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| | #243 (permalink) |
| Living in the past Join Date: Nov 2003 Location: UK
Posts: 135
+5 Internets | Templar here. Looks pretty cool but after Failcom's rape of Conan I'll be very wary.
__________________ Gorestabb Niteblades |
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| | #244 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Who the fuck wouldn't. Religious crazies in modern day society, yeah, boring and stupid. But give me a sword or gun in one hand and a holy symbol in the other and by fire you shall be purged heathen. |
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| | #245 (permalink) |
| Old School Monk Join Date: Feb 2005
Posts: 638
+14 Internets | Yeah really. Religious "I don't approve of your television program and am petitioning" is gay. Religious "You're evil, I'm going to chop your fucking head off" is badass. Templar ftw. One of the most badass organizations in the history of everything. With guns and magic. yes plz. |
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| | #246 (permalink) | ||||
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,323
+39 Internets | I've gone with Templar, which was my result from the assessment quiz. Official forums are here; once registered, you have to align yourself with one of the three societies here, before you can enter one of the main forums. I'm expecting big things from this game. In this thread, we've recently underlined a number of the innovative MMO elements Tornquist introduced via Anarchy Online. This game will be just as, if not more, groundbreaking for the MMO genre. The man is a true innovator and has a great deal of creative talent. Think Cthulhu in a skill based MMO, add a twist of Illuminatus and Shadowrun, with a deep skill, stat and item system. Just as we need to totally distance Final Fantasy XIV from XI, to have any understanding of what the game will be like, we need to distance this game from Age of Conan. Some of my random ramblings reposted, for people late to the thread (totally disjointed and extremely messy, but decent background info for new readers) : Short (4 min) vid of Tornquist being interviewed at GDC '09 (remembering Tornquist had ZERO to do with Age of Conan, but was responsible for AO, The Longest Journey and Dreamfall). Quote:
He flat out says Age of Conan only has enough designed into it for a month of content and had nowhere near enough testing of core features, during development. And I REALLY like the sound of : Quote:
This will be nothing like Age of Conan and all the broken dreams it brought with it, with its poor item system and a class system that is forever broken, beyond belief. Ragnor will bring Anarchy Online like depth to the stat, item and RPG systems. TSW Image posted by Rinthea, which has been my desktop for the last two years (thanks again Rinth .![]() Time line on the Games Development here. 12 years since Ragnor started bouncing the ideas around for it ! Like a couple of other folks have said, Ragnor is possibly the best creative person at Funcom and someone I'd want on board if I were making an innovative MMO. But yeah, only a few years into the actual hardcore development. Heres the blog from Ragnor three years ago, which is linked from he above source : Quote:
Ragnor seems to have unwittingly (?) given a preview of what sorts of classes the skill sets will be built around in one of his recent blogs : Quote:
/endShill Last edited by Flight; 09-06-2009 at 09:20 AM.. | ||||
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| | #247 (permalink) |
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,323
+39 Internets | Couple of other points : i) It's slated for a 2010 release, but it's been stated we will find out much more about the game through 2009. ii) Tornquist has stated that they want social networking and Alternate Reality Gaming to play a significant part in TSW. Based on the above, expect to start seeing ARG emails in the immediate future. Sign up now or miss out. |
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| | #248 (permalink) | |
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,323
+39 Internets | Latest entry from Tornquists blog gives a small insight into the creative juices that are going into TSW (it isn't specifically about TSW). Quote:
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| | #249 (permalink) | ||
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,243
| Quote:
As ready as the genre may be for something new and completely different, I don't think its quite ready for something thats as advanced as AO was for its time. AO's systems were easy to master, but only after you took a fair amount of time to learn and understand them. Things like the effect of buff trickledown, overequipping, and "stepping" your character into, as well as out of, items and gear will be incredibly alien to all but an avid AO player. This could very well be metagaming at its most intense ever. So it will need to be as easy to understand as possible right from the beginning. Because "dumbing it down" later will be utterly impossible without rebuilding the game from the ground up.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | ||
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| | #251 (permalink) |
| Legends of Kesmai refugee Join Date: May 2006 Location: Virginia
Posts: 595
| Hadn't been following this game but am interested now. Templar looks good to me so far.
__________________ "So did BoB just grossly miscalculate? This seems like a blunder if I've ever seen one."---USAWrestler |
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