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Old 07-21-2007, 09:38 AM   #151 (permalink)
Jysin-DW
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Originally Posted by Chamsie View Post
EoF Direct2Drive Download

Started back up on AB and playing a guardian. If anyone wants to get a group going or just needs some help, send Nynox a tell.
This one works. I used this to create a second account this weekend.
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Old 07-21-2007, 10:46 AM   #152 (permalink)
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I think a lot of people are going to be disappointed if they join RoK. The newb sarnak zone only goes to 20 (just like the new Dark Elf zone they released a little while back) and then you're ousted out of Kunark until what, 60 or 70+? Getting to 20 will take like 3 days max if you don't know what you're doing, and if you do you can pound it out in a long evening.
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Old 07-21-2007, 11:34 AM   #153 (permalink)
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Well they said in a recent interview Timorous Deep is so huge they might be able to extend the content until 25-30ish. However, yes Sarnaks will still have to integrate themselves into the old world. However, after EoF was a 1-70 expansion I don't think they could put out another 1-max expansion a year later, so the move makes sense.
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Old 07-21-2007, 12:11 PM   #154 (permalink)
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Okay, so I'm interested in playing (I'm downloading the trial right now)...what would the most needed class be? I hear Dirges are good. I'm interested in playing a full time healer that gets into groups easily. :b
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Old 07-21-2007, 12:20 PM   #155 (permalink)
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You can get into groups as pretty much any class. They really only have Healer, Tank and DPS, at least as far as leveling up / dungeons go. Classes stack well too, so you can have two healers in a group with two tanks (especially if one or both is a zerker) or you could go 1 healer 1 tank 4 DPS.

As has been mentioned a ton, bards are not impressive on their own. They bring fantabulous buffs to groups (dirges boost melee, troubs boost casters) but won't be scoring too high on the parse.

You really should play what you want and not go for "what's needed most." Try out a bunch and see what you like. I personally think that the spellcasting in this game sucks, and it doesn't really feel like you're casting a spell. It's hard to explain, but it just seems like spell casters are just doing combat arts, whereas a game like EQ1 or even WoW you "cast" a spell. Point being that you should try lots of stuff and *gasp* have fun!
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Old 07-21-2007, 12:33 PM   #156 (permalink)
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Well, I've always played to appease others. I did that in EQ and DAoC. I have fun that way, haha.
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Old 07-21-2007, 12:52 PM   #157 (permalink)
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If you want to be a full time healer and don't mind having one of the lowest DPS in game, you might want to look at Defilers (or their good counterpart, Mystics). One of the least played classes (because of how slow they are at leveling if soloing) but excellent healers. If instead you want to be a full time healer and have some fun/soloability, look at either one of the druids (Warden or Fury).
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Old 07-21-2007, 12:54 PM   #158 (permalink)
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Thanks for the suggestions. Which would get a group easier? I don't mind the bad soloing as long as it gets groups easy.
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Old 07-21-2007, 01:11 PM   #159 (permalink)
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Both will get you into groups, but Furys have a bad reputation since druids also attract many soloers (they are highly soloable and a fun class to play) who don't know how to heal or are not specced for healing. So in terms of safer bets I would say either clerics (Inquisitor or Templar) for name recognition (everyone knows they are healers and what they do), followed by mystic, defiler, warden in no particular order. Later on though I would say that being a mystic/defiler will make you more rare, hence more desirable to groups who already have one healer. The only problem with shamans (mystic/defilers) is that the full power of wards is not apparent to inexperienced players, and beginners will not have a full sense of what they are capable of doing. Believe it or not, some players don't even know that a defiler is a healer *groan*.
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Old 07-21-2007, 05:27 PM   #160 (permalink)
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All the healers can keep a group alive anywhere if they are driven by a good player, some have a slightly easier job doing so.
A fury is good at healing and can do some good damage too, but a shaman is generally better to keep someone healthy and going. The nature of the tank can be a factor when a healer is picked, for example if your tank is a guardian or zerk, the clerics are a good pairing, for a brawler the shamans work best, while the druids fit with basically everyone but need to heal a bit more often than the other 2 priests, especially true in the case of a fury.

If you have a group with a SK tanking, most of the time healing becomes a 2nd thought and so on... it all depends on who you group with and how well they are geared and what quality spells/ca they use.

Pick what you like more, best advice ever.
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Old 07-21-2007, 08:57 PM   #161 (permalink)
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Having trouble deciding what I want to play myself.

I've raided in WoW as Priest and also as a main tank warrior. In EQ2 I've played Bruiser to about 30 which I loved, but I felt like crap in groups and felt unneeded. I also played Brigand which was really fun, but I felt like I could do a little more DPS. I've been interested in Berserker, but what I want to know is will I feel like a second-rate tank if a Guardian is around? Can my DPS hold up? What about SK's, is the class overflowing with people? SK seems like a cool idea on paper, but I've heard in raids they aren't really that useful.
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Old 07-21-2007, 10:50 PM   #162 (permalink)
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I started up a Fae Cleric (I wanted a different race, but the damned trial is lame) and got to level 6. It was kind of boring being by myself really. :| Is anyone on Antonius Bayle?
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Old 07-21-2007, 11:10 PM   #163 (permalink)
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I started up a Fae Cleric (I wanted a different race, but the damned trial is lame) and got to level 6. It was kind of boring being by myself really. :| Is anyone on Antonius Bayle?
Yeah man I keep rerolling characters trying to find what I like. I'm gonna try out SK a little bit named Nekoto.
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Old 07-22-2007, 01:31 AM   #164 (permalink)
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I've raided in WoW as Priest and also as a main tank warrior. In EQ2 I've played Bruiser to about 30 which I loved, but I felt like crap in groups and felt unneeded. I also played Brigand which was really fun, but I felt like I could do a little more DPS. I've been interested in Berserker, but what I want to know is will I feel like a second-rate tank if a Guardian is around? Can my DPS hold up? What about SK's, is the class overflowing with people? SK seems like a cool idea on paper, but I've heard in raids they aren't really that useful.
Brigands as I recall are just straight up awesome at high levels. When I had played before they were really sought after because few people played them, but their debuffs are pretty strong which is the main benefit, and their personal DPS isn't exactly crap either. I think its definately really strong out of the scouts at the moment. Berserkers as I recall are basically Guardians with more dps, and since fighters tend to occupy few raid slots, typically they make decent OTs. Basically the difference as I recall is the Guardian gets a lot more "oh shit" mitigation buffs/damage mitigators, Berserkers have solid AE dps for tanks and in the fighter archetype will do better damage than Guardians or either Knight. The Knights are common, and both have great agro generation, less (read: next to none) oh shit buttons, poorer dps (SK dps is better than Paladins though), and moderate utility. If all you intend to do is group and solo a Knight is fine, I just couldn't really justify my place in a raid over a dedicated healer, dps, or one of the warrior types.

Stuff that generally seems uncommon and doesn't suck : either Shaman, either bard, and either Cleric is probably not going to have a hard time finding groups/raid slots.
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Old 07-22-2007, 01:49 AM   #165 (permalink)
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