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| | #226 (permalink) | |
| Registered User Join Date: Dec 2005
Posts: 95
| Quote:
Unless it was a mutual split on husband and wife (separate as friends) - then the ex-wife would have had few if, any issues...nor any issues in the office environment. | |
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| | #230 (permalink) | |
| Scotch drinker Join Date: Jun 2006 Location: Always Sunny California
Posts: 550
| Quote:
Sorry Cam, I'm usually in agreement with what you say, but on this I disagree. MS had already wasted $30 million in 4 years and saw where the game was and where it looked like it was heading. Wasting another $30 million and (in their eyes) another 4 years would have been throwing good money after bad. Note that Sigil didn't start cranking it up until after MS gravy train dumped them. If anything it sounds like MS actually got the real ball rolling. Unfortunately, they had already wasted the 4 years and $30 million and weren't going to get more long term. As far as Brad, what more can really be said. He knew the shit was bad long before release, kept it to himself, and feels bad. Reminds me of a slimey used car sales man. No wonder he stopped showing up. Probably afraid one of the people who might have figured it would do a major beat down on him in the offices. It was said on page 2 (I think). This is like a dot com company before and after the burst. A lot of smoke and mirrors that eventually caught up with him.
__________________ ![]() Last edited by Fury; 05-17-2007 at 03:05 PM.. | |
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| | #232 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,226
| And that one space game they had that they closed down. I forgot the name. In fact I think Microsoft is the only company that closed its doors on mmorpgs. Shit, even Horizons and Shadowbane are still open.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. |
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| | #235 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| Quote:
I am all for schedules. I am all for planning. I am al for Milestones. It was the degree and detail level and how detailed they needed to be going way out into the future that changed and the assertion that MMOGs should be handled the same way as a single player game in terms of development and an apparent desire to not want to work collaboratively but rather dictate development (which was not part of the original spirit of the agreement, where we were hired on because of our experience) that became a problem. We tried very hard to work with the new team but their approach to game development simply wasn't compatible with Sigil's, did not adhere to how we had worked with them previously for several years, and IMHO not compatible with how one (or at least Sigil) in our experience working on a LOT of MMOGs, some failures, one a huge success, some cancelled, etc. We were all for organization, scheduling, milestones, accountability, etc. Up until the change I described we excelled in this process and were praised for our performance and progress. When all of this changed, we tried to make things worked (as did the other side), but it simply turned out that the two teams were not compatible. Again, I have nothing against MSFT or those people, etc. They meant well and I'm sure were doing their best given how they were told to deal with an external developer. Changes like this happen fairly often I would think. Incompatibilities and disagreements on development (in this case MMOG development) happen. Thus it was time to move on. I will also say that working with SOE later on worked out fairly well (not perfect, but perfection happens rarely). My point is that we worked very well with the first group at MSFT and then we worked very well with SOE after we broke things off. That's it. Again, while I am disappointed, I understand how things happen and that they are not all that uncommon. A developer and a publisher must mesh and be able to work together as a solid team towards one solid goal (making a great game). When that does not occur, or something changes such that it is no longer occurring, something needs to change. Microsoft agreed with this and allowed us to switch to SOE in a very amicable way. There are no hard feelings. All the MSFT people are in the Vanguard credits in fact. If anything my respect level for MSFT management for letting go of Vanguard to increase to the chance that it would become a great game increased greatly. They are truly a class act. They put Vanguard above politics and team issues and different development philosophies and did what was best for the game. That is huge and I'm not sure if very many other publishers would have done the same. So I remain eternally grateful for them allowing us to make the switch to SOE and getting the deal done so quickly so as to allow us to take advantage of E3 and to interrupt the development process of the game as minimally as possible. I wish this part of the picture had been included in the interview and hope you all spread it around as it's an important piece that was missed. thanks, Last edited by Aradune Mithara; 05-17-2007 at 03:11 PM.. | |
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| | #236 (permalink) | |
| Registered User Join Date: Jan 2006
Posts: 880
+2 Internets | Quote:
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| | #240 (permalink) |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,276
+20 Internets | Thanks for the clarification Brad. As someone mentioned above, get a book deal. I bet a lot of people would buy it. PS: Brad posted so this thread will be huge. Gonna go ahead and mention Hitler, just to get it out of the way early. |
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