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Old 03-16-2008, 12:09 PM   #1321 (permalink)
Twobit Whore
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That's the sell price, the buy price is a bit more I assume. Not going to link character buying sites here though, not sure if that's kosher.

Yeah, its actually a lot more to buy them. They charge about 5x more than they pay for characters.
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Old 03-16-2008, 12:52 PM   #1322 (permalink)
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Originally Posted by Twobit Whore View Post
It seems to be completely random. You just have to do whatever it takes to stay alive. It's like a mini-Bloodboil Fel Rage.

I go light aggro (and tell the dps to chill) and just judge crusader until the first head switch, then pop wings, toss shield, judge righteousness, and consecrate all in the space of a few seconds. After that it doesn't matter what anyone else does, I almost never lose aggro again. Cleansing thunder clap is somewhat important for a paladin, and probably crucial for any other tank.

Edit: I'm also wearing the maximum possible spell damage gear I have, since he does next to no damage to the tank besides the fire AE anyway.
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Old 03-16-2008, 02:09 PM   #1323 (permalink)
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Fun Fact: During the shadow lab MC hewon't change your form and he limits himself to stuff cast in that form.

Druid in treeform will just self heal.

Shadowpriests stay out of shadowform. If in it you Mind Blast, and SW:P, if not shadow you'll Smite and Holy Fire.
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Can we please stop with the gross exaggeration?
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Old 03-16-2008, 03:24 PM   #1324 (permalink)
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Intro to Shadow Labs (SL112)

I remember doing my first shadow labs run with a pug at level 68 as a priest =/

I think I died about 30 times thanks to a small army of assassins, no one knowing what the hell to do with the 3rd boss, and 7 wipes on the last boss... we did finish it but it felt a lot like learning new raid content.

But they changed a lot of the dungeons not too long after the expansion. Anywho... for the second boss... not sure if this still works or not but people who die mid fight can actually run back into the instance and start fighting again.

I mean a zerg rush is pretty unappealing by any means... but if you know there is no chance in hell your group is going to take him legitimately... you can always clear out the first room and try and fight him there to reduce the time it takes for someone to run back. Or if you just happen to be in the unlucky situation where the dps is dead but the healer and tank are going strong... have everyone run back in.

For a normal attempt... just have everyone who is not melee stand on your healer whenever possible. Mark the healer. If everyone keeps grouping up after each mind control it reduces the time it takes for the tank to regain agro. Also... if you're a priest... make sure fade is up before each MC. If the computer uses fade while mind controlled it will knock you off the other mind controlled players threat lists and reduce the damage you take.

For the third boss... tell people to just unload everything they have, tanking be damned. Make sure whoever does have agro keeps him moving straight away from his altar either south or north... and then to alternate direction after each time he summons the group. Make sure everyone knows that the void walkers actually don't have very much hp at all. If one is getting too close don't hesitate to blast it, but it's not worthwhile to try and kill them all.

Each walker will explode if they get close to him causing aoe dmg and recovering like 2-3% of his health.

You only get like two maybe three summons before the walkers will all be sitting at the altar waiting for you the next time... and then boom the boss gains 50% of his health and your group gets their teeth knocked in.
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Old 03-16-2008, 06:20 PM   #1325 (permalink)
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Originally Posted by Northerner View Post
I don't think I ever properly understood how that version of O'mrogg worked though, despite some good discussions at the time.
It's always just been a large chunk of threat added to a random target other than his current target. The only thing they've changed aggro-wise is the amount of threat.
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Old 03-16-2008, 08:31 PM   #1326 (permalink)
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Quote:
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Many, many fights are seen as the playerbase as "luck" when luck is really only a very, very small part of it. This one is really no exception.
Until you've played a protadin on that fight, shut the fuck up. Srsly.

Anyways...

As for the Ogre, I was under the impression that he just flips the agro chart. You can try to maintain steady threat for everybody and then go balls out after the flip but we so ridiculously outgear that fight these days that our mages can tank it so it's not that big of a deal so I've never found the desire to test.
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Old 03-16-2008, 09:28 PM   #1327 (permalink)
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Few questions since this seems to be where a lot of the WoW people are..If anyone wouldnt mind answering. I am a warrior first off.

1) How do I macro simply changing stances?
2) How can I make complicated macros? Like thunderclap in defensive then intercept in berserker?
3) Does resilience have any significance outside of BG's...and if so, only against players I assume? not PVE?
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Old 03-16-2008, 09:32 PM   #1328 (permalink)
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From my own experience doing O'mrogg... he would swap the tank's threat with a random person in the party, and apply perhaps 5k more threat to that person. If everyone's on equal threat during the phase transition then it's easy getting him back onto the MT. In 2.1 the threat he applied to the swapped person was decreased (source: 2.1 patch notes (part 2) - WOW Insider)


[edit] Raglaum, go here: Useful macros for warriors - WoWWiki - Your guide to the World of Warcraft
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Old 03-16-2008, 09:36 PM   #1329 (permalink)
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Resilience works the same against mobs that it does against players, it's just that mob crit/dot damage is pretty insignificant most of the time. I think there was a way for druids to beceom uncritible with a certain amount of it, but I could be wrong and it may be nerfed.

PvP gear which features resilience usually has higher armor/stam than PvE gear so it works well for solo grinding anyway.
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Old 03-16-2008, 09:42 PM   #1330 (permalink)
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O'mrogg doesn't swap aggro, he just adds some to another person. Doing it the way I outlined above the amount of aggro added by the head switch is never remotely close to enough to actually pull him. I regularly go the entire fight without anyone else taking a hit.


Raglaum -- 1 & 2, check out Useful macros for warriors - WoWWiki - Your guide to the World of Warcraft

Resilience has the same effects in pve, but if you're already uncrittable from defense vs. whatever you're fighting then it has no effect at all (other than the DoT damage reduction).
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Old 03-16-2008, 10:27 PM   #1331 (permalink)
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I'm going to have a ball with this heh. Thanks.
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Old 03-17-2008, 05:11 AM   #1332 (permalink)
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Takes 5% crit resistance from defense to become crit immune as a tank in PVE. Resilience works for that too, which makes some pieces of pvp gear a viable option for a bear. Keep in mind resilience does nothing for your crush immunity, not that it matters for a bear, but plate tanks stack so much defense/avoidance to become crush immune that it makes pvp gear completely worthless for them.
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Old 03-17-2008, 05:24 AM   #1333 (permalink)
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Just going on the theme of this thread and starting over. Mistwalkers did our first 25 man raid last night and cleared out Gruul's. For most of us it was our first time in the zone. We started as a guild the 2nd week of December and are steadily moving forward in Zul'Aman.

So starting over, finding good people and getting to progression in a few months is VERY possible.
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Old 03-17-2008, 06:15 AM   #1334 (permalink)
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Originally Posted by Lejina Bloodbath View Post
Takes 5% crit resistance from defense to become crit immune to an equal-level mob as a tank in PVE.
Fixed. It's 5.6% for raid bosses.
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Old 03-25-2008, 12:21 PM   #1335 (permalink)
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Just recently got my level 70 rogue his gladiator swords. now i'm working on getting the normal flying mount (about 300g away) then after that ill max my lockpicking, and then max my engineering (both are between 225-280).

heroics seem like a waste of time as a rogue right now, i just die so fast and barely do enough damage even with the swords.

I guess right now my main qualm is getting gold. people tell me daily quests are the way to go, perhaps someone could give me a crash course in how these work. maybe starting with where i get them, or recommend a few good ones to start out with (again, no flying mount so i'm limited in my instance selection).

any advice, much appreciated.
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