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| | #1157 (permalink) |
| Registered User Join Date: Mar 2003 Location: Cliffwood Beach, NJ
Posts: 94
| For some reason I cannot connect to the servers for multiplayer. I continue to get "Cannot connect to server". no idea why. What server are you guys on just incase I ever get this resolved? |
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| | #1158 (permalink) | |
| Heavy Breather Join Date: Nov 2002
Posts: 418
| Quote:
I'm in Australia so am fuzzy on the times, but is that now? | |
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| | #1159 (permalink) |
| Registered User Join Date: Mar 2003 Location: Cliffwood Beach, NJ
Posts: 94
| According to that the servers where back up at 12noon today. just a weird problem - i found some other on the HL forums having the same issue. Hopefully this gets fleshed out in a few days. |
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| | #1161 (permalink) | |
| Punctual down to the letter Join Date: Mar 2002
Posts: 696
+23 Internets | Quote:
There was a bug for a while in the calculation, where it looked at the damage you dealt to your target and then applied the elemental damage, instead of looking at your character sheet damage and modifying that. So vengeance did 0 damage to physical immune mobs. If the +damage% mods aren't working on immunes, I wouldn't be surprised if it was the exact same bug probably coded by the same guy. | |
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| | #1162 (permalink) |
| Tunare's most surly gnome Join Date: Feb 2002 Location: Sunny Upstate NY
Posts: 1,494
| For all my griping about it... I think I've logged like 40+ hours playing this game since last week. I have other games I should be playing and things I should be doing, but its just soooo easy and visceral to jump into hellgate and mow down some demons. I can easily play it while on a teleconference or whatever and just charge forward clicking like mad. The directX 10 version really is quite superior to the DX9, but there's a slight hitchiness to the rendering especially when it does the speed-blur thing that makes it a bit cumbersome. That and the memory leaks are much more noticable in the DX10 version whereas I dont feel their impact in the DX9 one. Performance wise I'd like to stay DX9, but DX10 is just so darn fancy. At any rate the thing is surely addictive as hell. Dunno how long this will last but until then I'll keep mowing mobs down in search of legendary items. |
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| | #1163 (permalink) | |
| Registered User Join Date: May 2007 Location: Way down South in Dixie.
Posts: 53
| Quote:
The game isn't trying to break any new ground really. It is what it is. And what it is is a hell of a lot more fun to me than playing WoW. | |
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| | #1164 (permalink) |
| None of you will disagree so I will. Join Date: Jun 2006 Location: Indianapolis
Posts: 4,935
| Is anyone else reading the constant math disabled idiots on the Guardians official forums about the usefullness of AoD? Every other post is AoR vs AoD (which is a valid discussion) but when numbers start getting spouted some idiot always comes in there saying retarded things like "5% more defense nets you a reduction of 65% of your incoming damage" which is retard idiot math at its very finest..... Let me ask if any of you here understand what is wrong with this argument they are using... Their argument Assuming 100 damage to the guardian and the guardian has 80% defense the following numbers will occur. 80% defense = 100 x .8 = 20 damage taken 90% defense = 100 x .9 = 10 damage taken 20/10 = 10 damage taken so going from 80% defense to 90% defense results in a 50% decrease in damage taken. Does anyone else seem what is fundamentally wrong with that last statement? To me this seems like a very basic math problem that any 6th grade teacher would point out to the student... I cannot be the ONLY person to see the flaw here... A simple addition of two words could fix the whole thing.. |
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| | #1165 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,161
| Quote:
It's a correct statement. Well, it's worded poorly, either by you or them but going from 80% to 90% reduces the damage you take by half.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #1166 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 12
| To build a world built upon flaws, math is the first victim. There's a lot of things that should be calculated a certain way but are incredibly bugged (nano-forge), so don't assume these skills work as intended yet. It may take a few patches to be able to really start theorycrafting this game with realized results. |
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| | #1167 (permalink) | |
| None of you will disagree so I will. Join Date: Jun 2006 Location: Indianapolis
Posts: 4,935
| Quote:
If damage taken equals 100 then it cannot also equal 20 and equal 10. Yes I know its entirelly wording issues but when someone pops up with "1 point in AoD reduces damage by 50% people get all excited that hey look 1000dps is now 500 dps!!! and 2 points is now 250 dps!! and 3 points.... you get the idea.. | |
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| | #1168 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,161
| I have no idea what you are arguing, but there is nothing incorrect about this: Assuming 100 damage to the guardian and the guardian has 80% defense the following numbers will occur. 80% defense = 100 x .8 = 20 damage taken 90% defense = 100 x .9 = 10 damage taken Increasing mitigation from 80% to 90% = 50% reduction in damage taken. There is nothing incorrect about it.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #1169 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 104
| Quote:
Jack is a Guardian - he has 80% damage reduction from armor. Oh no, a monster hit jack for exactly 100 damage, luckily reduced to 20 damage due to armor. Jack kills the monster and finds a big pink bow to put on his head. It increases his armor to 90% damage reduction. Oh no, the monster part 2, return of the monster, just hit Jack for 100 damage again! But he only takes 10 damage now. Jack's big pink bow increased his effective damage resistance by 50% by increasing his base damage resistance by 10%. 50% less damage, 50% increase in damage reduction, call it what you will. Maybe I've just played EvE for too long, but this makes perfect sense to me. Also, just FYI, the "huge" difference between 50% damage reduction and 80% damage reduction is actually 60%, only 10% more effective than the difference between 80% and 90%. Making sense yet? Last edited by Rehlor; 11-07-2007 at 07:12 AM.. | |
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| | #1170 (permalink) | |
| None of you will disagree so I will. Join Date: Jun 2006 Location: Indianapolis
Posts: 4,935
| Quote:
The problem with this is when discussing AoR vs AoD, because AoR only heals lets say 20 damage per minute AoD cuts damage taken by half!!! When trying to hold a halfway decent discussion about the useful ness of going from 80% DR to 95% DR the raving idiots start screaming things like "Damage reduce by 150%!!!!) The reality is your taking 15% less damage the before and the real question is 10 points into AoD really worth taking 15% less damage? When I ask that question they say no 15% less damage then before is wrong they are taking 150% less damage so it is worth it.... do you see what I mean by complete idiots? | |
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