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| | #991 (permalink) | |
| Registered User Join Date: Aug 2006
Posts: 210
| Quote:
__________________ Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos in Everquest 2 Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest in Everquest 2 Calaglin, Illusionist/Guild Leader of Equestrian Prep on Unrest in Everquest 2 | |
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| | #993 (permalink) | |
| the pupe Join Date: Jan 2005 Location: Independence, MO
Posts: 140
| Quote:
But for the most part, yeah, the days of group exp grinding are dead in a ditch. But the questing throughout Kunark was pretty solid as a duo/trio there weren't too many stupid collect quests which required spending way too much time in a certain place for everyone's updates. Not sure if anyone else noticed this who has progressed through the Kunark quests, but it feels like a different team designed the quests for every zone -- or at least were experimenting with different methods of updates etc... Quest text and quest updating methods seemed to differ a lot zone to zone. Text went from serious no-joking text in one zone only to start questing in the next where the text became tongue-in-cheek pun humour like 98% of the quests in WoW (I can't remember for the life of me - maybe Kunzar?). | |
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| | #994 (permalink) |
| Registered User Join Date: Aug 2003
Posts: 203
| My biggest problem with 60-70 migration was the way the Fens zone is set up. I am not a big fan of the way the flight posts work. It made everything very tedious to me. Exploration was fun, but soon getting around became a huge PITA. The Jungle is a much better level design then fens. Also, they make getting from the Jungle to JW too much of a pita. There should be a direct path from the Fens post to the JW post. Talk about a waste of time. |
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| | #995 (permalink) |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,215
+20 Internets | I just noticed an options in the graphics section under camera: "Dynamic Field of View" Anyone know what that does? I've turned it on and off and haven't noticed anything. |
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| | #996 (permalink) | |
| Registered User Join Date: Aug 2006
Posts: 210
| Quote:
__________________ Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos in Everquest 2 Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest in Everquest 2 Calaglin, Illusionist/Guild Leader of Equestrian Prep on Unrest in Everquest 2 | |
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| | #998 (permalink) |
| Yes the TP is for toilet paper... Join Date: May 2002 Location: Vancouver BC
Posts: 2,055
+26 Internets | I have a question about AP. Just stared playing again and I am having a ton of fun with this game,much of what annoyed me the last time I played (2years ago) is fixed and it's really really fun. It's nice to say that about an MMO,especially a Sony one ,anyhow.... Playing a 'zerker, level 39 atm he has 16 AP I think,keeping in mind that this is a character I was playing before and was lvl 34(and AP didn't exist or was implemented differently becuase I had none) when I started playing him again last week. I have been a bit slow leveling as I was getting Harvesting up and basically just taking it easy trying to do quests but I find you level quite a bit faster than I remember it being especially since I think I have played a total of maybe 4 hours actually actively XPing and got 5 levels doing this. So I have 16 AP in that time and seems you want to be around 100 by the time you hit Kunark and I am wondering if I stick to mostly doing Quests if I will be at that mark when I hit around 70 or should I shut off Combat XP and just hit Quests for a while leveling AA. There is 2 or more zones per tier it seems and quests from one zone is enough to level you through that tier which leaves an entire second zone's worth of quests I could be doing for AP, should I bother with this or just level? Is AP a nuisance to get at higher levels or does it come just as easy? I know you can always earn it after 80 but if it's easier to get them done at a lower level for whatever reason I would like to know ahead of time. Also are tradeskills worth it at all? I did a bit of them and it's alot better than having to do pre-combines and such last time I played,but it seems the only things I can make as an Armorer that people would buy require rare harvests and that shit is to rare to collect myself and to expensive to buy and make no money on. Harvesting itsef makes sense to me even though it's annoying but I am finding the tradeskill proces to be a bit boring and I don't really feel like wasting time on something that's ultimately going to be just that. Last edited by Surlok TP; 04-11-2008 at 07:50 PM.. |
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| | #999 (permalink) |
| Registered User Join Date: Nov 2004 Location: Bellingham,WA
Posts: 198
+2 Internets | AP is fairly easy to come by later on, but if your that low I would highly suggest turning off combat exp and just grinding out another zone worth of AAexp just to catch up. Not your class I know, but as a necromancer having certain AA skills was almost needed for soloing. Tainted Heals anyone? It wont take long, and it cant hurt. |
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| | #1000 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 535
+3 Internets | AP isn't that big a deal if you actually do the quests. If you straight out grind on xp mobs (or use xp potions or make a lot on xp bonus days) you'll end up probably lower then average when you 'max'. I did alot of quests and was max 100AAs at like level 65-66-ish. I hit the new max AA of 140 around level 77 if I remember. You'll get a ton of AAs in your 60s if you just do a few things. Do the stupid fedex quests if possible in all the zones. No matter how much everyone bitches about KoS/EoF, at least run thru them to get the disco. 2nd point, run each of those previously single group end zone instances at least ONCE. You'll get disco and 1st kill AA for just about everything. Yeah, alot of that crap kinda sucks, but do it once for that. Once you hit 70+, AAs are almost a joke. In the new RoK zones, you get them everywhere. Several instances you'll end up doing at least once anyways as well as the massive amount of almost trival fedex quest when you first show up from the boat. That first night there for me, I think I got 10-15AAs just from that first outpost questing area. At worse, if you hit max level all xp is converted to AAxp. It's actually a pretty inefficient to grind that way tho. AAXP goes way way slow so unless you are killing trash for instances or questing, I wouldn't purposely go that route. This is past your level tho, but I always found the best way to gain AAs is to level lock around your low levels. Lock from 10 to 20 was perfect then play normally. Almost all quests in that range was much much simplier then what they give you in your 50-60s and with so many zones, it was perfect to bump out each of those level zone quest with combat off. Almost all were simple and solo-able for just about every class in the game. |
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| | #1001 (permalink) |
| Registered User Join Date: May 2003 Location: Abroad...
Posts: 879
+4 Internets | Pretty much whats already been said ^. If you find yourself pulling away in levels, just stop the normal XP and just do a quick blast through the zones / instances of your tier for the named kills at a minimum. I find doing the named is fairly sufficient in keeping the AA up, but you really dont want to skip anything. Just 1 run though instances will net your disco and named AA. If you want to play it safer, pick up a few quests... tho its not entirely necessary. Heritage Quests can yield some big AA hits, but some are quite time consuming (Screaming Mace, etc). I have recently picked up my old Guard that I shelved in DoF. He was mid 50s with 0aa! All I did was end up mentoring my girlfriend's Fury from lvl20 on. We basically hit every zone / instance for the disco and named kills. We finished all of the old world content and are about halfway through DoF. We havent even stepped foot in KoS or EoF and I am already at 72aa. Easy work with minimal questing.
__________________ Retired Guardian of Xanadu - EQ2 Retired Overlord of Darkwind - EQ1 |
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| | #1002 (permalink) |
| Go Dawgs! | Hey guys, didn't read the entire thread (just skimmed through it), so I apologize if this has been asked before. I'm wondering if I should pick up EQ2. I just recently quit WoW because it got boring doing the same shit over and over, and I felt like the game lost its personality. My WoW guild has reformed in EQ2, so obviously I became interested. The main things I'm wondering about are: -Does it have an atmosphere/personality like the original EQ? I'm dangerously close to nostalgia territory here, but I always loved the art style and the setting of EQ. -Does it create a similar sense of "smallness?" In EQ, you felt insignificant because you had no idea what was out there, and when you did find out, you shit yourself. -Finally, and probably most importantly, will I have content to consume at max level if I don't raid (might not have time) and don't tradeskill (no interest)? I'll be rolling on Antonia Bayle, where my guild is, so I won't be doing a PvP server. I quit EQ only because my guild quit and my server was such a shitpile that I either didn't know anyone else or didn't want to be in a guild with everyone else. Thanks for your help. |
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| | #1003 (permalink) |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,215
+20 Internets | As far as nostalgia, no and kinda. Old content, definitely not. The newer expansions, kunark and faydwer are kind of like the old stuff, but not really. Dunno about smallness, but the zones imo seem kind of small. IMO this is due to the zones all being layed out like the old rathe mountains, meaning their not giant rectangles filled with content, but a series of paths that you can take. Some zones more than others though. Antonica, commonlands and the dessert of ro are more open than other zones. The zones still feel small to me though, even though their apparently the size of 3 or 4 original eq zones. One of these days I'm going to run through some old EQ zones just to see. Dunno about content at max level, as I'm not there yet, but there is a fucking boat load of content at all levels in this game. It is impossible to do everything in the game at the level its supposed to be done at without turning off combat exp. Seriously, tons and tons and tons of shit to do, and more quests than you can shake a stick at. |
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| | #1004 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 2,170
| I keep playing this and losing interest with it after an hour or two. Over a few weeks period, I mentored (with my friend's 70 fury) a brigand to 25, berserker to 31, and a Mystic to 12, which I did in the past couple of days. Mystic would be kinda cool to have at a high level, since they seem pretty wanted. I tried making a couple of the other "rare" classes (dirge, coercer, and illusionist) but I couldn't really get into them. I can certainly see how someone would want to pull their hair out leveling a Mystic by themselves. |
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| | #1005 (permalink) | |
| Cajun in yo pocket Join Date: Sep 2002 Location: Opelousas, LA
Posts: 797
+18 Internets | Quote:
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