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| | #271 (permalink) |
| Fuck Art, Let's Kill Join Date: May 2002 Location: Hell
Posts: 7,243
| I would kill for this to be a single player game instead of a MMO. The more I think about it, the more I'm convinced that any sort of interesting lore or setting is utterly fucking wasted on a MMO.
__________________ ...the whole world's going to blow up anyway. I might as well keep my pride. eRepublik Referral (PM me for assistance if you start up using my link) |
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| | #272 (permalink) | |
| LOADING, PLEASE WAIT... Join Date: Sep 2002 Location: Arrowhead, Anfield, and The Swamp
Posts: 3,452
| Will be hyped like no other. Will suck like no other. Funcom? no thanks.
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YNWA | |
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| | #273 (permalink) | ||
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,243
| Thankfully I have the common sense to look into things for myself, and avoid listening to all the Nostradamus' this genre gives birth to every day. If I didn't, they'd have me stuck in fucking WoW, bored off my ass for 6 months out of every year. For those of you without crystal balls to peer into, theres some nice tidbits about combat here. Of particular interest to me was: Quote:
Quote:
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | ||
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| | #276 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,164
| But.. but.. Zehn! You can start with a gun OR a sword! How is that not ultra-mega amazinnovation?
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #277 (permalink) | ||
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,243
| Quote:
Quote:
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | ||
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| | #278 (permalink) | |
| Registered User Join Date: Jun 2003
Posts: 702
| AO2 is AO2. The dynamic combo stuff is already in AO, at least v 1.0 of dynamic combos based on buff interactions. The PVP specialties sort of amplify it. This looks to be more interactive and real time, but like Zehn said, it isn't ground breaking. The "use any weapon you want" thing has been in AO since original launch. IP based system that let you put points anywhere. Some of the weapons themselves had profession restrictions, but any profession literally can use any type of weapon, provided you have the skill req for it. Granted, different profs made certain weapon skills cheaper to max, thus giving a preference, but if you want to be a shotgun wielding NT, whatever. Some prof-weapon combos end up gimp, but you have that choice. This looks to basically be just getting rid of those disadvantages, and really allowing any weapon to be used by anyone. They'll likely add STR/STA/AGI type mods to make it more or less favorable, but this has been argued for 9 years in AO.
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| | #279 (permalink) |
| Harvey Join Date: Sep 2002 Location: The Command Carrier
Posts: 2,180
+38 Internets | Why are the swords not laser swords? Every sci-fi MMO requires melee classes with laser swords. Lets hope this combat system is less of a strain than Conan's 'novel' combat system. |
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| | #280 (permalink) |
| On The Neverending MMOG Merry-Go-Round | No game is going to disclose its truly innovative features for a game this far from release. Expecting ragnar to tell you what will make it unique is pretty stupid at this point. I could be wrong, but I don't blame Ragnar for shitty net code and an early release, as creative director I am sure he had basically no control over either. When it comes to fresh original ideas and not just rehashing what someone else already did, he has proven to be the MMOG leader. I could write a list of 50 systems and function easily that were original to the MMOG genre with AO. I am struggling to think of more than 3 with WoW for example. Since AO basically started soloing to max level and instancing in MMOG's, imagine what wow would be today without this influence as those are 2 of its core staples that everyone agrees makes it what it is. (edit: yes I know grouping was faster AS IT SHOULD BE, but any class could solo to max level easily in missions in AO and tons did.)
__________________ Last edited by Bongk; 09-10-2009 at 02:58 PM.. |
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| | #281 (permalink) |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,243
| I'm curious now. What was it you found so "strenuous" about AoC's combat system?
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. |
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| | #282 (permalink) |
| Harvey Join Date: Sep 2002 Location: The Command Carrier
Posts: 2,180
+38 Internets | I just really didn't work that well. In most MMOs when you want to do a special move, you just click a button, and it happens. In AoC, you have to go through some silly DDR sequence. Same effect, it just took more button presses. And some would call the combat 'strategic'. I call it a headache. I'd really like to do my special moves when I need them, not two to three melee swings later. |
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| | #283 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
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| | #284 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,243
| Quote:
I enjoy both types of combat, but I prefer the kind that actually requires my presence at the keyboard full-time.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #285 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | I think it was more the wiffing at the air thing. Trying to turn a PC MMO into a street fighter clone didn't work so well. Combo attacks/Skill chains (like in Aion) is one thing and not entirely terrible. Again, not exactly a new innovative feature. It's just something a half dozen other MMO's have already done. This is akin to them announcing that the game will have mounts. |
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