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| | #5596 (permalink) | |
| Registered User Join Date: May 2007
Posts: 792
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As far as being in an organized guild, I've only been running around with 2 friends, end up at the top of every scenario we're in (never lost one), and generally own faces in rvr. So if by organized guild you mean a couple of friends you're right. There are plenty of things to do in this game, many different ways of participating in both pve and pvp but it sounds like you logged in, got to level 5 and decided you disliked the UI, put no effort into rearranging it to your tastes, and decided you hate it. | |
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| | #5597 (permalink) | |
| FoH Death Knight Join Date: Jun 2002
Posts: 263
| Quote:
It doesn't behave like it should.. Small little quirks.. I've got a list of them lying around here somewhere, but honestly I'd rather not get too much into my complaints with the UI because I'm not sure what I can/can't say due to another Warhammer-related NDA I'm bound by. Last edited by JerleMinara; 08-19-2008 at 01:38 PM.. | |
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| | #5598 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,495
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| | #5599 (permalink) |
| Registered User Join Date: Aug 2005
Posts: 49
+1 Internets | The game needs polish (no where near that POS AoC) but it is still fun when the shit hits the fan and worth the $ to me. The UI has about as many options as other games during release- hopefully the modders can provide what's missing. I have a couple SS's, but can't beat that 1mb limit; searching for the answer now.
__________________ "I've been in the danger zone; east of the Pacific Ocean, west of London England, south of Mars and north of Hell." - Macho Man Randy Savage |
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| | #5600 (permalink) | |
| FoH Death Knight Join Date: Jun 2002
Posts: 263
| Quote:
To correct my "few abilities" comment.. There's very little utility, almost no buffs, and stuff breaks down into some very basic categories. You've got the same 6-buttons you're going to hit from 1-40, gaining a bit of relative utility at certain intervals(usually when you move from tier to tier), but for the most part it's just direct damage, dots, etc. Scenarios are an exception, and my "organised guild" comment was relative to RvR and keep sieges. Scenarios are great if you have a couple of competent friends and I made a few buddies that I rolled pretty hard with. It was enjoyable, but that doesn't last into the higher scenarios when you start adding in more people and keep sieges are a whole separate beast. It's a good game, I'm sure it will appeal to many people, and I hope it succeeds commercially. It fulfills that RVR niche. But it feels completely dull to me, and I lost interest in logging in. | |
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| | #5602 (permalink) | |
| Registered User Join Date: May 2007
Posts: 792
| Quote:
This is outside just what you'd use just to attack but I'll just use my BW as an example. First off I have 2 buffs (hour each) I have several passive tactics to choose from, different morale abilities for each stage to decide upon. I can attack a person or group using a hex (mostly dots) which then allow me to use abilities that have secondary effects if the target is under the effect of a hex, one of which explodes around the target doing a large amount of aoe dmg. Then I have a couple different direct aoe dmg spells I can shoot off, or I could decide to single target someone down, or I could decide to root a group and back off...all the while I need to pay attention to my combustion meter and blow it off if I don't want to risk damaging myself. I have like 5-6 instant abilities FFS. At this point I've built up enough morale to use one of those abilities and that adds into my attack. I have at least 15 keys hot keyed and use most of them every time I fight. Last edited by Daezuel; 08-19-2008 at 01:50 PM.. | |
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| | #5603 (permalink) | |
| FoH Death Knight Join Date: Jun 2002
Posts: 263
| Quote:
Now if we're talking PVP, sure.. For a BW you've got a whole box of tricks, a couple of dots and some neat hexes. For a marauder you're basically positioning, tossing on snare and corruption and again knocking in that sweet sweet flail(or impale if you took savagery i think it is). Witch Hunter played similarly. Perhaps the game's better for casting classes, I didn't fiddle with them too much beyond a couple hours in tier4 apiece. PVP has a number of options with regards to stun/knockdown/hexes/etc on BW/Sorc/Magus, but the PVE and melee experience is completely lackluster and boils down to a 6 button twist. Edit: Also, you're including tactics which don't count. They're completely passive. And morale abilities are on a 60 second cooldown. | |
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| | #5604 (permalink) |
| Registered User Join Date: May 2007
Posts: 792
| Pretty much every melee class has 3 "stances" no? Abilities will only work in a certain stance sort of like a WoW Warrior. So then you have basically 3 different bars with which you'll have several abilities hotkeyed to. Melee classes also build some type of energy like a rogue which can be used for abilities that require this build up. So with melee classes you're juggling stances, main abilities, morale abilities. What more do you want? |
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| | #5605 (permalink) |
| nerd Join Date: Mar 2007
Posts: 2,317
| botting will be a huge problem in this game, i hacked a quick autoIT script that let me stay afk in a PQ and it would just attack the spot where bosses spawn, i never died in 4 hours and gained a level. A quick peek at the internal structures makes it pretty easy to read useful data like self hp/ap/etc and mob info, so i'm sure in a few weeks we'll see complex bots that can farm. They did group up with the guys who do the anti cheat stuff, Punkbuster, so if you are caught the penalties will be severe I imagine (machine ban etc). There is a huge incentive to bot as well, since endgame is all about renown and the easiest way is to bot in scenarios, and it will be trivial to write bots for that. Also people who mostly RvR/PVP will be pretty poor money wise, so there is a big incentive to sell gold. Last edited by spronk; 08-19-2008 at 02:05 PM.. |
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| | #5609 (permalink) | |
| FoH Death Knight Join Date: Jun 2002
Posts: 263
| Quote:
Witch Hunters/Witch Elves have combo points, but they have very few finishing moves. as of level 40 I believe you get a total of 3 finishing moves. One's big damage, one's damage over time, and one's a snare/damage. Working from memory here so may not be completely accurate. War Lions have no stances, no buildup, and a pet that fires off random abilities and can't be timed for shit. They do have a bit more versatility in abilities(some situational stuff that dovetails nicely into other moves) but they don't even have the pseudo-variability of stances/combo points. Morale abilities don't factor into this because they're a "pop once every 60 seconds" type deal, and as an MDPS you're rarely going to last long enough to put up more than one. What more do I want? I'd settle for more utility that synergises like BW stuff. | |
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| | #5610 (permalink) | |
| Registered User Join Date: Dec 2006
Posts: 294
| Quote:
The spec you choose does not lock you into only using certain abilities, it simply increases the effectiveness of certain abilities. | |
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