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Old 11-08-2007, 12:58 PM   #781 (permalink)
Bongk
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I guess I explained poorly, I have the Vista version of Windower and use it fine, but that plugin states XP only.

I need to find a plugin that does that for Vista!
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Old 11-08-2007, 01:44 PM   #782 (permalink)
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This is the kind of info I need. I used to farm goobbue's or spider webs for money, but spider webs dont seem that good for money anymore. Beehive Chips seem to be about the same as they always were. Do you farm as thf/ or /thf?
Blu/thf
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Old 11-08-2007, 04:32 PM   #783 (permalink)
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Quote:
Originally Posted by Vinen View Post
The level curve wasn't even touched until 51+ -.-;;;

The issue with the previous level curve was it had a steep step up to each level cap.

50, 55, 60 (Pre-RoZ Cap), 65, 70 (usplayers started w/ this cap; very few if any hit it), 75 (RoZ Cap).
The required exp (1-50) wasn't touched, but the curve was most certainly changed with mechanic changes.

For example, things like TP not dropping while resting (with signet on), time increase between EXP Chains, EXP Ring availability (i.e. Empress band every 16 hr), availability of merit points, etc.

Stuff like that has made leveling much easier.

Quote:
Pre-50 I can push a level every 1-2 hours
Thats my rate. I EXP for 4 hours a day (Mon/Tue and usually 1 other day a week) and have yet not get at least 2 levels in one session.

The hardest part is that we keep running out of mobs no matter where we go, even though we try populated and unpopulated places.
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Old 11-09-2007, 06:17 AM   #784 (permalink)
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Ok, I have pretty much all night to play tonight starting at 6pm EST. Who wants to LEVEL!?!?!
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Old 11-09-2007, 06:22 AM   #785 (permalink)
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Originally Posted by Vithe View Post
Ok, I have pretty much all night to play tonight starting at 6pm EST. Who wants to LEVEL!?!?!
Wish I could, but we are in full blown packing mode, I auth'd all the new guys on the draconia website, make a post, I'll bet somebody will be up for something. I'll try to get on later after I get some progress made here.
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Old 11-12-2007, 07:11 AM   #786 (permalink)
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All the guys that have been playing for awhile, check this out and see if you see anything unusual.




In my 3 years of playing this was a first.
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Old 11-12-2007, 07:23 AM   #787 (permalink)
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Windurst dominant? Seriously? Wow..
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Old 11-12-2007, 08:00 AM   #788 (permalink)
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Fucking tarus are sneaky bastards.

Who is else in the 25 range now? I'm gonna get my Kazham key done today I hope and set up shop over there for a few levels, so if anyone needs tanking I'll be around.
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Old 11-12-2007, 08:01 AM   #789 (permalink)
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Fucking tarus are sneaky bastards.

Who is else in the 25 range now? I'm gonna get my Kazham key done today I hope and set up shop over there for a few levels, so if anyone needs tanking I'll be around.
It only takes like 2mil to jack an outpost lol if you know what you are doing.
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Old 11-12-2007, 09:31 AM   #790 (permalink)
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Lots of information regarding Wings of the Goddess from the Altana Festival in Osaka courtesy of Blue Gartr

Order of the Blue Gartr • View topic - Altana Festival in Osaka: Super Ultimate Complete Guide +1

Pretty excited about Campaign, the above link also has alot more info in as well.


Quote:
Campaign is broken up into four separate events. First, is Campaign Battle. This is when a target area randomly erupts into conflict. Previous screenshots have depicted this event, (such as the Orcs battling in Ronfuare). Basically, you participate in a fight similar to Garrison, but are restricted to a certain area of space like in Besieged.

As for the system governing all of this, instead of Signet or Sanction, there will be a completely new magic cast upon you, which eliminates experience loss upon death. Like Besieged, you can participate as you please from start to finish. Your activity in battle will determine what rewards you receive. It’s perfect for casual users and beginners to jump in and play.

The second type of event is Campaign Missions. These are meant to earn one an advantage in Campaign. If Campaign Battles are like Besieged, then Campaign Missions are more like Assault.

These missions are available based on conditions met through improving rank, war situation, military policy, domestic policy, division of power for areas, and Scout. These missions can also scale to meet the needs of a wider variety of players than Assault, which was generally limited to 3 or more level 50+ players. There are Campaign Missions you can solo, complete with low level players, set to short periods of time, or enjoy without battles. There is much more variation incorporated into the missions this time around.

The system is similar to Assault in that you use tickets to undertake a challenge, but the big difference is that only the Leader’s ticket is used up. Therefore, a party of six players could tackle the same mission six times in a row if they wanted. The rewards boost your “fame” in some way, but the results are unclear. (different than present-day fame)

The third type of event within Campaign is called Scout. Just like the title, you will be seeking out “scout” NPCs unaffiliated with the Allied Forces of Altana in Field Areas and Dungeons. Upon meeting them, you will attempt to convince them to join the Alliance, which can produce beneficial effects for your country. Furthermore, you may just run into some unexpected characters and get a look into their past. It sounds like this particular event will make great use of NPCs.

The fourth event within Campaign is Survey. This system makes use of the opinions of adventurers to determine national policies and military action. Each week, adventurers are tallied, and the results determine the course of action their nation will take the following week. Campaign Battles and Campaign Missions will become available based on the findings from Survey. For instance, questions like, “What areas should we invade?” or “What battle strategies should we employ?” or “What techniques should we develop?” will all have an effect on national policy. It lets the players control the course of the game, and should prove to be a great addition to Campaign.
I'm really suprised at how they are adding content that I would have never ever expected them to, i.e. soloable short duration tasks, not that I'm complaining, just suprised.
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Old 11-12-2007, 05:33 PM   #791 (permalink)
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Heres a better idea of the above, in case some didn't see the point of it

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Old 11-12-2007, 05:45 PM   #792 (permalink)
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BTW speaking of screenshots, might I recommend this plugin for Windower. It will allow you to increase the draw distance in FFXI. Its a HUGE improvement. It does not come with the standard download package, but you can DL it here:

DrawDistance [Windower.net]

Here is a before and after comparison, in full resolution:

Before: http://www.ffmaps.com/images/flipt/before.png

After: http://www.ffmaps.com/images/flipt/after.png
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Old 11-13-2007, 06:33 AM   #793 (permalink)
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Quote:
Originally Posted by AladainAF View Post
BTW speaking of screenshots, might I recommend this plugin for Windower. It will allow you to increase the draw distance in FFXI. Its a HUGE improvement. It does not come with the standard download package, but you can DL it here:

DrawDistance [Windower.net]

Here is a before and after comparison, in full resolution:

Before: http://www.ffmaps.com/images/flipt/before.png

After: http://www.ffmaps.com/images/flipt/after.png
Cool thanks for the plugin. Also thanks for all the help you gave me the past couple of days
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Old 11-13-2007, 07:40 AM   #794 (permalink)
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You guys really have me wanting to play this game again. If only I had the time. Looking into the future though, have any of you come across information on a sequel. I've heard rumors of one but didn't know if there was any hard information.
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Old 11-13-2007, 08:48 AM   #795 (permalink)
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Originally Posted by Drant View Post
You guys really have me wanting to play this game again. If only I had the time. Looking into the future though, have any of you come across information on a sequel. I've heard rumors of one but didn't know if there was any hard information.
This has been discussed further back in the thread, btw this thread is getting huge. Here are some highlights:

Quote:
Originally Posted by Flight
As an aside, he also affirmed that its been over two years now that they have been working on their next MMORPG. Folks can laugh, but in terms of world wide subs, a more solo/party/raid progressive approach (a la WoW) version of FF is the one thing that could easily be more successful than WoW. I believe that this will be the next big (successful) MMORPG.

He said they want to try and work it into fitting alongside FFXI; not sure how that would work.
Quote:
Originally Posted by Guiness View Post
Great post, and this is what has me nervous/excited, how do you roll out a new mmo that could and would be in direct competition with FFXI, a game that is still gaining subscriptions and developing fresh content, without the fear of pulling players away from it to try the next new shiny.

But enter the idea of leveraging all the lore and content that is being developed for FFXI into the new franchise, now I know that Tanaka said back when they announced the new mmo develoment a couple of years back that it would not be a FFXI-2, but he also said very recently that it will have something to do with VanaD'iel. Couple that with the fact that I've always thought it would be ground breaking to be able to move within one game world enviroment into the next generation somewhat seemless. Think along the line of continuing your EQ1 character that you rolled way back in 2000 some how integrated into the new game, and back in forth.

Wishful thinking I know but, look at the next expansion coming out, there is definately some time travel being intoduced. Who knows?
There is also a thread floating around about the white engine, I'll dig around for it later.

I hope that there will be some more info about the next project announced at the Fan Festival that kicks off this Thursday.
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