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| | #106 (permalink) |
| Never give up. Never surrender, you fucks! Join Date: Dec 2003 Location: Los Angeles
Posts: 2,752
| It is not not Raph Koster I wouldn't not guess if I didn't not have to. Raph Koster - Wikipedia, the free encyclopedia * * * As for the whole Metaplace -- Badgers with chainsaws, Tentacle rape and legal issues aside -- looking at the SS and articles it seems much more appropriate for a 3D chatroom/social networking site than true 3D worlds (barring the odd no-life guy(s) in a basement who's willing to work on his/their Tentacles with Chainsaws game sans pay for 1-2 years). Nothing particularly wrong with that -- social networking sites are money I guess -- but I think we're a long way for the average MMO fan to be able to make a full on MMO with these tools -- as noted not in alpha just going off the press release/SS and various game articles -- for all I know it could have a voice interface backed by an emergent AI that'll have your Koalas that Krump game going in notime.
__________________ Surface - Drunken Monk of Seradon |
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| | #108 (permalink) |
| Noob Join Date: Aug 2006 Location: Boston
Posts: 519
+1 Internets | Hey guys I'm a bit late on this..just by a few days, but check out this great interview with Raph Koster about Metaplace. It is very indepth, about 4 pages I believe, and answers a lot of questions! The MMO Gamer » » Interview: Areae’s Raph Koster Talks Metaplace |
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| | #112 (permalink) | |
| Warcraft is the only MMO I've ever played Join Date: Dec 2005
Posts: 76
| I'm going to quote the legal stuff because that's what interests me. Quote:
Well, actually, this could work. Hosting companies do not claim to own the material you place on them. While they have to give in to takedown notices and obey local laws, as Raph notes, that doesn't really effect the legality of it all. You pay Metaplace to host your little MMO, just like Blizzard could hypothetically pay a server farm to host their game. Included in that package is a proprietary coding language, which you are licensing, much like video game developers license graphic engines or something. In all, the complicated legal questions stemming from managing an economy and a social network don't really come up, because Areae doesn't get into them. Open Questions: 1. Raph was kind of vague about how you PAY for this thing. There's some sort of virtual currency system. How will that work? It's simple if the equation is simply Dollar In, Areaeoleans out. But that doesn't seem to be how it works. In fact, Raph is only all that specific about Metaplace taking in Areaeoleans and paying OUT real money(!) This is a pretty big deal. We can only interact with other people online in so many ways. Talking. Shared Activities (incl. sex). Exchange. Exchange usually takes a shared currency. In Warcraft, you get gold by slaying monsters. In Second Life, you get a small stipend per week plus you can directly buy the stuff. Virtual dollars drain out of the economy through various implemented, carefully considered means. Still too early to say how that'll work in this context. I mean, can players create their OWN shared currency systems that's entirely particular to their little world? 2. Raph talks about Metaplace's relationship with its endusers, where the endusers are the quasi-Developers who build with the tools. But that's only half the story. The other bit are the people who don't build but use the worlds. What's their role with the company? Do they have to sign anything with Metaplace? How do they pay for it? In Copernic-only news, I got sick of reading starry-eyed Technology and Law types who get wet when someone proposes extending property rights to my +3 Sword of Catassing. After consulting with my Professor, my essay has been retitled "Leave the Orcs Alone" and is now about why extending legal rights to the online world is retarded. I hope to include the following footnote: "147. Overly utopian commentators should consider that it was the Virtual World community that coined the term "poopsocking" to refer to going to the bathroom where they sit rather then leave the computer to use a toilet." | |
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| | #113 (permalink) | ||
| Registered User Join Date: Mar 2007
Posts: 909
| Quote:
Are there really ANY legal rights arguments for actually owning items in a game? It seems very cut and dry. I can make a game right now, and you pay me $5 for me to make "sword of you're a shithead" or even pay me to play my game. Or, you come over to my house and pay me $5 to play monopoly. Sorry, you can't keep my "you win $10 in a beauty contest" card. If someone hacks the planet and steals your get out of jail card you can't "sue" them or me because your gameplay experience was ruined as long as I say "hi i'm not responsible if anything happens that makes the game suck or not happen." Quote:
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| | #114 (permalink) | |
| Warcraft is the only MMO I've ever played Join Date: Dec 2005
Posts: 76
| Quote:
This doesn't mean that it's a good idea to do so. What fallacies...? | |
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| | #115 (permalink) | |||
| Registered User Join Date: Dec 2006
Posts: 5
| Quote:
Small worlds are free. Big worlds, you incur hosting fees. You might want to buy added services (better metrics, modules, whatever). We bill in the virtual currency. You buy the currency, and apply it to network costs. You can provide services to other users (modules, stylesheets, game access) for a fee in virtual currency. If an approved partner, you can cash out virtual currency. Quote:
Quote:
Playing is free, as far as we are concerned (tho individual worlds might charge as above). | |||
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| | #118 (permalink) |
| Registered User Join Date: Oct 2003 Location: Cleveland
Posts: 298
| So essentially it's for people to run their own Travian type worlds? I'm not sure why people are so fixated on the EULA/Legal issues. They really aren't that major and have been covered ad nauseum in other games/venues. I'm just curious in regards to how metaplace will sell itself to joe gamer. Joe basement developer will be interested if it becomes a 'Field of Dreams' setup, where you can get more access and people for your worlds. It sounds neat, but I'm not sure if the sandbox approach will work, but kudos on an interesting idea. |
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| | #120 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 923
| Quote:
As for metaplace, I'm an amateur programmer myself and always wanted to create my own game. Of course writing an MMO from scratch by yourself would just take way too much time, and be an exercise in reinventing the wheel many times over. I've looked into several APIs/libraries/kits and whatnot, but none really impressed me or cost a million dollars. So I certainly wish you the best of luck with metaplace. Actually I seriously considered writing a flash game myself. I certainly wouldn't expect a WoW killer to be a .swf, but the platform has the advantages of being in 99% of browsers, and much more suited for solo developers. These are the games you'd play at work or school where you can't play WoW. The tricky part with multiplayer flash apps is the server end, so I'd be interested in hearing the details about your server tech. Any serious MMO server would require a significant amount of processing power for example, and I never see hosting services mention any kind of limit in that regard. | |
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