|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #1066 (permalink) |
| Lead Farmer Join Date: May 2005 Location: DC
Posts: 1,976
| The invuln buff gives you just enough time to bust out a drone and a rocket bot, then it's a crazy fight. I've had that problem in Upper Thames and in a couple Elite Passageways, and died a few times because of a big pile of elites or tough mobs + elites sitting on top of the entrance. |
| | |
| | #1067 (permalink) | |
| Registered User Join Date: Aug 2006 Location: South San Francisco, CA
Posts: 3,158
| Quote:
| |
| | |
| | #1069 (permalink) |
| Holy Spirit! Join Date: Jun 2005 Location: Northeast
Posts: 185
| Has anyone been playing as a Summoner? I'm really curious as to whether or not it's more advantageous in terms of soloing through Normal in order to unlock Elite to go elemental build or minion w/ some utility skills.
__________________ Curious to see how Warhammer pans out. And that's about it. |
| | |
| | #1070 (permalink) |
| This is not 'Nam. This is bowling. There are rules Join Date: Aug 2002 Location: Denmark
Posts: 711
+13 Internets | I've only got experience until the mid twenties but summoners are very easy and fun to play. A carnagor is like having your own blademaster pet. They do decent damage and are very hard to kill. They can taunt an entire room, so most mobs won't bother you. You're also very self sufficient with pet and personal heals. I think they should be good well in to the elite content too.
__________________ Indiana the Silent Club Fu Bristlebane We want to be the Blizzard of massively multiplayer gaming - John Smedley |
| | |
| | #1071 (permalink) |
| None of you will disagree so I will. Join Date: Jun 2006 Location: Indianapolis
Posts: 4,935
| I am a level 25 summoner right now and life is pretty tough before even being out of normal. Admittedly I could get a warper and that might help but right now I am just using WD (with skill points from items only) and assorted minions fires/force/storms. With full force out I have 10 power left over and I have several unspent skill points. I was just trying to make it to 30 to get the master skill and summon many more minions but I am not fully sure how its going to turn out. As it stands now I can go through a level decently killing everything without much worries but there does come a time when I have some problems. Such as when there are 4 or 5 bruisers at the entrance who decimate my army in one hit and I in the next. This tends to make it nil impossible to even get into the next zone. When there are those blade axe minion things which i don't know the name of but they stun and shock a lot. They wipe out my minions quickly and then I'm done for asI cannot start another army since they all aggro and wipe them out on every ressurect. Then there are the doom hammers I think they are called and the strikers which can one-hit aoe kill all my minions. Oh an lastly theres any time a monster gets a lucky stun off on me and I promptly die since I have such low health. Granted I have gotten far in the face of these problems and they aren't all that common but what worries me is that in nightmare or elite mode mobs will be stronger and likely more of them. Eventually this WILL become a huge problem for me and the fact that my health doesn't increase by leaps and bounds means I am in for a future long term ass-raping eventually without a group. Even with a 30 strong army all it might take is one lucky hit or lucky aoe bomb and I'm done. I know many believe that a carnie build summoner built around a maxed carnie/tank and some minons would work much better and I admit it is possible, however, carnie builds still put a ton of points into willpower and will be very low on health also. (Unless its a pure carnie and no minion build which is probably an idiot of an idea but i only said probably) This of course means that in elite normal, nightmare, and espicallly elite nightmare your going to die in one hit. This is the problem I am looking towards for the future. The on hit die syndrome. So from the small amount of information I have gathered so far I'll write up what might be best for preparation of each class for nightmare and elite nightmare modes. Last edited by Sharmai; 11-05-2007 at 10:32 AM.. |
| | |
| | #1072 (permalink) | |
| Registered User Join Date: Jul 2005 Location: Dallas, TX
Posts: 1,601
| Quote:
Here it is in their Knowledge Base: Answer | |
| | |
| | #1073 (permalink) |
| None of you will disagree so I will. Join Date: Jun 2006 Location: Indianapolis
Posts: 4,935
| Summoners Already mentioned above. Likely to be a beast in groups and damage but will be susceptible to one shots in these harder modes. Especially to stuns and so forth. Blademasters They are a popular class right now and a level 41 BM in nightmare has said life has gotten much harder. He is a potion chugging machine (though I fail to see how this is any different then how they are normally played) and he dies very often. Even in groups he dies extremely often. But he does a lot of damage. This is not my type of play style so play at your own risk. I would think the increased health of mobs and increased damage along with the lack of survivability in general would make this class a exercise in stress management. Marksmen They die. A lot. Even in normal. If your good at hit n' running you'll last longer and maybe not die if you truly have the patience but they need some help in the talents department because it is now they just run n die and run n die. Though in groups I hear they are very powerful. This is more of a group class imo. Evokers They are late bloomers. They are supposedly very hard in the beginning and around level 15-20 they become very powerful. One post who said he was in nightmare said the class is still hard but that by then your so use to it that your good anyway. He said that status effects became the name of the game and thats where evokers truly shine. I do not know how often they die and I imagine i groups they are truly welcome for their group heals and such. Engineers I have heard mentioned that engineers are beasts like summoners in Nightmare and suffer less from the problem of getting one shotted since their stats don't all have to go into willpower. I have also heard they have problems taking bosses down as their damage output while steady has little burst so any kind of regenerating boss seriously dampens their spirits and can turn into a 2 hour boss fight. Much preparation might be need for boss fights for this class I do not know. Oh and with all the drone bugs that are constantly being fixed but not actually fixed I would recommend you wait till they truly are fixed in any event. Guardians I hear they are absoutle beasts in nightmare and hell if made correctly. They suffer from stun/shock deaths where if a mass amount of mobs who stun/shock encircle them before they can shield turn then it is a guaranteed death. Other then that they don't die. Period. Nightmare, Elite, whatever it doesn't matter they don't. They are believed to be essential for grouping later on. All that said I plan on starting a guardian soon as my summoner gives me distinct worries. I haven't yet figured out if after completing normal if I can make an elite character of any type of only from the one that complete normal in any event I think I might start a guardian anyway. I plan on making a dual build AoD and AoR guardian based on +all stat gear and pumping all points into stamina. The idea is that I become a uber tank. If AoR heals even when shocked and stunned this is a good thing imo. |
| | |
| | #1074 (permalink) |
| None of you will disagree so I will. Join Date: Jun 2006 Location: Indianapolis
Posts: 4,935
| Oh and one last thing. I AM able to invite players to the FoH guild even while they are offline so if you want to be invited please put your in game character name in a post here saying so and I will invite you. That is all. |
| | |
| | #1075 (permalink) |
| Registered User Join Date: Mar 2007
Posts: 1,970
| I agree with Sharmai about marksmen. They took them from absolute rape to just get ready to die a lot. Even level 10 in 4 hours is ridiculously hard with a marks, compared to other classes. I did a guardian as my second char and it didn't even feel like the same game, going from kiting shit for 30secs - 1 minute EACH MOB to literally running up to it and chopping it 3 times to kill it. I could not even kill that regenerating boss with the marks, I didn't do enough damage to him and he just full healed over and over again. I can see it sorta working in a group because the mob debuffs are OK... but... With guardian I have been doing 2 points into STA and 1 into everything else, and it is pure rape. Especially if you score a legendary sword from one of the first bosses. |
| | |
| | #1076 (permalink) |
| Registered User Join Date: Dec 2005
Posts: 52
+1 Internets | Kinda off topic from whats being discussed right now, but are any other beta players still playing for free on the test server? I remember something about them opening the beta server back up before launch, but I didn't think they would a server open. |
| | |
| | #1077 (permalink) | |
| Mr.Furious Join Date: Mar 2005
Posts: 608
+1 Internets | Quote:
That said, the toughest time I've had (and only 2 times I've died) were in the Museum level, due to letting myself get backed up to a wall by a pack of demons. I also couldn't figure out how to kill that regenerating boss (he would be at low health and just *poof* healed!) so I just set the bomb and ran the hell out ;p
__________________ UO - Broman, Chesapeake (retired) EQ - Aildrik T'Quetzl, Tarew Marr (retired) WoW - Broman, Zul'jin (retired) WoW - Ail, Draka | |
| | |
| | #1078 (permalink) | |
| Registered User Join Date: Feb 2003 Location: Mpls, MN
Posts: 47
+1 Internets | Quote:
Here is my build: Summoner Skilltree - inHellgate.de It's a lot of fun and I kill pretty fast. | |
| | |
| | #1079 (permalink) |
| Time to play the game! | I'm very tempted to buy Hellgate but at the same time I'm holding off till it seems more "polished". I never did the beta so kinda skeptical; Yay or Nay on purchasing it? I'm a big Diablo series fan if that helps and yes I've done my share of reading up on it but want to get opinions from others on the board since most of you have been playing. AKA: I don't want to toss my horn out the window.
__________________ Looking for the MMO promised land. |
| | |
| | #1080 (permalink) |
| Harvey Join Date: Sep 2002 Location: The Command Carrier
Posts: 2,180
+38 Internets | I'm a 27 marksman, and I have to disagree. I do the raping. I use 3 weapons. I have a legendary frag rifle, the fire assault rifle, and a sniper rifle. The key to these weapons is finding one who has 5+ mod slots. Guns without mods, no matter the quality are trash. Here comes a wall of text on how I play. Tactical stance is key. Tac stance makes your guns MUCH more accurate, the bullets travel faster, and you have longer range. It also vastly improves your crit rate. Crit rate is the most important thing for a marksman. More on this later. The second key to tact stance is overshield. Overshield is awsome. I'd definitely work this skill up. Say you have 50/100 shields at the time you're standing, and overshield boosts your shields by 200. The overshield will boost you to 300 shields, but it doesn't leave you at 50 power. It boosts it to the proportional value, so you'll have 150 shields when you enter tactical stance. Then if you leave tactical stance, you'll have 100/100 shield. Then if you enter tact again... 300/300. So if you're taking incoming fire, sit/stand/sit/stand/sit/stand and you'll get a lot more mileage out of your shields. So, now we know that tactical stance is great for improving your survivability. Now here's why it vastly improves your damage. Its all about your crit. Hunters have 3 abilities which 'proc' off a crit. One just allows the bullet to ricochet if they miss. The other allows bullets to ricochet if they hit. When you've got a decent crit rating with a good assault rifle, you'll have bullets flying all over the place. My assault rifle can positively chew through packs of imps before they can get into range. If any do make it though, rapid fire quickly ends that problem. Someone's already talked about how important beacon is to a marksman so I won't get into it. ESCAPE ESCAPE ESCAPE! Never forget you have this. This is your feign death. If there's to many mobs around you, or you just want to reset and begin again with the assault rifle rape, just escape. Gun choice is very important too. A lot of guns are crap. But most guns have a specific kind of use. Assault rifle is the most versitile. I prefer to use it on packs in outdoor maps. It also makes a good close range weapon combined with rapid fire. Beacon + rapid fire + point blank means just about anything short of a full on end of chapter boss is dead. My favorite assault rifle is the thermite one. Its got the tightest cone of fire out of them all. Its an excellent assault gun, as the CoF never blooms out as far as the electric or physical rifle. I like my fragmentation rifle for tight corridor maps. The frag rifle shoots one shell that shoots out smaller shots when the main shot hits. When you're in a tight corridor, and you're ricochet procs are going, the damage is absolutely sick. Sniper rifle of course has its uses for long ranges, etc. Either way, I'm quite satisfied with the marksman class. Its not a god or anything, but I definately don't see it as gimp. Last edited by Dyscord; 11-05-2007 at 11:40 AM.. |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |