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| | #61 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
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| | #62 (permalink) |
| Registered User Join Date: Nov 2003
Posts: 1,450
| I've completely enjoyed this thread. It has allowed for an objective discussion of MMO's so far without any dick waving. On that note, I'll probably play it. |
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| | #66 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 149
| Quote:
Those costs are becoming smaller and smaller every single day. There is probably some forum community out there creating a decent MMO as you read this. The majority of MMOs (some who might actually be successful) will be coming from companies whose primary revenue is far away from gaming. "There quite simply isn't another comparable game to WOW out there. " Wow's popularity is a product of a great game, low end graphics, less bugs, and a shit load of cumulative advantage. As for "comparable", if you mean in a sense of # of subs, your right. If you mean as a game as a whole, in the scheme of things (to come?) there really isn't that much difference in wow, eq, eq2, daoc, etc etc. In 2020 we will look back and say "you remember that whole genre of fantasy MMOs in the late 1990s and early 2000s?" | |
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| | #68 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 149
| So basically you went full circle, since originally you were arguing cyclical, now you are concluding what others have said, things eventually just "pass on" to evolution. One post: we will look back and say "you remember that whole genre of fantasy MMOs in the late 1990s and early 2000s?" Another Post: someone will come out with a generic fantasy setting and everyone will be like "hey eq/wow/daoc/uo was a blast I want to go back to something like that." What do you not get? |
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| | #70 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
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| | #71 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 149
| Quote:
Coleco pong is an mmo? I said the MMO "MARKET" is cylical not SOE, it may or may not be SOE that does a well done cookie cutter MMO in 5 years and everyone rushes back to it. | |
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| | #72 (permalink) |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Ok you just don't get it. NONE of these games are cyclical. NONE. That was the lesson Brad couldn't learn either. Cost MS over 30 million as well. IF people look back it is simply nostalgia and nothing more. And you simply don't understand this concept since you are literally talking in circles now. SOE presumeably is starting to wiseup tis why they are saying they will be moving away from subscription games. Re-read Cuppy's dam post and THINK about it before just arguing for the sake of arguing. |
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| | #73 (permalink) |
| h8 Join Date: Aug 2002
Posts: 3,363
| It sounds really cool cause I heard that they will use in game stuff to make your pony look different, like if you eat healthy grass your pony gets a different coat. And i hear philip moris signed a contract with SOE now so that if your pony smokes it gets thiner and prettier. ;p Am I the only guy here who loved my little ponies? =/ |
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| | #74 (permalink) |
| Plugged In Like Neo | Maxxius makes good points. Of course there are exceptions, but generally - when it comes to games, people want the latest and greatest. If we look back all nostalgic-like on Pong, sure there are fond memories. Sure the idea of playing it again would be fun for a little while. But the latest technologies and new ideas are what keep everyone spending money in the industry. Wii is so successful for a number of reasons - but one good point is its casual-friendly nature and games that appeal to a wide variety of ages. Couple that with ease of entry (cheaper retail price comparitively) and next-gen ideas such as Virtual Console...and you are quite literally looking at the exact model of success for games such as Free Realms, Second Life, Virtual Laguna Beach, etc. This is what sells. Hence, this is what companies are looking to provide. Have you ever tried to show EQLive to someone who was new to MMO's with WoW or EQ2? It's hideous. No one (but those of us with fond memories) wants to touch that game with a 10 foot pole. There is a select niche audience that likes games like that, but its margin of success is MUCH narrower than a casual-friendly game like WoW. This is why we're (hopefully) not going to see any EQ clone's come about in the future. The MMO genre really is about evolution and reinventing the wheel and combining game elements that WORK to make something new. As much as those of us played UO or EQ might hate it, MMO's are going in a completely different direction and I hope somebody quotes me and shoves it in my face if I'm wrong. ![]() |
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| | #75 (permalink) | |
| Love that Jestor! Join Date: Feb 2006 Location: Was Michigan - now undisclosed
Posts: 105
| Quote:
Smed says he wants to move away from subs to velvet rope (pay for special areas)??? Smed already has done that 13 times for Everquest ( expansions). | |
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