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Old 09-26-2007, 05:08 PM   #16 (permalink)
Jabberwhacky
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It'll be interesting to see how those XP changes come out. They spent so much time arranging their quests and leveling areas to really guide players through the whole game, and now that seems to be all fucked up. I'm certainly not complaining; it just seems kinda un-Blizzardish.
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Old 09-26-2007, 05:14 PM   #17 (permalink)
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Originally Posted by Jabberwhacky View Post
It'll be interesting to see how those XP changes come out. They spent so much time arranging their quests and leveling areas to really guide players through the whole game, and now that seems to be all fucked up. I'm certainly not complaining; it just seems kinda un-Blizzardish.
i might actually work on my alts now. hell i might even resub!
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Old 09-26-2007, 05:16 PM   #18 (permalink)
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Leveling an alt without a subscription would be a feat.
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Old 09-26-2007, 05:16 PM   #19 (permalink)
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Originally Posted by Sunder View Post
No more welfare epics. I expect the PvP crowd to QQ loudly on this one.


WoW Forums -> Selling Arena Teams?
I'm cool with this change, since it doesnt effect s1, and s2.

i'm curious though if, when season 4 comes out, if season3 will still have the rating restrictions.

Hope they only keep rating restrictions on the newest season gear =x
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Old 09-26-2007, 05:18 PM   #20 (permalink)
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Originally Posted by Grabbit Allworth View Post
Leveling an alt without a subscription would be a feat.
it's possible
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Old 09-26-2007, 05:18 PM   #21 (permalink)
Jabberwhacky
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I'd definitely resub if the rates are really that high, which is why I'm anxious to see the final values and what else they have in store. If alls they be doin' is upping the XP rate, it doesn't seem like it'd take 2 more patches to do so, but what do I know.
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Old 09-26-2007, 05:26 PM   #22 (permalink)
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RIP to the casual Arena team.

Ever notice how endgame raiding guild arena teams are usually 2000+? This rating requirement on weapons does nothing but fuck over the casual guy.
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Old 09-26-2007, 05:29 PM   #23 (permalink)
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Wow, holy fucking shaman buff.
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Old 09-26-2007, 05:30 PM   #24 (permalink)
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Yeah, I'm not thrilled about the rating req. on S3. IT's all going to come down to how much better s3 is over s2. If it's even marginally better then it's going to be on par with t5/6 raid gear in which case there will be no change. If it's obviously better than all raid gear in the game.. then there will be problems.
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Old 09-26-2007, 05:37 PM   #25 (permalink)
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can we get this for blessings as well FFS ?
Yeah, the game totally needs more undispellable shit. I love casting Dispel magic 3 times and not removing a single Lock dot.
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Old 09-26-2007, 05:41 PM   #26 (permalink)
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Flying Mount added for Engineers. Regular and Epic version.
AIRHSIPS!!!!!!!!!


Having arena weapons (and shoulders) require a specific rank to purchase isn't such a big deal so long as they continue to make last seasons gear available for purchase through regular honor. So only the best Arena teams will have the current season weapons and shoulders. All others will have full Arena armor but shoulders, and last seasons weapons. If they don't continue with that system the devs are idiots putting themselves exactly where they were with the old honor system.


Edit: Add this one to the list.

Quote:
The Arms talent Weapon Mastery is going to be significantly changed. Instead of providing 50/100% chance to avoid Disarm effects, it is going to reduce the duration of Disarm effects by 25/50%.

Last edited by The Noble Savage : 09-26-2007 at 05:50 PM.
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Old 09-26-2007, 05:42 PM   #27 (permalink)
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It seems to me that overall it might be an elemental shaman nerf, at least for people with high amounts of spelldmg.

- lightning bolt changes from a 3.0 cast time spelldmg coefficient to a 2.5 cast time spelldmg coefficient, but keeps the same final casting time of 2.0 seconds. That likely means it will go from about an 85.7% coefficient to about a 71.4% coefficient. That's a big nerf in DPS for lightning bolt.

- chain lightning gets nerfed in a similar way.

Weighed against that, we have the buff to lightning overload:

- Now a 20% chance to proc instead of 5% (procs 4 times as often) but for half damage. That means that relative to base damage, LO damage has doubled for shamans who have 5/5 in it. However that "doubled" damage is based on the lowered base damage due to the above nerfs.

The more +damage you have currently, the worse this change is for you. The increased number of procs from LO, which presumably can still crit, would seem to inflate the value of +crit (as compared to spelldmg) for elemental shamans even more than it already is (as if we need a reason to stack more crit.)

However, with regards to crit - the change to elemental focus will save us more mana overall in sustained damage situations unless we're critting alot. Crit chains will result in a savings of only 40% per cast instead of 60% per cast, making elemental focus relatively worse for shamans who are way, way up in the high ranges of crit chance.

I haven't crunched the numbers yet so maybe my assumptions are faulty but it doesn't look like a buff based on my first glance.

(The changes to water shield are great though, as is the change to LO threat.)
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Old 09-26-2007, 05:43 PM   #28 (permalink)
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Untill I see some oficial 2.3 notes, all this bullshit is just a pipe dream.
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Old 09-26-2007, 05:48 PM   #29 (permalink)
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I hope theres more in store for hunters.
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Old 09-26-2007, 05:53 PM   #30 (permalink)
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Originally Posted by Lithose View Post
•Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike vs Drain Life) (UPDATED)
This is fine under 1 of 2 conditions. Since apparently "drain" is no longer considered to be its own thing, either +healing (from the +dmg/heal) should benefit the healing portion, or a far better and long overdue fix would be to take away the 50% +dmg penalty for drains. Basically, only half of your spell damage is added to siphon and drain life. This was fine when it was unaffected by MS, but if this goes life without either of those 2 changes, warlock survivability takes a rather glorious nose dive in 3's and 5's.


Quote:
•New Battleground rewards: Boots, Belt, and Bracers (UPDATED)
This mean s3 is starting?

Quote:
•Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased (UPDATED)
•Chain Lightning casting time reduced to 2 seconds, and mana cost decreased (UPDATED)
•Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds
Only thing I can guess is they're trying to make the spells more usable for non-elemental but this is a pretty big shit on elemental dps considering their +dmg coefficient just went down by 17%.

Quote:
•Ritual of Souls has had it's casting time significantly reduced
3 seconds is too long? What is this supposed to address?

Quote:
•Fleet Footed increased to 15% speed increase (UPDATED)
Seems rather unlikely as every other permanent speed increase in the game is 8%.

Quote:
•Deadly Throw no longer triggers Ruthlessness (UPDATED)
Long overdue.

Quote:
•Blind now shares the Diminishing Returns of Cyclone
Because druid/rogue 2v2 needed more nerfs.

Quote:
•Wyvern Sting is now instant cast (UPDATED)
Instant cast 41-yard CC? They need some love but no need for singular overpowered abilities.
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.
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