|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #61 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 124
| OK, keep voting... Anyway, seems that EQ2 is just not the game for many of you. No offence but what I see is advice to SOE to scrap their game and rewrite it so some of you may like it. EQ2 has many flaws, and those who played it extensively know them, but we play for whatever idiosyncratic reasons we may have. The "I played to 20 and HATED IT ARGH" posters, well, these are lost subs, there's really nothing SOE can do to bring you back. You basically hate the game and that's fair and dandy. Your assorted "advice" (for example: TOO MANY CLASSEZZ YO!) is your wishlist for some game that will never be. |
| | |
| | #63 (permalink) | |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,268
+1 Internets | Quote:
My main criticism is wood chests from named in dungeons, difficulty in those dungeons and body pulling. They need to redo how proximity and attack agro works in dungeons. There is no getting around that, and it's not exactly a big to do. Stop ass fucking people who pull with spells by reducing the yell for help when attacked, and increase the yell for help when agroed. Add in some classic EQ spells like lull, mem blur to put spice into the leveling game. It's obviously more complicated than that, but the current system is utterly terrible enough that it's warranted. Poor itemization obviously should be fixed, and terrible zones like the first 3 tiers for classic zones are turning people away from the game. Thundering Steppes and Nektulos would have made me quit the game if Butcherblock didn't exist. That is how terrible those zones are. People who are posting 'I quit after Darklight' have a fucking point. All the above, and I really just hate those ghosts and golems.
__________________ Hatcher No one cares where | |
| | |
| | #64 (permalink) | |
| Registered User Join Date: Feb 2004
Posts: 48
| Quote:
x2
__________________ EQI Esem-70 Shaman R.I.P EQII Deht-Lvl 55 Wizard WoW Yrago 70 Rogue | |
| | |
| | #65 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 303
| Quote:
![]() I agree that their needs to be more to the game then body pull = good, spell pull = bad. I've seen Bruisers able to do a bit of feign death splitting but as long as that stupid locked encounter thingy is in the game then the usefulness of it is pretty low. I'd love to see mobs running. How many snare spells are there? You can't tell me those were solely put in so those classes can kite for xp. Have them taking off at low health and agro'ing all their little friends on the way would be wonderful. I'd love to see stuns being more useful in group combat (like in EQ to stop that damn CH) but that would mean that classes which are stun heavy, like a Brigand, would be slightly OP'd in some situations. I'd love to see mobs last more than 15 seconds. I suppose I'd really rather see more EQ1 type of combat situations. Not the combat itself, but the way mobs were to fight. Group combat required a bit more decision making. If you didn't have CC that didn't mean you couldn't go to some zones but it meant that you needed people who were smart enough to off-tank or root park it and switch if that add was a healer. There seemed to be a lot more decision making going on in some groups in EQ1 where in EQ2 it is generally "kill fast, pull next". I suppose EQ1 can be condensed down into the same but it felt different. That isn't rose colored glasses talking either, I've played EQ recently and the combat there just felt more involved at times. | |
| | |
| | #67 (permalink) |
| Registered User Join Date: Jan 2003 Location: London
Posts: 414
| I think the neutral classes could be merged & the ones with pretty artificial diferences - like bards, rogues,shaman & druids. Some ability merging would help scouts in particular - like one back stab that does more damage from stealth rather than 2, 1 snare which can be upgraded with the enhanced version from bloodlines not 2 and so on. |
| | |
| | #68 (permalink) |
| Internet to post ratio soon 1:1 Join Date: Aug 2002 Location: somewhere close.... -1547 Internets
Posts: 1,833
| I quit for similar reasons. First there was no fighting feel. As described earlier you cannot 'feel' the action. It seems sterile and far away. Mash mash mash wail wail wail wail, like picking on a wall for hours. Second was the loot, there is no loot. Only crap to fill your item slots, nothing fancy funky phat or cool.Bleh lame game. There was one thing i remember, the manastone. The quest was long and stupid and the effect was okay. I failed at organizing the people the lockout timers blablabla, it was work pure work. Felt like enchanter epic back in 2001. fuck worthless developers and fuck games who cant deliver and fuck people who support crappy games like this and only prolong the shittyness the thread title fits perfectly Last edited by kasey; 09-22-2007 at 05:25 AM.. |
| | |
| | #69 (permalink) |
| Registered User Join Date: Aug 2006 Location: South San Francisco, CA
Posts: 3,158
| Consolidating both classes and spells would be a great thing for this game; also, bringing in new character models for dungeon bosses would be awesome. Freethinkers Hideout has absolutely no new models. Mayong's Inner Sanctum has no new models except /maybe/ Mayong (but he's dressed in all black). Heck, even Emerald Halls has no new models. You know what's also sad? Throne of New Tunaria has no new models. These are end game (literally, END game) and no new models. Last edited by Kuriin; 09-22-2007 at 06:43 AM.. |
| | |
| | #70 (permalink) | |
| Registered User Join Date: Aug 2006 Location: South San Francisco, CA
Posts: 3,158
| Quote:
__________________ Kuriin, Death's Demise < Did it for Whitney > Live like you'll die tomorrow, Dream like you'll live forever | |
| | |
| | #72 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | Get a job you damn hippy. <3 EQ2 had so much potential it was crazy. I still weep about how badly they bungled it. Not just combining abilities/classes, but making the abilities more responsive. I know it sounds silly, but the fluidity of movement in EQ2 really breaks the combat feel. I think one of the major advantages to WoW's combat system is how over-exaggerated all the combat moves are. When you do pretty much anything in WoW, -especially- as a Melee, you start flipping the fuck out like some crazy ninja-pirate hybrid. It's pretty ridiculous...but it also gives you a more responsive feedback on what you're doing. When I hit judgement, I see the very distinct giant hammer fall out for the sky and hit my opponant as my character convulses like I just got surprise buttsecksed. In EQ2 you kinda just kept going through a really fluid motion. I'd hit redundant_attack_07 and all that would happen is some particle effect that I usually turned off early on so I could fucking see and that was about it. I still think the greatest thing SoE could do, is an EQ3 set thousands of years in the future with technology and shit. Complete with battle-mech's and drop ships. God it would fucking epic. Could you imagine? I hated EQ1, midly disgusted EQ2...but this. This would be a culmination of nerdgasm. Put me and Gallenite at the helm so it doesn't get fucked up of course too. |
| | |
| | #73 (permalink) |
| Skuhjaybe! Join Date: Jun 2007 Location: Never-Communist Moscow
Posts: 1,172
| I love the title of this thread as well, but suggesting a class combine is the height of stupidity. So, they appeal to the 10 people on the FoH board, and that one level 70 guy who plays, but what about the thousands of users who don't want their classes merged? Sounds like an epic decision on the scale of the NGE for SWG. Then we wouldn't be so happy that EQ2 had a 3.4 GPA, we'd be saying how it had a 2.0 and was barely beating out Vanguard. And then we couldn't have thread titles like "What the Shit Edition," which is awesome. -Aamina |
| | |
| | #74 (permalink) | |
| Registered User Join Date: Aug 2006
Posts: 210
| Quote:
You should really look at how some people think on EQ2-specific boards about class combining, and you'd be surprised that a lot of people think it'd be a good thing.
__________________ Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos in Everquest 2 Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest in Everquest 2 Calaglin, Illusionist/Guild Leader of Equestrian Prep on Unrest in Everquest 2 | |
| | |
| | #75 (permalink) |
| Registered User Join Date: May 2006
Posts: 1,045
+22 Internets | As much as I realize 24 classes is retarded, it's just not feasible to do so at this point without a huge loss of subs. Combining the 2 enchanters or the 2 bards might be simple enough but what about the 2 druids for example? One is a healbot and the other is a hybrid, so which wins out? Tell people that wanted to roll a healbot to fuck off or vice versa? Necros and conjurors might be similar in concept, but a huge difference in flavor. At best I can see: 1 bard 1 warrior 1 enchanter 1 brawler 1 rogue 1 sorcerer MAYBE 1 cleric/shaman, i'm not completely sure what the differences are between them but it doesn't seem like the playstyle differences are as big as comparing a warden and a fury for example. Anymore merges would piss off a huge amount of people as they log on one day and they no longer have the class they lvled. And if they do this you will still be left with a ton of classes and not much would have changed. |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |