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| | #1 (permalink) |
| aka Tantrik Join Date: Apr 2002
Posts: 342
| [WoW] Battlegrounds...why aren't there more? It seems to me that one of the truly innovative aspects that WoW had in its original design doc were the idea of battlegrounds. Yet here we are almost three years into the game and we've had one new one added since the original three. If Blizzard can put MC/BWL/AQ/Naxx into the storage box of raiding, why are they unwilling to do the same with WSG/AB/AV? Battlegrounds have become truly stale and need some attention in a big way. Lets get some thoughts on how old and new content should be dealt with in this area. |
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| | #3 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 949
| Probably for the same reason Blizzard does nothing to solve the AFKers problem. Although a more official excuse I've seen used was because if they made too many battlegrounds, then the player pools would become too diluted as people spread out, making starting games harder. I cry bullshit on that, since they could easily just make battlegrounds available only for certain weeks. |
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| | #5 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 1,224
+1 Internets | Competitive ladder BGs = who can buy the most gold to throw the most consumables at it. There's no way you win when your opponents are leatherworking/engineering and have targeted AE 10 yard range stun + 1000 damage, targeted AE frost nova, every team member can polymorph instantly on command, and every team member has a clicky 4000 damage PW:S, every team member has PBAE fear.
__________________ "I imagine that at this point, Al Gore rues the day he invented the electoral college." |
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| | #7 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 8,821
| Sarcasm? They can do this easily. Just strip all buffs upon entering, give you a 60 seconds warmup mana-free period like Arenas have now and disable all consumables from being used.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #8 (permalink) | |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,327
| Quote:
EDIT: Actually, the idea I have in mind would be for a 25v25 guild versus guild competitive BG, somewhat like AV but much improved. No outside consumables would be allowed, but you could get tokens from looting corpses that would allow you to buy all sorts of things, from instance-bound consumables to Kael'Thas style legendary items that disappear at the end of the game. That way it'd be kinda like DOTA, where the winning side gears up faster and faster and eventually overwhelms the other side, ensuring a timely ending. Also, it'd be more fair that way for guilds in various levels of progression; a more progressed guild would have an advantage, but a good PvP guild could get a lot of early kills and overwhelm the other side with token purchased items. Last edited by Mist : 07-15-2007 at 06:51 PM. | |
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| | #10 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 8,821
| It's just so hard to tell these days when it comes to WoW and PvP discussions. ![]()
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #11 (permalink) |
| Lurk moar Join Date: May 2005 Location: LA
Posts: 120
+1 Internets | Most likely due to the fact that they don't want too many battlegrounds to choose from. Battleground games are usually composed of random players just looking for a quick, fun game to play. If you make too many battlegrounds, you spread the players around too much, causing longer waits. It's much easier to have a small amount of battlegrounds with different playstyles than to have a bunch of battlegrounds each doing something different. Or the short answer, the Blizzard design team is lazy and doesn't want to create new battlegrounds. Last edited by 3xodus : 07-15-2007 at 07:04 PM. |
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| | #12 (permalink) |
| Needs food badly Join Date: Feb 2005
Posts: 1,277
+6 Internets | I summon some oooooold shit: Siege Weapons. Let me man turrets, ballistae, cannons, etc. (see:TBC bombing runs). That sort of stuff is great imo because it breaks the endless monotony that is WoW BG PVP and can help to create a greater sense of scope. I envision a Siege BattleGround where one side is on the attack and the other must defend a base for a certain period of time. Defenders have traps, bunkers and projectiles at their disposal - attackers have a match-long buff that boosts all stats by, say, 50%. Or fuck the stat boost and give the attackers siege equipment of their own..... Rotate defense/attack role after each round. Sky is the limit. Let people fire rockets or catapults or pumpkins or whatthefuckever that deal minor splash damage. Trap doors. Vats of molten lava. Fucking armageddon. |
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| | #13 (permalink) |
| Harvey Join Date: Sep 2002 Location: The Command Carrier
Posts: 1,808
+6 Internets | I think a lot of it comes from the problems with the snails pace of the development cycle. Lets face it, the wow dev cycle is probably a lot like oil and criminal justice. For it to be relevant/useful today, it needs to have started millions of years ago. I bet they canned all thoughts of more BG's back when we had massive 2 hours queues. Why create more BG's when all that will create is 4 hours queues? Well that problem got solved, so in theory, the development should have started again for new BG's. Which it didn't because arena is the new E-sport, and who cares about BG's when any reward worth any time comes from arenas? So basically, new BG's I'm sured died a long time ago because of various causes. |
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| | #15 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,224
+1 Internets | Quote:
__________________ "I imagine that at this point, Al Gore rues the day he invented the electoral college." | |
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