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| | #512 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 5,405
| I don't think anyone needed him to explain that getting laid off and fired both mean you don't get a paycheck anymore. But the reasons ARE different, and it's stupid to be so emo about it anyway if it's not your job that got lost. |
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| | #513 (permalink) | |
| Registered User Join Date: Jun 2005
Posts: 154
+4 Internets | Quote:
My point.. was that Cylus' post made it sound (though I doubt that was his intent) like people who were fired for poor performance were now working at SOE, the same company as the rest of the Sigil devs.
__________________ Elidroth Renato Game Designer Everquest Sony Online Entertainment, LLC "I drank what?" ~Socrates | |
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| | #514 (permalink) |
| The Spoony Bard Join Date: Aug 2006 Location: Rochester, NY
Posts: 703
| Sad part is that SOE really didn't support the game as much as they have EQ2. With the right resources Vanguard could be a waaaay better game than EQ2. But they did save the game from going under I guess, and I can understand not pumping as much money into a game you didn't develop from the ground up as opposed to one you have. But it's still a shame, if VG had another 8-12 months in beta it would have been a relative success...and the 200,000 people that bought the game at launch would still be subscribing...instead of the 20-50,000 that are now.
__________________ A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand. -Bertrand Russell |
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| | #515 (permalink) | |
| Registered User Join Date: Oct 2003 Location: Cleveland
Posts: 658
| Quote:
Sigil had 40 million it spent in dev costs or so, and quite a lot of time. There's pretty much no way you can blame SOE for the mess that is Vanguard. All they did was offer Sigil a cheap way to get their product to the masses so it could sink or swim. You also certainly can't expect them to pony up big bucks for a product Sigil was also still holding on to until the end. Vanguard needed years more work from the point it was released. There is a reason MS let go of the project, and there's a reason it sank so far after release. Even today it's still a pretty good distance to being a polished strong MMO, even. There's no doubting Sigil had some talented people, but they suffered from nepotism and piss poor management, which shows in their half baked product and the soap opera that was their workspace. | |
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| | #516 (permalink) | |
| Too tired to fight about it. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,549
| When you're interviewing for another job there is a huge difference and you should know that. People like you dumb down the gene pool.
__________________ Surface - Drunken Monk of Seradon (ret) Quote:
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| | #517 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| Quote:
Ha~
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| | #518 (permalink) | |
| Registered User Join Date: Feb 2002 Location: Encinitas
Posts: 421
| Quote:
Quote the millions all you want; that money was pissed away well before the rest of us actually worked on the game. Hell, Sigil was so poor, we could not even have a "launch" party at the time that we launched. Ask someone else where that money went, not me ;p | |
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| | #519 (permalink) | |
| Real King with the Ring Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,792
+1 Internets | Quote:
I wonder if Brad parties. I know he's supposed to be a Christian, but with all that money he had funded cant help but wonder where it actually went. lol
__________________ "put your hands over your eyes as your thoughts intensify" http://www.youtube.com/watch?v=Z6CvGffY_mA | |
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| | #520 (permalink) |
| Registered User Join Date: Apr 2002 Location: Vancouver, British Columbia
Posts: 140
+25 Internets | Easy math...the vast bulk of it went into employee salaries and benefits. Benefits were good, but not exceptional, and the salary ranges were industry standard for the most part. But there was a lot of employees over a long period of time, and that adds up. Also note that what a person is paid versus what a person COSTS the company are two very different figures. The burdened costs of FICA, Comp, 401k, subsidized insurance premiums, admin costs, vacation pay, etc, can amount to as much as 50% on top of the base salary. The lease costs of the "fancy" office building wasn't that expensive in the grand scheme of things, with the criteria of staying in North County and housing 100+ employees (and their cars), it was actually something of a bargain in the booming 2004 real estate market. Our first real office, from May 2002 to December 2004 was extremely cheap, considering the size, $7k/month. Equipment costs were also reasonable, (plus we got a lot of free stuff from MSFT, like used Asheron's Call 2 servers) and when I left we were still using a $150/month T1. Donuts on Friday and free soda and coffee don't add a whole lot to the bottom line either. Keep in mind the cost of Vanguard up to launch wasn't as high as $40 million, either. |
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| | #521 (permalink) | |
| Registered User Join Date: Dec 2004
Posts: 239
+2 Internets | Quote:
Part of being frugal as a company means you get more on the bottom line.
__________________ =Ssin'urn D'Ssinns= | |
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| | #522 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,380
+1 Internets | This is a really stupid comment. It makes a world of difference between being laid off and being fired. One of them affects your chances of getting a better job in the future. The only thing they even remotely have in common is that you're left without income in the interim. |
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| | #523 (permalink) | |
| Too tired to fight about it. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,549
| Player housing. Etc.
__________________ Surface - Drunken Monk of Seradon (ret) Quote:
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| | #524 (permalink) | |
| Registered User Join Date: Oct 2003 Location: Cleveland
Posts: 658
| Quote:
If I had to ration I guess, a big chunk probably was used licensing the Unreal engine, setting up Shop in California, versus a cheaper area, and piss poor early executive decisions wasting huge amounts of cash on things that were cut long term from the game. I'm sure the Microsoft split story also would shed some light on Sigil's inept leadership and spending habits. I'm sure you and the other good people who were part of Sigil, who put your trust in it's management would want to know more than me where the venture cash all went to, and why things turned out the way they did. Sigil makes me think of Big Idea. The people who created Veggie Tales. If you want an interesting comparative read check this out: » What Happened to Big Idea? Part 1 They created a good TV series Veggie Tales and had a nice enterprise with some partners making decent cash, but decided to do their own thing and go big, and make a movie, Jonah. They hired some business people who advised them to spend and spend and go lavish. They ended up taking a nice, good product that made them decent revenue and tried to do too much with it by dumping so much cash into their Jonah movie, that it killed their nice company. Mcquaid likewise seems to have taken his limited EQ success and tried to do too much and be something he wasn't. | |
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