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| | #16 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 867
| Man, they really want me back, don't they? Awesome changes. Very tempting... I wonder if the PoH zone that they're introducing will be inspired by the original PoH or the revamped version that came a few years later. |
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| | #18 (permalink) |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 698
| Druid portals will be in ROK, Lyndro just forgot all about them until a player asked him a portal question in one of the panels. ![]() All Epic weapons will be a 1 handed weapon with the exception of the Ranger epic which will be a Bow. They also spoke about the new mapping system in the Future of EQ2 panel. The maps are going to be full screen ala WOW with rich colors and details, you will also be able to zoom in and out of these maps. They are also committing to working with EQ2maps to not only make EQ2maps compatible with the new mapping system but to also make maps search able for EQ2map points of interest. There will also be a minimap included with the new mapping system. Last edited by Menion; 08-05-2007 at 12:50 AM.. |
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| | #19 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 698
| Quote:
After attending the TCG panel this morning I am gonna give it a whirl and keep my mind open who know it could be something fun to do when I have downtime. I have never played a TCG before but it seems interesting from what I have seen so far at FF. Last edited by Menion; 08-05-2007 at 01:16 AM.. | |
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| | #21 (permalink) |
| Registered User Join Date: Jun 2006
Posts: 354
| I think I'm having an orgasm. Yup. My pants are wet. All I can say is that, even if only a third of these things are fully implemented (and since it sounds like most of it's already in the expansion which is only a couple of months away)... damn. EQ2 is rocking. |
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| | #23 (permalink) |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+29 Internets | This sounds awesome. This is what happens when you give Gallenite, Silverfrost and their crew one year of development time to make an expansion.
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft Last edited by Braen; 08-05-2007 at 02:16 AM.. |
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| | #24 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 124
| Quote:
On the other some noobs who just picked up EQ2 and are playing their scrub 55 zerkers seem to love the changes. | |
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| | #26 (permalink) | |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 2,285
| Quote:
The game direction and these changes to EQ2 are overdue. People were looking for a sequel from the begining. Id say no one outside a handful of people care about contested content. EQ2 has always played closer to a single player RPG. This change isn't a big surprise to many of us. The content is rich enough now that people don't need the "guild X beat us to Y" bullshit. | |
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| | #27 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| On Guild Housing... Quote: So we got word this afternoon, (WITH IMAGES!!!) that Guild Housing will be introduced in Everquest 2. Now it won’t be anytime soon, in fact will be well after ROK release, however, they did show concept art concerning both QEYNOS and FREEPORT based housing. It will be completely innovative and sounds like something that has not been done before. Specifically the team that worked on The Fallen Dynasty will be working together on this to incorporate this into the game, giving it a special look and appeal. It really looked impressive and I’m sure you’ll be seeing these images all over the place by tonight. Quote:
Lots of awesome stuff here, of course anything that makes Arrr and his crew pissy makes me and my crew ecstatic.
__________________ Quote:
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| | #28 (permalink) |
| Where the Hose at? Join Date: Dec 2002
Posts: 178
| So the combat system changed? I can't tell you how many times I logged on, only to forget all of my abilities/hotkeys, and logged back off. If they genuinely made it less spamtastic, I'm going for run #2. Where can I find this info? A specific LU? |
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| | #29 (permalink) |
| Where the Hose at? Join Date: Dec 2002
Posts: 178
| And if the info on combat is in this thread, shame on me. I won't even read EQ2 info (in depth) until I'm assured that fighting will be fun instead of a chore. Regardless, I loved my time in EQ2; there were simply too many abilities. PVP server: favorite time, in Sinking Sands... grouped with 2 people (level 55 more or less). 2 level 68s and a 54 and 53 were harassing us. I managed to get the 54 and 53 alone, owned them both in 30-60 seconds, and then escaped the 68s (we were in a SS-connected dungeon-forget the name). Also, there were many great dungeon crawls in which my group ran into the opposing faction and we duked it out. Great game, esp at lower levels. |
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| | #30 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 397
| I'm a bit worried about the huge zones/environmental blending. EQ2's engine already does a lot of texture trashing (meaning memory fills up and the engines has to heavily work loading/unloading stuff) as you move around in the current zones. So how do they manage to achieve that? Or these huge zones feel big and empty/repetitive or they are using some new technology that I hope will work. EQ2 has always had big problems with the bigger scale. Quote:
Spells and skills should be intuitive to use, with a direct main effect that fits a specific purpose. The system should be "readable". | |
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