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| | #301 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 2,081
| The game is a lot of fun but I still don't see any reason why I would pay a monthly fee for it. Maybe one month every 6 months in order to take advantage of two 'large 3 month updates.' I finished all the beta content in about 10 hours for one character which is apparently 66% of the total content that will be available. So the game is probably about 15 hours long. My guess is if they were to go with a Guild Wars model with true flow blown expansions every 6 months they would have brought in a lot more money. I just don't see a lot of people wanting to sign up for the elite status though because it is definitely nothing even close to a MMO unless you considered D2 a MMO also. Edit: In my entire play time I never once grouped, or felt the need to group, with any other players. The only interaction I had was asking a few basic questions about the game. Last edited by Hachima; 09-21-2007 at 02:16 PM.. |
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| | #302 (permalink) |
| Registered User Join Date: Jun 2005
Posts: 399
| Hm, I don't see how the current content is near 66% of the total, maybe 33%. Unless the lvl cap at release is going to be 30? But yea, I don't see any reason to pay a monthly sub when there are some features missing from a normal mmo...so far. |
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| | #308 (permalink) | |
| Beebop a loubop awhapshamboo and domo arigatou if I got to Join Date: May 2006
Posts: 709
| Quote:
http://www.uploadhouse.com/fileuploa...2c3d9c57bc.jpg Your mileage may vary. Edit: Chris, image uploaders suck. Last edited by TKarrde; 09-21-2007 at 03:51 PM.. | |
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| | #312 (permalink) | |
| Lead Farmer Join Date: May 2005 Location: DC
Posts: 1,976
| Quote:
I think in part this is because they expect to add more classes down the line, and that's where the big diversity is. FSS mentioned there will be more classes coming; in fact, originally they had talked about launching with 9. There's overlap within the archetypes - engineers and marskmen, for instance, get soem of the same skills. They could have just put in three trees for the hunter class and let people distribute points amongst them, but rather than add additional trees until the whole process became unwieldy and intimidating, they decided to preselect trees and thus allow themselves much more room for added classes (which will just be variants on the three archetypes; theoretically new archetypes could also come along on occasion, such as at expansion time). There are obviously downsides to doing it this way, but if they add classes when the time comes I think it could help keep the game fresh. Adding another twist to an existing archetype is easier than coming up with a whole new class, and easier in the long run than continually adding a skill tree to a class in a one-class-per-archetype system whenever you wanted to give the players more options. | |
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| | #315 (permalink) |
| Registered User Join Date: Jan 2004 Location: Florida
Posts: 238
| Your grasp of logic is pretty poor if you think you not liking it, and in this thread at least being in the overall minority or at least not majority, is any evidence towards this game being a 'bigger flop than Vanguard.' It's pretty obvious that any game without screams of bloody murder from beta NDA breakers is not going to suck hard enough to have no one playing it 3 months after release. |
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