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| | #61 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 211
| Quote:
Sure sounds like a recipe for success to my limited 35+ years in corporate America brain. Should be interesting to sit back with the popcorn and watch the potential legal fireworks / trainwreck in the future (I smell D&L odor here!!) | |
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| | #62 (permalink) | |
| Plugged In Like Neo | Quote:
We are putting up a weekly blog post updating with news and information on our technology, team, games, and anything else we feel is important enough to share with our community. | |
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| | #65 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 107
| I find it really funny that the main qualification for the role of community manager for an MMO project is having a vagina. I guess the opportunity to interact with one even on that distant a scale is enough of a glimmer of hope to lure the average MMO player |
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| | #68 (permalink) |
| Registered User Join Date: Nov 2003 Location: Overthere next to that place
Posts: 2,114
| Sounds like a good idea but I gotta see if it ever really develops. Too mnay of these "Create your own MMOs" bs have never been more than flash in the pan sorta deals. Plus having the guy who destroyed SWGs on board doesn't exactly give me hope for this project. Maybe this will be better for him since he can't actually piss in the face of customers with this set up. *shrugs* Oh and btw this is not cuppy btw... someone sent me this link a while ago... Not Cuppy Last edited by Camerous : 09-19-2007 at 08:30 PM. |
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| | #71 (permalink) |
| WaterBreak 2008 Join Date: Mar 2002 Location: Cambridge, MA
Posts: 1,678
+39 Internets | I would like the website that Cam linked be stricken from this thread based on the "wtf factor." I wish I didn't click on it and now hundreds, like me, will be curious and stumble upon a whole different dimension. "Readers beware, you're in for a scare." |
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| | #74 (permalink) | |
| Warcraft is the only MMO I've ever played Join Date: Dec 2005
Posts: 76
| Quote:
1. Are users expected to sign a single standardized one-size-fits-all EULA? 2. What are the key terms of the EULA? 3. Does it include a generalized Liability Waiver? 4. Does it include a no-reason-given Ban option for the company? 5. What property rights are granted to users, if any? 6. To what extent can courts of law validate these rights? 7. Are you including any "Democracy of Users" stuff like Raph has discussed in the past? 8. To what extent can the company modify the EULA while the game is ongoing? 9. What is the legal architecture for user-against-user disputes, if any? 10. To what extent can the company modify avatars or property without express permission? 11. What happens to the property of users who cancel? If there's anyone on the team familiar with these issues, can I contact them? If so, how? (My thesis, thus far, is that importing legal property rights into game worlds is, overall, a negative thing for both players and companies. Although this may not be true where the game is founded on the belief that players will earn a return on investment) Thanks in advance | |
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