|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #17 (permalink) |
| Registered User Join Date: Oct 2005 Location: Antarctica
Posts: 719
| I'm just not having much fun, bleh.. I wanted to. I'll try to stick with it a little longer. I started a new characture on AB and the population seems flat out dead. / all 70 and you get like no one.. and it's not from restricted filtering |
| | |
| | #18 (permalink) |
| 80° when I tell a bitch please Join Date: Jun 2002
Posts: 1,661
| I hope you arent sitting around LFG or something. It can be frustrating sometimes while leveling because it's not like WoW where it tells you exactly where the mobs are. In most cases you need to find them (or use the in-game browser). There is a lot more running around in this game it seems, but it pays off because you get rewarded for it with AA points. Hell, I've even dinged 3 times while running to new areas and getting xp.
__________________ Pissing off Everquest players since 1999-2009 Last edited by kudos; 06-16-2007 at 04:27 AM.. |
| | |
| | #19 (permalink) | |
| Dates women on TV with the help of Chuck Woolery Join Date: Feb 2006
Posts: 322
| Quote:
| |
| | |
| | #21 (permalink) |
| Registered User Join Date: Jan 2006 Location: Seattle
Posts: 160
| constant chatter in the 60-69 channel most of the time. 86 level 70's on right now that are not /role or anon. And a lot of people are /role due to the RP server...was grouped with two RPing gnomes just last night. edit: make that 95 Last edited by Xusilak; 06-16-2007 at 12:34 PM.. |
| | |
| | #23 (permalink) | |
| Registered User Join Date: Oct 2005 Location: Antarctica
Posts: 719
| Quote:
I dont know if I could have made myself clearer. Seems like it's the anon or role thing and that makes sense, population must be very hidden. Thanks for clearing that up. Getting back on tonight to take another go at it. | |
| | |
| | #24 (permalink) |
| Registered User Join Date: Nov 2004 Location: us
Posts: 113
| Grouping: Honestly with skilled players you dont need a healer in your group in anything but a raid. As long as you have a tank class holding aggro you can burn down mobs before they will kill your tank. The possible exception to this is mistmoore castle. But my Ive personally grouped instances in every level bracket and all the 70's blight, unrest, valdoon etc with no healer. As a sidenote, shadowknights and paladins do not suck in raids nor do monk/bruiser. SK/pallys offtank like champs, handle adds and tank nameds when the main goes down as they are supposed to. Monks and bruisers dps and make great group tanks. Another sidenote, some rl friends and I trio'd up 3 bruisers to 70 clearing every instance/heroic dungeon minus some DoF/MMC/Unrest when the bosses were even con or higher. Its done, its fun...I guess Im trying to say that EQ 2 has done a great job of not forcing groups to depend on healers to complete instances. You can get them done if you are skilled and creative.
__________________ "The truth is you're the weak and I am the tyranny of evil men." |
| | |
| | #26 (permalink) |
| Registered User Join Date: May 2005 Location: NYC
Posts: 684
| Raiding definitely isn't as hardcore. There is no retarded farming or annoying cockblocks. You don't need to raid 8 hours a day 6 days a week to be succesful at it either. Mistwalkers' level 70's are raiding right now with another guild in KoS and doing fairly well. Most of the KoS shit is fairly easy now. Not too sure about EoF though the most hardcore guilds have been done with it since January I think while most of the more casual raiding guilds were finishing up with EH in April/May? I'm sure one of the higher level players can give you a better picture though. They are releasing a new raiding zone in EoF this upcomming Game Update to keep the interest of the raiding crowd.
__________________ Sinter Huh? |
| | |
| | #28 (permalink) |
| Registered User Join Date: May 2003
Posts: 1,398
| Care to elaborate on the raiding boring? That is one thing I really don't like. WoW's raiding is so rich and fun and diverse that I am just afraid I have been spoiled by it. On the flip side the fact that it's pretty casual is great news to me. I hate the repair, consumable shitstorm in WoW raiding. 2.1 made it much more bearable but it's still too much for my tastes. But yes could someone please elaborate on EQ2 raiding and give some example encounters? Also I hate to sound like that guy whose name I can't remember but most often annoys people, but what are the FOTM classes in EQ2? Hey, OP'd leveling never hurt anyone =). I heard furies I think from another thread, anything else?
__________________ "Talk all you want, but when I say I'm going to kill you, there's nothing you can do but die" |
| | |
| | #29 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 2,664
| I left in the middle of KoS. To raid you needed to put shit on extreme performance, so the world, your comrades etc, look like a blurry slop. You can't see any special effects either, so it's just a complete visual bore. There were no complicated scripts/phases to fights. Often times the boss monsters had no unique look, and were nothing more than a regular monster with 4x the damage, 50x the hp, and some assrape AE every 30 seconds. The loot, was often class specific (which is an allocation nightmare when you have ~24 classes,) and the process of getting it had the worst bang/time ratio. Raiding, in general is boring, but EQ2 just exemplified it more. True, I had a boring and gimped out class (troubadour,) but nothing made me fall asleep faster than EQ2 raids. I don't know if EoF changed anything. |
| | |
| | #30 (permalink) | |
| Tacos are good. Join Date: Feb 2007 Location: Williamsport, PA - On Co-Op/Internship
Posts: 396
+2 Internets | Quote:
Last edited by Teljair; 06-17-2007 at 07:00 PM.. | |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |