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| | #31 (permalink) |
| Harvey Join Date: Sep 2002 Location: The Command Carrier
Posts: 2,322
+44 Internets | Aside from balance issues, battleframes, and a general lack of any sort of development post release, Planetsides biggest problem was its persistancy. The game set out one method of fighting, and that was it. A MMO FPS needs a certain level of persistancy that goes beyond fighting tooth and nail to take a continent only to have it capped out from under you while you sleep. A game needs skirmish areas, battlefields, and home bases. Skirmish areas are just the standard arenas for fighting. No real persistance, just an easy way to get into a fight fast. Battlefields should require more of a team element. Going into a battlefield should put you under the command of someone, etc. Capturing a battlefield should grant some nice bonuses to your side. Home bases should be the end game. The serious coordinated assaults by guilds and other serious players. Destruction of a home base should radically alter the game world for a week or so, such as forcing the losers to go guerilla. Planetside just got so ridiculously old because the game never changed. You fought in the same areas over the same bases, over and over and over, whatever you did would instantly be undone, etc. I can play a normal FPS if I wanted that level of persistance. |
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| | #32 (permalink) |
| Registered User Join Date: Mar 2005 Location: Germany
Posts: 300
+2 Internets | I am one of those that would take Planetside and improve upon that. - Longer engagement ranges to allow a far wider spread of weapons and their statistics. - No Cone of Fire (or only very little, depending on the weapon, check Red Orchestra), but rather recoil affecting the aim directly - ballistics even for small weapons - Vehicles, but not as pwnmachines as in PS. They should be very vulnerable with the right weapons, though those weapons should require rather specialized infantry-loadouts, if they are fired from some distance. Magnetic mines etc that get attached to the vehicle directly should be usable by almost anoyne and not take up much room. Vehicles should have very specific roles and not be able to navigate through all or even most of the terrain, but be confined to roads and fields besides it, some areas around towns, etc, depending on the general landscape in the area. - Infantry should be king in most situations with vehicles as support - more buildings - more different buildings - more points of interest, strategic targets - a personal resource system with that you buy most vehicles and some equiptment - alot more varried terrain, more objects like walls, houses, open fields, grassy areas, trenches, "real" forrests - some penetratable cover, depending on weapontype - more specialized characters, dont allow people to spec that broad to have almost all weapontypes with them. Someone with heavy AV spec should not also carry a chaingun on their back. - Weight limitations - no cloakers - no name tags (unless very close up) to make it harder to discern friend from foe - squad based "enemy spotted" system like in BF2+ - spawnpoints rather far away from capable objectives (3 minute run+) - CP require multiple persons to cap (see i.e. Red Orchestra) - global victory conditions / round reset (see Battleground Europe) - If you want to give it a strat aspect offer the players to elect their side's leadership for a round and allow them to channel resources, plot plans, etc. - sidelock for 1 round - all accounts from one IP have to play on the same side. and so much more :P Last edited by Sneaky; 05-20-2007 at 01:16 PM.. |
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| | #33 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Bloomington, IL
Posts: 975
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| | #34 (permalink) |
| Unregistered User Join Date: Jan 2005 Location: The CT
Posts: 7,176
+27 Internets | Yeah for anyone saying the current hardware is not capable of a large scale MMOFPS... Planetside did it 4 years ago. (Wow! yesterday was 4 year anniversary of PS) It sucks how few people played it as the game really was ahead of its time. And yes I quit when BFG's came out. FUCK MECHS. |
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| | #35 (permalink) |
| what3ver. Join Date: May 2002
Posts: 151
| mmofps? ok... instaces; 5vs5 10vs10 20vs20 40vs40 50vs50 open world pvp exists in level 0 sectors, for $. hold this position = x $ every minute you have to buy gear. think counterstrike style, but there are medics who can repair you. weapons are not bullets, but rather lasers of some sort, and you are not `killed` when you die but your armor is taken down to 0 and can no longer function, and you get teleported to a starting/graveyard point where you must regenerate for x time, plug into an outlet, heal up. you can have squads of up to 50 people. pve content exists, take over x building, x area classes up close demolition unit; able to build custom bombs, think like... their leveling system includes being able to use different types of fuses/exploding material/custom circuits etc etc... can make flash bangs/smoke grenades stealty character, unable to detect from long range/med range; as unit levels becomes harder to detect/moves faster stealthed/ med range standard soldier; proficcient with automatic weapons/ as levels becomes more accurate rocket soldier; self explanatory long range sniper; self explanatory; able to craft different kinds of camoflauge mortar unit; diff types of shells/higher level better range/accuracy level 1 secured zones are civilian clothing, armor/guns stored at security points/guns/armor purchased are moved to security point... *shrug* make it happen |
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| | #36 (permalink) | ||
| Who Wants a Body Massage? Join Date: Mar 2003 Location: ?
Posts: 1,038
| Quote:
In Planetside I loved vehicles, my outfit had a group of people who were dedicated gunner/drivers of the VS magrider, with 10 competent drivers/gunners you could quickly change the tide of battle over a whole continent. In addition, vehicles were easy as hell to destroy with the right support, BFG's were cake once you figured out their weak spots or at least could get your hands on a decimator. They did turn the game into a new level of suck, and drive most of the infantry game within or just outside bases, but they added a new level of Lancer fun.
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Last edited by Taranatar; 05-21-2007 at 09:56 AM.. | ||
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| | #40 (permalink) |
| ~ Join Date: Mar 2007 Location: An Igloo
Posts: 4,183
+12 Internets | Planetside had it all..without the persistant nature and no real point of territory control. So you fought for the sake of fighting..which is good and all...but it meant everyone flooded one battle every time because they only wanted to fight. So it crumpled. |
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| | #42 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 9,523
+207 Internets | Quote:
PS was a ridiculously simple game.
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| | #44 (permalink) |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 3,724
| Planetside sucked because there was nothing to do besides fight. There was no economy or real ownership of anything. Also the same 5 base types spread over the entire world was kind of dumb. Every base was essentially the same as every other. Each continent should have had its own base designs, or even better every base should have been unique.
__________________ Ashwynn - Ret Pally of Mass Destruction Laress Sansoul - Gallente Elite Carebear PM me your email address for EVE 21 day trial accounts. |
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| | #45 (permalink) | |
| Unregistered User Join Date: Jan 2005 Location: The CT
Posts: 7,176
+27 Internets | Quote:
For anyone who went down there. The cave fighting in the expansion is the most fun I have EVER head in any FPS barnone. On either my main who was Heavy Assault / Sniper rifle, or my alt who was a Cloaker the caves added so much entertainment and that could be with as little as 10v10v10. When a cave got pop locked it was just massive carnage/chaos and so much fun. | |
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