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Old 07-15-2007, 06:12 PM   #1 (permalink)
ArkturusMaximus
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[WoW] Battlegrounds...why aren't there more?

It seems to me that one of the truly innovative aspects that WoW had in its original design doc were the idea of battlegrounds. Yet here we are almost three years into the game and we've had one new one added since the original three.

If Blizzard can put MC/BWL/AQ/Naxx into the storage box of raiding, why are they unwilling to do the same with WSG/AB/AV? Battlegrounds have become truly stale and need some attention in a big way. Lets get some thoughts on how old and new content should be dealt with in this area.
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Old 07-15-2007, 06:13 PM   #2 (permalink)
Kolle
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i'd love to see a new batch of bg's

it would also be fine with me if they retire the current ones or make drastic changes in the way you play them
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Old 07-15-2007, 06:25 PM   #3 (permalink)
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Probably for the same reason Blizzard does nothing to solve the AFKers problem.

Although a more official excuse I've seen used was because if they made too many battlegrounds, then the player pools would become too diluted as people spread out, making starting games harder. I cry bullshit on that, since they could easily just make battlegrounds available only for certain weeks.
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Old 07-15-2007, 06:27 PM   #4 (permalink)
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I'd like to see a BG designed to work on a competitive ladder, similar but seperate from the Arena system. You could make a PUG version of it too for normal honor.
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Old 07-15-2007, 06:39 PM   #5 (permalink)
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Competitive ladder BGs = who can buy the most gold to throw the most consumables at it. There's no way you win when your opponents are leatherworking/engineering and have targeted AE 10 yard range stun + 1000 damage, targeted AE frost nova, every team member can polymorph instantly on command, and every team member has a clicky 4000 damage PW:S, every team member has PBAE fear.
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Old 07-15-2007, 06:40 PM   #6 (permalink)
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Yeah, would definitely be too difficult to design a pvp area where consumables are not allowed.
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Old 07-15-2007, 06:42 PM   #7 (permalink)
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Quote:
Originally Posted by Sheaf View Post
Yeah, would definitely be too difficult to design a pvp area where consumables are not allowed.
Sarcasm? They can do this easily. Just strip all buffs upon entering, give you a 60 seconds warmup mana-free period like Arenas have now and disable all consumables from being used.
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Old 07-15-2007, 06:43 PM   #8 (permalink)
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Quote:
Originally Posted by Xequecal View Post
Competitive ladder BGs = who can buy the most gold to throw the most consumables at it. There's no way you win when your opponents are leatherworking/engineering and have targeted AE 10 yard range stun + 1000 damage, targeted AE frost nova, every team member can polymorph instantly on command, and every team member has a clicky 4000 damage PW:S, every team member has PBAE fear.
You could just use the EXACT same code from the arenas, if you wanted to.

EDIT: Actually, the idea I have in mind would be for a 25v25 guild versus guild competitive BG, somewhat like AV but much improved. No outside consumables would be allowed, but you could get tokens from looting corpses that would allow you to buy all sorts of things, from instance-bound consumables to Kael'Thas style legendary items that disappear at the end of the game. That way it'd be kinda like DOTA, where the winning side gears up faster and faster and eventually overwhelms the other side, ensuring a timely ending. Also, it'd be more fair that way for guilds in various levels of progression; a more progressed guild would have an advantage, but a good PvP guild could get a lot of early kills and overwhelm the other side with token purchased items.

Last edited by Mist : 07-15-2007 at 06:51 PM.
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Old 07-15-2007, 06:50 PM   #9 (permalink)
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Sarcasm?
Your sarcasm detector is getting warmer...
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Old 07-15-2007, 06:53 PM   #10 (permalink)
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Your sarcasm detector is getting warmer...
It's just so hard to tell these days when it comes to WoW and PvP discussions.
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Old 07-15-2007, 07:02 PM   #11 (permalink)
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Most likely due to the fact that they don't want too many battlegrounds to choose from. Battleground games are usually composed of random players just looking for a quick, fun game to play. If you make too many battlegrounds, you spread the players around too much, causing longer waits. It's much easier to have a small amount of battlegrounds with different playstyles than to have a bunch of battlegrounds each doing something different.

Or the short answer, the Blizzard design team is lazy and doesn't want to create new battlegrounds.

Last edited by 3xodus : 07-15-2007 at 07:04 PM.
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Old 07-15-2007, 07:13 PM   #12 (permalink)
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I summon some oooooold shit: Siege Weapons.

Let me man turrets, ballistae, cannons, etc. (see:TBC bombing runs). That sort of stuff is great imo because it breaks the endless monotony that is WoW BG PVP and can help to create a greater sense of scope. I envision a Siege BattleGround where one side is on the attack and the other must defend a base for a certain period of time. Defenders have traps, bunkers and projectiles at their disposal - attackers have a match-long buff that boosts all stats by, say, 50%. Or fuck the stat boost and give the attackers siege equipment of their own..... Rotate defense/attack role after each round. Sky is the limit. Let people fire rockets or catapults or pumpkins or whatthefuckever that deal minor splash damage. Trap doors. Vats of molten lava. Fucking armageddon.
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Old 07-15-2007, 07:15 PM   #13 (permalink)
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I think a lot of it comes from the problems with the snails pace of the development cycle.

Lets face it, the wow dev cycle is probably a lot like oil and criminal justice. For it to be relevant/useful today, it needs to have started millions of years ago. I bet they canned all thoughts of more BG's back when we had massive 2 hours queues. Why create more BG's when all that will create is 4 hours queues?

Well that problem got solved, so in theory, the development should have started again for new BG's. Which it didn't because arena is the new E-sport, and who cares about BG's when any reward worth any time comes from arenas?

So basically, new BG's I'm sured died a long time ago because of various causes.
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Old 07-15-2007, 07:22 PM   #14 (permalink)
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Not to mention if they add a BG that gives better honor than AV, it's going to become the new AFK botter's paradise and will be pretty damn shitty right from the get go.
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Old 07-15-2007, 07:28 PM   #15 (permalink)
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Quote:
Originally Posted by Mist View Post
You could just use the EXACT same code from the arenas, if you wanted to.

EDIT: Actually, the idea I have in mind would be for a 25v25 guild versus guild competitive BG, somewhat like AV but much improved. No outside consumables would be allowed, but you could get tokens from looting corpses that would allow you to buy all sorts of things, from instance-bound consumables to Kael'Thas style legendary items that disappear at the end of the game. That way it'd be kinda like DOTA, where the winning side gears up faster and faster and eventually overwhelms the other side, ensuring a timely ending. Also, it'd be more fair that way for guilds in various levels of progression; a more progressed guild would have an advantage, but a good PvP guild could get a lot of early kills and overwhelm the other side with token purchased items.
The rewards would have to be incredible for guilds to give a shit about this at all, and you would STILL end up pissing off the rest of the WoW player base. Seriously, you'd probably piss off about 90% of it. The casuals are pissed because it's loot they can't get, and the raid guilds are pissed because they get sand in their vaginas whenever anyone gets loot from PvP ever.
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