Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 05-19-2007, 04:09 AM   #1 (permalink)
simeon
Registered User
 
Join Date: Jan 2005
Location: Bloomington, IL
Posts: 927
+8 Internets
MMOFPS Wishlist

Now that we have come to the realization that a Starcraft MMOFPS is not in the works at this point in time, it's probably a good time to ask what everyone is looking for in an MMOFPS.

Hopefully we can get some good ideas churning and maybe somebody will see this and run with it. So what do you got? I'll start with a few questions and tidbits that might stir some responses.

----

- NPC content: should it be strictly PVP, or should there be PVE elements?
- Guild / player controlled areas (fortresses, cities, planets, housing, etc)
- Opinions on vehicles/planes/etc
- What is the best setting?
- What is the best way to incorporate team based strategy as opposed to a zerg fest like PS.
- Death penalties!
- Communication
- Weapons / Armor
- Addition of non-traditional FPS elements
- Faction vs Faction / FFA / other


Feel free to add more. I'm just curious as to what people are looking for in an MMOFPS / MMOFPSRPG / whatever.
simeon is offline   Reply With Quote
Old 05-19-2007, 04:36 AM   #2 (permalink)
Northerner
Shiny
 
Join Date: Sep 2002
Location: Calgary
Posts: 1,761
I'm not interested in one personally and frankly, I don't even think it is really viable. Many disagree though and probably enough to make it a viable venture.

I do like FPSs, I just don't really want one with a persistant jacket.

EDIT: The irony in my first two statements struck me, but I'll let em stand.
__________________
...
Northerner is offline   Reply With Quote
Old 05-19-2007, 04:42 AM   #3 (permalink)
gremlinz273
a Menace
 
gremlinz273's Avatar
 
Join Date: Feb 2006
Posts: 619
Prove to me that it is even technically feasible given the inherent latency of the internet.

Average ping time of 150+, 200~ is fine for the mmorpgs we have today, but would just plain suck for an mmofps.
gremlinz273 is offline   Reply With Quote
Old 05-19-2007, 04:56 AM   #4 (permalink)
rinthea
omghax
 
rinthea's Avatar
 
Join Date: Sep 2006
Posts: 1,136
-48 Internets
Quote:
Originally Posted by gremlinz273 View Post
Prove to me that it is even technically feasible given the inherent latency of the internet.

Average ping time of 150+, 200~ is fine for the mmorpgs we have today, but would just plain suck for an mmofps.
it really depends, quake or CS i couldnt play with that ping, but DoD source is fine, all depends how its done
rinthea is offline   Reply With Quote
Old 05-19-2007, 06:29 AM   #5 (permalink)
Squink
Registered User
 
Join Date: Feb 2003
Posts: 172
+0 Internets
Planetside planetary takeover combined with EVE online space battles/pvp/market system
Squink is offline   Reply With Quote
Old 05-19-2007, 07:00 AM   #6 (permalink)
mek
homosexual
 
Join Date: Jul 2005
Location: Vancouver, BC, Canada
Posts: 1,923
-29 Internets
Send a message via MSN to mek
Quote:
Originally Posted by simeon View Post
Now that we have come to the realization that a Starcraft MMOFPS is not in the works at this point in time
Really? You think so? How many years does Blizzard work on a game before they announce it? I don't think anyone seriously expected an MMO announcement from May 19, but I don't think anyone seriously expects Blizzard not to make a SC MMO to be ready to release when WoW gets tired. Job postings don't lie.

Heavy instancing battlegrounds/arena style is all you need to do to avoid the technical problems an MMOFPS would pose. Enormous world pvp 50v50 type matches would obviously sputter and crash, but they already do in WoW anyway. An MMOFPS should be completely PvP-oriented; all progression should be achievable via pvp... pve if it exists at all should be marginalized. No more grinding to 70 on wildlife and only then starting to PvP.

Model PvP objectives after Eve, just get rid of the mining/isk grind wherever possible. PvP battles should determine control of systems/planets and thereby provide winners with valuable assets, but players should be locked into a major faction permanently, ala WoW. Get rid of that mining bullshit and have control of systems give revenue to the faction which is then distributed to players based on their contributions to the force. Every player is essentially military, the corporate/civilian side of Eve should be entirely backgrounded.

Do allow communication between factions though, because that language filter shit is gay.

edit: so yes, what Squink said.

Last edited by mek; 05-19-2007 at 07:12 AM..
mek is offline   Reply With Quote
Old 05-19-2007, 07:19 AM   #7 (permalink)
mek
homosexual
 
Join Date: Jul 2005
Location: Vancouver, BC, Canada
Posts: 1,923
-29 Internets
Send a message via MSN to mek
It's hard to figure out how to make a planetside FPS combat MMO work, how do you foreground FPS play and avoid implementing EVE-style space combat? A civilization-style minigame/tactical map of the galaxy? Can you make a sandbox game like Eve or would it have to be more tightly scripted?
mek is offline   Reply With Quote
Old 05-19-2007, 09:21 AM   #8 (permalink)
Vatoreus
Forza Roma! Forza Azzuri!
 
Vatoreus's Avatar
 
Join Date: Mar 2007
Location: San Angelo, TX
Posts: 3,861
-22 Internets
Send a message via MSN to Vatoreus
watch Huxley and learn imo
Vatoreus is offline   Reply With Quote
Old 05-19-2007, 09:38 AM   #9 (permalink)
kudos
80° when I tell a bitch please
 
kudos's Avatar
 
Join Date: Jun 2002
Posts: 1,661
-11 Internets
Huxley looks like shit and probably plays like shit too. Say hello to Quake Wars: Enemy Territory. Yes, they have classes and you do get experience after you finish an objective.
__________________
Pissing off Everquest players since 1999-2009

kudos is offline   Reply With Quote
Old 05-19-2007, 09:38 AM   #10 (permalink)
Dumar
Registered User
 
Dumar's Avatar
 
Join Date: Oct 2003
Posts: 3,449
-246 Internets
it needs to be planetside done right. PS had the right ideas, but their implementation was a little awry.
__________________
Quote:
Originally Posted by Caliane View Post
people will buy it. Because we are stupid.
Dumar is offline   Reply With Quote
Old 05-19-2007, 11:48 AM   #11 (permalink)
brekk
Warning: objects may appear more edible than they actually are
 
brekk's Avatar
 
Join Date: Jan 2005
Location: The CT
Posts: 6,385
+17 Internets
Send a message via AIM to brekk
Planetside 2.

And when you talk instancing/arenas with less then 50 vs 50 than wtf is the point of even calling it an MMO.

Planetside pulled off 150v150v150 back in 2003. Latency was not the issue, but system requirements were pretty absurd.
__________________

Brekk SPriest
Liesol LOLRet
Frstshck Enhance
brekk is online now   Reply With Quote
Old 05-19-2007, 11:58 AM   #12 (permalink)
kedwyn
Registered User
 
Join Date: Jul 2006
Posts: 946
I guess you could so it like this:

- Traditional Levels or Skill system
- Get xp for PVE encounters - Swat style take downs, raids on NPC structures, completing quests for your side. Make it feel like a war and send the noobs out to prove themselves for better gear / weps.

- Get xp for PVP. Fight the other side and win you get xp. Maybe have a DAOC sytle system for BG's for level ranges and a fronteir battle front for the big boy battles. It worked pretty well there.

- The two sides could also compete with PVE rewards, similar to darkness falls maybe. Let it be based on some sort of collection quest, or maybe similar to FF11's crystals. They could just let it give bonuses to XP / loot / stats.

- Lowbies will be able to contribute through PVE or level appropriate PVP in battle grounds yet still level safely and enjoy PVE content without level 50's with chain guns mowing them down. Higher levles will have their sand box as well.


It could work the mechanics apply to both fantasy and Scifi MMOs. I would be interesting to see one and I might check it out. PS was just half assed IMO and wasn't worth paying for.
__________________
Welcome to SOE's Station pass, AKA MMO mediocrity or worst.
kedwyn is offline   Reply With Quote
Old 05-19-2007, 12:01 PM   #13 (permalink)
Blumpster
.
 
Blumpster's Avatar
 
Join Date: Dec 2005
Location: Washington
Posts: 2,307
+13 Internets
lol project offset.
Blumpster is online now   Reply With Quote
Old 05-19-2007, 12:04 PM   #14 (permalink)
Obtenor
I <3 Ponies
 
Obtenor's Avatar
 
Join Date: Nov 2002
Location: Venezuela
Posts: 692
-15 Internets
Screw futuristic MMOFPS.

Team Fortress Classic Online.

You already have the classes, Scout, Soldier, Demo Guy, HWGuy, Medic, Spy, Sniper, etc.

Plus, Valve is to FPS what Blizzard is to RTS's so I'm pretty sure they could kick some serious ass.
__________________
Pantaleta. 10 Mage.
Obtenor is offline   Reply With Quote
Old 05-19-2007, 12:35 PM   #15 (permalink)
miber
Registered User
 
miber's Avatar
 
Join Date: Jun 2006
Posts: 342
+12 Internets
Take the idea of an improved-upon Planetside, slap in some more RPG elements, maybe even some PvE, and cover it in the Warhammer 40k IP.
miber is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 01:09 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6