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| | #3091 (permalink) |
| A Bearded Gnome | WoW Character models look fine to me still. They better not fuck with them either. I still have nightmares about what SOE did to the EQ models when SOL came out.
__________________ PSN: Araxen http://www.last.fm/user/araxen The Best FAQ on the Internet: The Official God FAQ |
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| | #3092 (permalink) |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 3,466
| I don't think they should change the WoW models, they should just add boot and glove base models for the races that actually look like boots and gloves. Would solve the whole Undead ripped sock problem too.
__________________ http://nyxs.mybrute.com Laress Sansoul - Gallente Futa Roleplayer, Tranquility PM me your email address for EVE 21 day trial accounts. |
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| | #3093 (permalink) | |
| meant to type ninjarr Join Date: Apr 2007 Location: CA
Posts: 1,714
| Quote:
I'm not sure about the above screen, as I didn't take it, but I don't see why they'd take a screenshot (which appears official) at nonmaximum settings. Alas, it could be so, but even then if you look at the screens below that post you'll see a lot of the same effect; poor transitioning and far too close monotoning. EDIT: ARGH, a bit of hunting and I found this: Daostrasz's Realm - A World of Warcraft Blog Why the FUCK wouldn't Blizzard let these options be known? Seriously, the fog and ambient lighting settings are a goddamn Godsend. I don't understand how they could fail so poorly to allow graphic customizability. Goddamn, what a load of shit, I've been playing this game for 2 years asking for this kind of thing. Thank you for enlightening me. I will continue to bitch until the options are made available through the game. Last edited by Ninajrr; 06-24-2008 at 11:46 AM.. | |
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| | #3094 (permalink) | |
| Farming negs Join Date: May 2007 Location: Wigan, England
Posts: 1,607
| Quote:
I don't think any screenshots on the last page had max draw distance, although I guess you have a point with the transitions going grey too fast. I saw a screenshot of someone increasing lots of things like ground clutter a while ago, everything looked pretty nice... i think it's either a /script command or something in a .txt file somewhere. I've only ever increased camera zoom so I don't know the exact command to do it.
__________________ Dominara, Champion of the Frozen Wastes: EU-Sylvanas. | |
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| | #3096 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: Busan
Posts: 3,334
| I used his max-settings macro on a character whose server happens to be up. The one pic is with max settings, and the other is I guess low settings, I just hit the same macro again and it appeared to undo shit. Seems like a gnarly FPS hit for a bunch of Cocoa Pebbles and faint, distant lumps. |
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| | #3097 (permalink) |
| Farming negs Join Date: May 2007 Location: Wigan, England
Posts: 1,607
| Try a zone that isn't a wasteland. STV looks nice.
__________________ Dominara, Champion of the Frozen Wastes: EU-Sylvanas. |
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| | #3098 (permalink) |
| meant to type ninjarr Join Date: Apr 2007 Location: CA
Posts: 1,714
| The settings don't seem to work too well across zones due to the standard foliage. Someone should make an addon to store the data in a zone-based manner and autochange them for preferred settings. Alas... |
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| | #3100 (permalink) |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 2,287
| The animations were a deal breaker for a lot of people. I remember a year ago people were like "i hope that isnt the final animation quality/standard". If you remember the video showcasing the "world event" after your team gathered 100000 sticks to make the troll move. When the troll got up, it was like he kept tripping and falling but somehow still upright. All the animations were molded from a mud creature with cerebal palsy.
__________________ LOTR is a great analogy. |
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| | #3101 (permalink) | |
| In a state of constant flux. Join Date: Jan 2006 Location: AV, MN
Posts: 245
| Quote:
I don't know much about the engine behind WAR, but I keep hearing it's subpar. Is it some type of old school engine or something? At first, it reminded me of the engine that DAoC used. | |
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| | #3102 (permalink) |
| meant to type ninjarr Join Date: Apr 2007 Location: CA
Posts: 1,714
| Bleh, played with the WoW options and all I can say is you're a lying faggot. Yes, it let me change the view distance, but the fog distance is capped at godsofuckingshort that it doesn't help at all. My old statement remains, I hope WAR doesn't fall into this same shit. |
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| | #3103 (permalink) | ||
| Registered User Join Date: Jun 2006
Posts: 342
+12 Internets | Quote:
Comparison: old video (starting at 0:47) new video (starting at 1:31) Assuming you are talking about that. Quote:
Last edited by miber; 06-24-2008 at 06:22 PM.. | ||
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| | #3104 (permalink) |
| meant to type ninjarr Join Date: Apr 2007 Location: CA
Posts: 1,714
| This is the kind of shit I mean. Taken from the WAR website: ![]() See how those mountains stand out like sore thumbs because of the shitty fog? WoW is littered with it, and I am seeing more and more of it in every WAR shot. |
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| | #3105 (permalink) |
| Really been here since 04' Join Date: Jul 2007 Location: Detroit
Posts: 381
| Too much Wow faggotry in this thread. Burns my eyes. And FYI it's beta. Not saying the graphics won't be like that after the game is released.. but either way you won't find out the video options til way way later. |
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