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Old 09-10-2007, 10:34 AM   #16 (permalink)
spronk
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wtf... you can only play on weekdays if your a fileplanet subscriber? and it doesn't even seem like theres a way to get the client unless your a fileplanet sub.
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Old 09-10-2007, 01:02 PM   #17 (permalink)
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I downloaded the client with Fileplanet's download manager, but the client shows up as a 2.5gb .exe.dlmpartial file on my desktop that won't run. Anyone got a fix or workaround for this?
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Old 09-11-2007, 08:09 AM   #18 (permalink)
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I downloaded the client with Fileplanet's download manager, but the client shows up as a 2.5gb .exe.dlmpartial file on my desktop that won't run. Anyone got a fix or workaround for this?
Go to GameStop or EB and spend $2 on the beta disc. Or reserve it for $5 and get it free.
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Old 09-11-2007, 08:33 AM   #19 (permalink)
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Fury is pretty much crap, at least the beta.
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Old 09-11-2007, 05:31 PM   #20 (permalink)
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Wanted to try it but I cant login. The program says that I need to check for the next session details but according to Fileplanet the servers should be open for everyone until the 13th. No idea...
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Old 09-12-2007, 08:40 AM   #21 (permalink)
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I've seen this game since alpha, nothing has improved.
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Old 09-12-2007, 08:41 AM   #22 (permalink)
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I got in last night, did the training stuff. Then sat in a queue for 30 minutes while I watched TV, then gave up and quit.
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Old 09-12-2007, 08:47 AM   #23 (permalink)
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I got in last night, did the training stuff. Then sat in a queue for 30 minutes while I watched TV, then gave up and quit.
The problem is the intro asks you to queue for bloodbath, you don't actually have to play. The problem is most people are playing for the 4v4 arena style combat, so no one usually queues and a game never opens. Queue up for bloodbath, then hit next, and you can leave the intro. It'll dump you into the main town.

Elimination - 4v4 arena is pretty much available any time of the day, short queues. The other two modes, Vortex - CTF, and Bloodbath - Deathmatch, are usually not up, you can see how many games are up when you go to queue, so if it's 0 it's not even worth it to queue.
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Old 09-14-2007, 04:22 PM   #24 (permalink)
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So is anyone actually playing this? I finally started downloading the client today, it looks like you can get it free from fileplanet (just wait 30-45 mins in a queue). They say they have over $2m in prizes but I don't see anyone at all talking about this game, anywhere. And the competition starts today, lol
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Old 09-14-2007, 06:49 PM   #25 (permalink)
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When Fury wasnt yet playable it got a little hyped for some PvP players and when the first people got to play it, they all said it sucks. When I tried it out myself, I had to agree.
Beside that it was ugly on my comp beyond comparison, it was also not running smooth. When a game is more ugly than quake 2 with low graphic settings, I expect it to run faster than quake 2. Anyway, it isnt that bad on better comps, but also not that great (imo).

Next point are the game mechanics. Fury is PvP and PvP only. Yet it has many random factors in. For example, if you remove buffs/debuffs, you remove random (de)buffs. You cannot cover buffs - like in Guildwars. Combat itself is a very simplified Magic (the trading card game) version. You use your abilities to build up elemental points and finally release the end of the world spell (best the full team at once, so its spike from hell). The tooltips sucks, the abilities are not very diverse and I didnt think they could make the strategy/tactic side of the game so small with the button mashing, yet after I tried it out myself I was suprised how mindless many parts of it felt.
Oh yea and its everquest combat system, lock it and rock it. No aiming, no movement, only the most minor positioning.

The world is divided in what I call a hub and arenas. The hub is basicly what battle.net chat was in diablo and cities are in guildwars. You have the npcs, trainers, vendors, etc there but no fighting at all and its large, confusing and also ugly.
Why are people supposed to pay a monthly fee for it?
Guildwars has no monthly payment, the pvp is alot better in every aspect beside being mindless, there is a decent pve side, it looks better on my comp, its also just hub/arena(/pve+dungeons) and everything that wasnt perfect in guildwars1 is being fixed in guildwars2. And there is still no monthly payment. Why would anyone buy Fury?! The only reason I can imagine is that they are simply not good enough to compete in guildwars pvp which is not very casualfriendly in guildwars1 if you dont have a large casual-guild to play with and takes an enormous amount of concentration, knowledge about the game mechanics (including all abilities being used - guildwars itself has over 1000 abilities, however, many are rarely used or pve only spells due to their lack of use in pvp), fast reaction and fast thinking, and teamwork. So its not for everybody.
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Old 09-28-2007, 12:45 PM   #26 (permalink)
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If you don't have a video card that can handle Shader Model 3.0 the game will look like shit as you will be forced to use "low spec" graphics. Otherwise, it is not bad as it has the Unreal 3.0 engine behind it.

I will be in this weekend kicking ass and taking names:

Fury Challenge
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Old 09-28-2007, 01:13 PM   #27 (permalink)
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I gave this game an honest try and really don't like it at all. The only real active queue was bloodbath so thats what I played. I didn't finish DFL in my matches and was winning some loot but being thrown in to those games as a newb was rediculios. I have basic skills/gear as a first time player and I'm expected to win vs people with full sets of rare gear and boosted of skills?

It would be like trying to pvp in WoW in a set of grey gear (not even green) against people in full tier whatever the highest is. It's not a fun experience for people trying to start in an established game.
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Old 09-28-2007, 01:23 PM   #28 (permalink)
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Originally Posted by Hachima View Post
I gave this game an honest try and really don't like it at all. The only real active queue was bloodbath so thats what I played. I didn't finish DFL in my matches and was winning some loot but being thrown in to those games as a newb was rediculios. I have basic skills/gear as a first time player and I'm expected to win vs people with full sets of rare gear and boosted of skills?

It would be like trying to pvp in WoW in a set of grey gear (not even green) against people in full tier whatever the highest is. It's not a fun experience for people trying to start in an established game.
They limit player Ranks to ensure casual and hardcore players are competing on a level playing field.

Quote:
Each participant’s Avatar Rank (e.g., Disciple, Adept, Ascendant etc) within Fury will be capped from the start of the Practice Session through the end of the Contest Period, as determined by us in our sole discretion. The caps are the following:

Bloodbath: Rank 4
Vortex: Rank 4
Elimination: Rank 5

A player’s (or clan’s) score in any game is based on their skill rating versus their opponent’s skill rating (or the skill rating of their opponent clan), as determined using Auran’s implementation of the GLlCKO-2 system, or such other system or method as we may in our sole discretion determine. Generally, defeating other individuals or clans will result in a better score than being defeated; defeating another player or clan with a high skill rating will result in a better score than defeating another player or clan with a low skill rating; and losing to a more highly rated player or clan will result in a better score than losing to a player or clan with a lower skill rating.

I think this game is going to be a sleeper hit. It is fun as hell. Think Unreal Tournament with swords, spells, leveling from PvP (win or lose), slight equipment advantage over opponents, no "auto attack", no stupid NPC AI, no wait for LFG, beautiful engine (Unreal 3.0), solo bloodbath free-for-all battles, team battles, team "capture the flag" type battles, no monthly fee but option to have extras for $10/month, dedicated Developer-owned servers (in game Ad supported), fair battles (server pairs players up and fair after the first few levels) and you have a winner.

The depth of the game comes from PvP and knowing what skills to use at what times to counter your opponent. All skills can be made available over time so class can be unimportant. They limit what equipment and skills you can bring into battle so you have to make those choices up front. These guys have thought out of the box and created a winner in my opinion.

Last edited by I'm Rich Bitch : 09-29-2007 at 09:37 PM.
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Old 10-04-2007, 10:19 AM   #29 (permalink)
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Major Changes to the Game Announced

Unleash The Fury - Announcement

Fury Fans Get Their Wishes
04 October 2007 11:00 PM

Auran announces wide ranging changes to Fury

An even game is a fun game

We have watched, we have played, we have listened, and we’ve decided to make some changes – some BIG changes. Our whole design mantra has been that evenly matched battles are more fun, yet Fury Challenge has shown us that 2 in 3 players who try Fury do not even make it to the fun stage. We believe the biggest issue has been the imbalance between new players and experienced players and the difficulty in getting to grips with a new combat system. Throughout beta we have tweaked things and modified things. The time has come to be brave and make some far reaching changes to ensure Fury is fun all players

In a nutshell, the core essence of Fury is player skill. To truly recognize this, we’re making changes to emphasize this aspect out even more. We’ve decided to start everyone with 1,000 Equip points and offer a UAA option from Day One. In addition, we’re bringing everyone onto a single Realm and teaching the Matchmaker to understand that Premades don’t like playing against PUGs. We’re also giving new players a Training Ground where they can learn the game against other new players and bots. In addition to all this, we’re continuing to listen to the community regarding balance changes and fix bugs that impact your enjoyment of the game.

We‘re confident these changes will make Fury easier to learn, more fun for new players, less grind for all players, and more interesting for senior players. This really is your game now, it is our task as developers to listen and react by deciding how and when to implement improvements. Most of the changes outlined below will be implemented for release. Some may need to be held back until we have time to test them thoroughly.

Now is the time to get your Guild-mates to come onto the forums to discuss these changes and help us make Fury the Number 1 PvP game on the market. If you haven’t played Fury for a while, make sure you get into Fury Challenge this weekend to see all the previous improvements we’ve made.

-Tony Hilliam (Auran, CEO)

The following is a list of the major changes we have planned:


- Incarnation Rank
Incarnation rank will no longer exist. All Avatars and Incarnations will have 1000 equip points available to them. Your rank title, which is currently determined by Rank Points (formerly Combat Excellence Points), will instead be based on by your skill rating (the score that also determines their position on the ladder). This will make titles much more meaningful and serve as visual recognition of actual skill, not time played.


- Starting Incarnations
Players leaving the tutorial will now have eight default incarnations available to them, one for each archetype in the game. These incarnations will come with all starter abilities unlocked to Rank 10 (though it may not necessarily be Rank 10 on your quickbar). You will also start with higher tier and more effective equipment to match your increased equip point limit. This gives players starting templates that are much more solid and better illustrate the strengths of an Archetype.


- Purchasable UAA (Unlock All Abilities)
UAA will be available for purchase as an additional pack which will unlock every ability on your account. There will also be options to purchase smaller per-archetype packs as well. UAA unlocks will be handled via online account management. This has been the number one most requested feature from players who want to get straight into the competitive end game. As all players now start with 1,000 EP, this option is viable.

The exact pricing will be announced prior to release.


- Single Realm
We are migrating players onto a single Realm for release. (In fact, we hope to have this in place for Fury Challenge this weekend). This will allow all players to play with or against all other players.


- PUGs/Premades Matchmaking
Matchmaking will differentiate between solo players and premade (organized) groups. If you queue as a full group (or more), the Matchmaker will try to find another premade group to match you against. This change should help avoid mismatched battles between Clans and pick-up groups.


- Training Grounds
There will be a separate 8 man Bloodbath gametype, called Training Grounds. The Training Grounds are designed as a more gentle introduction for new players to Fury’s combat and gameplay. The Training Grounds Matchmaker will firstly look for other new (or low ranked) players, and then after a few minutes it will populate the game with bots. This will be the first warzone you enter from the tutorial and will be available through a warmaster in the Sanctuary for practice and testing purposes.

- Elimination Rounds
Elimination will be trialled as a best of 5 format, instead of the current best of 3. We believe this will make the matches more meaningful, giving players more chance to adapt and counter opponents. From a development standpoint, the change to Elimination requires trivial effort. As such, we are keenly interested in player feedback about whether to keep or revert this change.

- Combat Balance
During beta, we have been making some significant balance changes. This process will continue for the life of Fury. However, this week we have established out Public Test Realm and will be encouraging players to test further combat changes and provide feedback prior to putting them into the "Live" build. This will help ensure we make changes that enhance fun, not break it. It will also provide us a safe opportunity to test out experimental ideas the community suggests and ensure we have enough feedback and testing to get things "just right".


I hope you are as excited by these changes as we are here at Auran. Your feedback has been loud and clear and we feel these changes are a big step in right direction for Fury, both for the competitive and casual players. We would like to thank all our beta testers for their invaluable contributions and for helping us shape Fury into the Number 1 PvP game in the world.
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Old 10-05-2007, 10:42 AM   #30 (permalink)
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Those changes sound nice for the actual fighting, but it really limits character progression. In addition, it doesn't do anything to fix the fact that you spend more time queued or loading than you do actually fighting.
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