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| | #271 (permalink) | |
| Registered User Join Date: Jul 2005 Location: Dallas, TX
Posts: 1,573
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| | #274 (permalink) |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,585
| When Mistwalkers first moved over to AB when they had one of their updates a few months ago I played about 8 different classes and couldn't pick anything so I know how you feel. I played a Warden to 18, Inquis to 16, Assassin to 18 among a string of illusionists, wizards, warlocks, swashbucklers etc to 10 or below. I couldn't manage to stick to just one class in that game. Nothing grabbed me. I ended up not playing at all. There wern't any neat skillsets or spellsets that grabbed me. Every class just had a variety of melee attacks or magic attacks and debuffs with a million different names. There was nothing unique. |
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| | #277 (permalink) |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,243
+29 Internets | Problem is... Most classes start really showing their true power spells and differences at level 20 and beyond. Partly due to the old archtype system.
__________________ Tempest - EQ2 - Permafrost Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft |
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| | #279 (permalink) |
| Registered User Join Date: Jan 2007
Posts: 105
| I ran a mostly guild group through Crushbone last night - very, very fun place. Aside from being a huge nostalgia kick, it's a really well designed place. One of the named encounters in particular required some tactics, which was nice. I'm anxious to see what some of the later dungeons in Faydwer are like. |
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| | #280 (permalink) | |
| Nhilist Join Date: Apr 2002
Posts: 367
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Love that place. | |
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| | #281 (permalink) | |
| Disco Disco! Good Good! Join Date: May 2006 Location: Italy
Posts: 904
+9 Internets | Quote:
The game is very easy till 20, where it gets the first bump in difficulty, again around 35-40 you notice another bump, then in the 50s it gets generally easier, due to the AA you have accumulated and the difficulty is set again correctly in the mid-high 60s to 70, then if you get fabled gear, everything becomes trivial unless you go in one of the 2 instances that can push a group (total noobs won't stay alive more than a couple minutes there). I have to say that judging EQ2 before level 35 is not fair to the game and it gets a lot better around the 50s, with long interesting questlines.
__________________ A dire bugie si va all'inferno, a dire cagate si va affanculo. | |
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| | #285 (permalink) |
| Registered User Join Date: Jun 2005
Posts: 274
| It definately has become more fun as I leveled. Clearing through nek castle was amazingly fun and made me glad I'm out of WoW. Actual dungeon crawls with all kinds of traps, hidden walls, interactive items and the place has a good 20+ quests to boot. I do feel like I'm going to miss so much content though on my way to 70. I'm 38 already and I've only done gfay/butcher block. I'm almost ready to out level the high 30's zones of zek and enchanted lands etc Guess I'll be mentoring or making an alt =O |
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