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| | #2973 (permalink) | |
| Really been here since 04' Join Date: Jul 2007 Location: Detroit
Posts: 381
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| | #2974 (permalink) |
| Stop running back to old times | To them it's a business and rightfully so. If you owned a part of that company, you would want to know how you're going to keep players coming back for more etc. It's just how it works, although we've seen games that claim to be 7 years planned out and fail fairly hard(VG). |
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| | #2975 (permalink) |
| This is how I look when I post. Join Date: Apr 2003 Location: St. Louis, MO
Posts: 2,777
+5 Internets | No, but I remain vigilant.
__________________ Rekt, 80 Paladin |
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| | #2976 (permalink) |
| Really been here since 04' Join Date: Jul 2007 Location: Detroit
Posts: 381
| Well how about this question for people who are in beta. Has each beta phase seemed to make big steps for the better and does the devs seem to respond well/quickly to concerns of the beta community? Not sure if thats breaking NDA, but obviously don't. ![]() |
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| | #2977 (permalink) |
| Registered User Join Date: May 2005 Location: Virginia
Posts: 50
+3 Internets | I'm pretty sure it's not quite as simple as a key. AFAIK it's on an account basis, so someone would need to actually give you their beta account (instead of a key) to get into the beta. I'm interested in playing in the beta, but just wanted to clear that confusion up for everyone. |
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| | #2979 (permalink) | |
| Lurk moar Join Date: May 2005 Location: LA
Posts: 144
+2 Internets | Quote:
The main problem is how fast they change tests. By the time you get something done, they just reset everything. You can never get attached to a character because its gone almost a week after you make it. | |
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| | #2980 (permalink) | |
| Registered User Join Date: Aug 2005
Posts: 26
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| | #2982 (permalink) |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 3,468
| I've been in a lot of closed betas that didn't wipe every week.
__________________ http://nyxs.mybrute.com Laress Sansoul - Gallente Futa Roleplayer, Tranquility PM me your email address for EVE 21 day trial accounts. |
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| | #2983 (permalink) |
| Lurk moar Join Date: May 2005 Location: LA
Posts: 144
+2 Internets | But nearly every week? You just don't want to rebuild your character every single time something gets tweaked. I can't tell you (no pun intended) how many times you'll get started on a character, enjoy it, start making progress, and then the server goes down and up and you get to start all over. It makes you not want to play, considering you can't get any sense of achievement going at all. On top of the million wipes, you find yourself constantly feeling lonely. I've yet to see a game manage to pull off as good as communication and a sense of community going as well as WoW. I've long since quit WoW, but if that game did anything right it was that it made you feel like you belonged to a community (well, up until cross-server shenanigans took hold) and actually recognized people. Since your character is always getting wiped, your guild is lost, you lose track of members or friends that you may not have external communication with. On top of that, you never really feel like you know anyone. The chat system is basic, characters usually aren't worth remembering, and you don't really need to group to do anything for a good while. WAR has a lot it needs to fix, and as optimistic I was about it going in to the beta, I can't say I'm still that hopeful. Does that mean I'm not going to test it and help make it the best I can? No. Can you have my account since I'm so negative about it? No. I'm just saying it how it is, and unfortunately it probably isn't what most people want to hear about a game that sounds so promising. |
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| | #2984 (permalink) |
| Really been here since 04' Join Date: Jul 2007 Location: Detroit
Posts: 381
| I could see how that would get annoying with the wiping of everything including friends etcetc. Has it been brought up in the beta forums? It does seem kind of silly.. I can see the point of wiping the char every once in awhile but wiping everything would be irritating. |
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| | #2985 (permalink) |
| Registered User Join Date: Jan 2007 Location: Awsome
Posts: 2,725
| Yeah, what made 8 mans fun for me was as much seeing how well we could do up against 2 groups or a zerg, or how long we could hold out on a tower or bridge top, as it was fighting other 8 mans. On a lesser scale, I also loved running around solo/duo and seeing how many other players I could drop at once. That's the kind of thing I'm hoping we'll see again in WAR, the kind of thing that arena's don't provide. I find constant premade, instanced matches with optimized setups and no long term impact get stale very quickly. |
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