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| | #3301 (permalink) | |
| DPS Paladin Lolz Join Date: Oct 2002 Location: texas
Posts: 723
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I argued that the first point is invalid and unnecessary because of the realities of making a game with nothing but faction-exclusive classes. Uniqueness becomes irrelevant when half the game can't experience a given class to begin with. Once you accept that class uniqueness isn't necessarily as big of a deal, making "fun" classes becomes easier because you're really just making factional variants of the same class vs. completely unique classes in and of themselves. In other words, if you're making a game with 12 classes per faction and all classes are faction-specific you don't really need to create 24 completely unique classes (nor do I think that's even possible). You just have to create 12 classes and essentially make 2 versions based off the core mechanics of that class. EQ2 is a good example of this.
__________________ Note to MMO Devs: Paladins are not main healers. | |
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| | #3302 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 2,089
+4 Internets | Class uniqueness is a huge deal. One of the best things about DAoC was the unique classes for each realm, and all the bitching that went along with it. It definitely gives each realm a sense of identity that's lacking in a game like WoW, where the sides are mirrors that just look a little different. As a Shadowblade I hated infiltrators because of DF, and I'm sure they hated me when fully buffed shadowzerkers were killing machines. On my warrior I envied the hibs with their big ass spears and back stuns (I think that was the spec with back stuns, been a while), and I'm sure they resented the fact that I didn't have to spec into 2-handed weapons. Those kinds of things lead to a general dislike of the other realms, which is definitely needed in a RvR pvp game. Personally, I'd rather deal with the balance issues than have everything homogenized. Last edited by Kaxmax; 07-15-2008 at 06:57 AM.. |
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| | #3303 (permalink) | |
| Registered User Join Date: Jul 2003
Posts: 1,278
+2 Internets | Quote:
This game seems to be like that to me. All realms/races have a tank, mdps, rdps and healer. Well now 2 dont have tanks and 2 dont have mdps, but the point is, it's 4 archetypes with some gimmicks and differences in them. | |
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| | #3304 (permalink) |
| Brilliant! | I also think that only having 40 levels will ultimately help with the balancing act. Losing the Hammerer (and the other three classes) sucks because that's one of the ones I was looking forward to playing. However, when a developer is honest enough to say, "It's not working so we're going to table it", then I'm going to be behind them 100% because that's honesty you can't buy in this industry. Besides, tabling the classes doesn't mean we won't ever see them. I kind of wish they had done the same thing to the Thief classes in DAoC. They were the last implemented before release (less than a month before release I believe) and they sucked pretty hard for a while as a result. |
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| | #3305 (permalink) | |
| Registered User Join Date: Oct 2003 Location: UK
Posts: 420
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| | #3306 (permalink) |
| nerd Join Date: Mar 2007
Posts: 2,101
| I never played DAOC so I don't really get RvR pvp, is a certain server only supposed to support one faction? Cuz the WAR servers currently let you roll either faction on the same server and even the same account, which is weird (but maybe only for beta?). |
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| | #3309 (permalink) | |
| Registered User Join Date: Jan 2007 Location: Awsome
Posts: 2,727
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| | #3310 (permalink) | |
| Cause it's better than water Join Date: Oct 2003 Location: Houston, TX
Posts: 10,220
+78 Internets | Quote:
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| | #3313 (permalink) |
| Registered User Join Date: Dec 2006 Location: Florence, KY
Posts: 362
+32 Internets | This To be honest i think Destro will have the slight edge, but there are some awsome carrers to play on the Order side. Im used to playing the evil side but after playing the White Lion......i might be an elf....shudder. Last edited by Skrigg; 07-15-2008 at 10:21 AM.. |
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| | #3314 (permalink) |
| Smoke me a kipper, I'll be back for breakfast... Join Date: Nov 2007 Location: Charleston, SC
Posts: 341
+11 Internets | I just fired up my beta access again last night, and it's at least satisfying to see how stable they've gotten the client compaired to what it was earlier this year. The one thing that bothers me is the pace of combat. I forgot how slow things seem, overall (at least with a tank). Are there any particular classes you guys have found that provide the feel of the game / combat moving at faster pace? |
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