalink)
xregg
Tattooman
 
Join Date: Jan 2003
Location: Bergen County, New Jersey
Posts: 511
-1 Internets
Talking

I think Scott needs to consult me on how to take screenshots to show off the game.
xregg is offline   Reply With Quote
Old 10-03-2007, 04:17 PM   #24 (permalink)
Draegan
.
 
Draegan's Avatar
 
Join Date: Sep 2006
Posts: 4,130
-17 Internets
xregg yours look the same.
Draegan is offline   Reply With Quote
Old 10-03-2007, 04:17 PM   #25 (permalink)
kudos
Y HELO THAR!!1
 
kudos's Avatar
 
Join Date: Jun 2002
Posts: 1,417
-6 Internets
I think it looks better than 90% of the EQ2 zones I saw when playing. Then again that isnt exactly hard to do.
__________________
Pissing off Everquest players since 1999-2008

kudos is offline   Reply With Quote
Old 10-03-2007, 04:17 PM   #26 (permalink)
Dynalisia
Registered User
 
Join Date: Jan 2003
Location: The land of sunshine
Posts: 1,468
-2 Internets
Landscape looks pretty good, but the small building looks crap, artistically bad. The temple itself should be much much bigger and elaborate if they want to pawn this zone off as 'Plane of Fear, only now in EQ2, so bigger, better and more awesome!'. They should really learn to start avoiding the obvious overabundance of almost unaltered primals in their models.

If I see a tower from EQ it's always some basic cylinder with some decorations sticking to it, like a veiny bulge of stone, or some teeth-like pillars, /yawn. Not to mention all the planes in the dragon's wings like someone else pointed out aswell. The model of that thing is barely any better than the stuff we had in the Western Wastes. Looking at the thing as a whole, their entire texture palette still seems to be based mostly on concrete-ish tiles for a lot of stuff.

Instead of making a set of textures especially for a certain pillar, they seem to be modelling a pillar and then texture the individual components of it with a global base texture that is supposed to give it some basic surface properies relating to the material that that part of the pillar is supposed to be made of, completely leaving other properties out, or to the inadequate graphics engine. YEs, not only is there no game on the market today that has such a good lighting engine you can go without baking some shading into your textures, using such basic textures as both Eq1 and Eq2 do at the moment also makes everything look bland, sterile and, like I said, as if the entire world is made from concrete.

Seriously, if I could give one blessing to the EQ2 team, it would definately be some solid texture artists.

Last edited by Dynalisia : 10-03-2007 at 04:25 PM.
Dynalisia is online now   Reply With Quote
Old 10-03-2007, 04:35 PM   #27 (permalink)
GrobbeeTrull2.0
Alternative Lifestyle Advocate
 
GrobbeeTrull2.0's Avatar
 
Join Date: Sep 2007
Location: Dayton, Ohio
Posts: 1,831
Send a message via AIM to GrobbeeTrull2.0 Send a message via Yahoo to GrobbeeTrull2.0
It's not the Plane, it's the Shard. What's left of the Plane. So I don't expect it to have the grandeur that PoF once had.
GrobbeeTrull2.0 is offline   Reply With Quote
Old 10-03-2007, 05:00 PM   #28 (permalink)
Genjiro
We bawlin boi!
 
Genjiro's Avatar
 
Join Date: Apr 2006
Posts: 1,208
Send a message via MSN to Genjiro
Textures in EQ2 have always sucked ass, plasticy and just very forced looking. I've always wondered if anyone who does EQ2 art has any sense of perspective. The temples/castles etc in this game look like mini models of what something like that should resemble in terms of grandeur and scale. They need to take some of the EQ2 art guys around places like Hellfire Citadel, have them look up once inside, and learn what a giant castle/citadel/fortress should look like as far as perspective goes. The colors look right as far as the atompshere goes but, yea that dragon looks like shit. I hope thats just a statue and not supposed to be Draco.
__________________
Genjiro--Legacy of Steel--EQ1 sexy monk (retired)
Entreri--Guildleader of Ardent Legion--EQ2 (retired)

"Virtuous motives, trammeled by inertia and timidity, are no match for armed and resolute wickedness" -Winston Churchill
Genjiro is online now   Reply With Quote
Old 10-03-2007, 05:49 PM   #29 (permalink)
Laerazi
Registered User
 
Laerazi's Avatar
 
Join Date: Nov 2004
Location: Earth
Posts: 1,232
-2 Internets
Quote:
Originally Posted by Soygen View Post
Err...that sounds like Cazic Thule.
Caiz Thule does not have human proportions...

EQ1 Avatar of Fear vs EQ2 Avatar of Fear
Attached Images
  
Laerazi is offline   Reply With Quote
Old 10-03-2007, 06:12 PM   #30 (permalink)
niteflyx
Fuckin' 07er
 
niteflyx's Avatar
 
Join Date: May 2007
Location: Philly
Posts: 334
+0 Internets
old-world drakota model + patchwork ogre texture = new dragons I guess.
niteflyx is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 02:41 AM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6